Illfonic has released the Predator Hunting Grounds June 30 update, which brings it to version 1.13. While this is an unannounced patch, there’s a lot included in it. Sink your teeth in the full patch notes below.
Predator Hunting Grounds June 30 Update patch notes (Predator Hunting Grounds update 1.13):
- Paid DLC
- New playable character – Samurai Predator
- Early access to new Predator weapon – Predator Katana
- General
- Mission select count down timer will now only start once all players are loaded into the lobby
- Added a pointer to the weapon wheel to make navigating the weapon wheel easier
- Added a limit to player inputs during minigames (such as breaking free from the Net Gun ensnare effect)
- Fireteam
- General
- Increased downed crawl speed
- Fixed an issue where repeatedly jumping in rapid succession would cause some of the jumps to be shortened
- Fixed an issue where opening weapon lockers would cause some players in the match to experience a momentary dip in performance
- Fixed an issue where the Fireteam had a slight delay before they could start crawling after being downed
- Increased camera effects and feedback when taking large amounts of damage
- Classes
- Scout
- Increased maximum gear weight
- Scout
- Perks
- Shuffler
- Increased crawl speed
- Sixth Sense
- Increased perk cost
- Shuffler
- Weapons
- 7EN
- Reduced maximum ammo capacity
- D34-D
- Reduced hip-fire spread
- Reduced bounce and friction of timed grenades
- Reduced timed grenade trigger after hitting an object
- Increased timed grenade airtime
- SAWZ-50
- Reduced maximum ammo capacity
- S-R3D
- Fixed an issue where the player would not see their weapon if they switched to the S-R3D while crouching
- 7EN
- General
- Predator
- General
- Increased the slow percentage on targets hit by the Predator’s melee attacks
- Fixed an issue where the Predator would sometimes mount a nearby tree when trying to interact with a target
- Fixed an issue where the Predator, while eating a boar, was able to attempt to mount a nearby tree
- Fixed an issue where specific loadouts may cause the player to load in with incorrect weapons
- Weapons
- Alpha Sickle
- Lowered Damage
- Combi Stick
- Fixed an issue where Fireteam members may sometimes see the Combi Stick floating in the air instead of where the Combi Stick is actually located
- War Club
- Added a disorienting status effect
- Final attack in the War Club’s combo is now unparriable
- Smart Disc
- Fixed a bug that caused the Smart Disc HUD and FOV effects to remain on the screen if the Predator threw the Smart Disc as the game ended
- Fixed a bug where recalling the Smart Disc would hide the UI element that shows the Predator that they are cloaked until the Predator recloaks
- Alpha Sickle
- General
Told you this Predator Hunting Grounds June 30 update is a big one. If there are any changes not mentioned above, leave a comment below and let us know.
Source: Illfonic forums