Predator Hunting Grounds Update 2.08 Released, Includes Paid & Free Stuff

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Illfonic has released the Predator Hunting Grounds update 2.08 patch, and it includes both paid and free stuff! There’s a new Predator class in the game (paid DLC), as well as various gameplay fixes and more! Head on below for the official notes.

Predator Hunting Grounds Update 2.08 Patch Notes:

Paid DLC
New Playable Predator – Viking
Early Access to new Predator weapon – Battle Axe

New Unlockable Cosmetics
Listed Below

General

  • Various crash fixes
  • Implemented bonus XP for low population queues.
  • AI now respond to audio decoys and noise makers
  • Fixed the sunroof collision issue on Backwater
  • Fixed a bug where the health indicator would become stuck flashing after healing
  • Fixed a bug where “Leave to Main Menu” dialog would become stuck when traveling from lobby to match
  • Fixed a bug with the gamepad mapping not working properly when scrolling through key mappings menu
  • Fixed a bug where your gear would not always go back to your last weapon when used
  • Added player count to the private match menu
  • Fixed an issue where the Voice to Text was not always working as intended
  • Backing out of a weapon category now goes to the category view rather than top level customization
  • Perks will now always display a locked icon when they can’t be equipped
  • Matchmaking status now lists the game mode you’re currently searching for

Clash

  • General
    • Increased weapon damage for the following weapons in Clash
      • Frag grenades +300%
      • Grenade launchers (Including Mercenary ‘87 and Hammerhead) +33%
      • Shotguns +50%
    • Adjusted point timing for the following elements in Clash
      • Initial Predator unlocked at 50 points, subsequent unlocks at 25 points
      • Reduced Capture Point relocation from 300 points to 150 points
    • Fixed a bug where contesting/capturing text was not always updating in Clash
    • Idle kick time now properly applies in Clash matches
    • Fixed an issue where Clash lobbies were not showing the countdown time
    • Loadout selection now automatically opens when spawning as Predator
    • Fixed an issue where the player was only able to open the loadout selection once per death
    • Fixed an issue where the enemy team was not showing proper class in Clash lobbies
    • Fixed a bug where parties would sometimes be split up when searching for a Clash match
    • Fixed a bug where friendly outlines would sometimes not have a head
    • Fixed an issue where crossplay players and private matches would sometimes not work properly
    • Predator Selection widget has been moved to the right side of the screen in Clash

Fireteam

  • General
    • Updated Fireteam class UI stats for accuracy
    • Ammo and health packs are now automatically spotted when deployed
    • Reduced camera shake for incoming damage
    • Fixed an issue where Helmets/Hats were not always displaying correctly in cinematics
    • Changing hair style no longer automatically removes hats or full head covers
    • Fixed an issue that would allow you to sprint and fire at the same time
    • Fireteam members are now able to fire their weapons while in the air after sprinting
    • Fixed an issue where the full head covers were being displayed when viewing/selecting face paints
    • Fixed a bug where the parry prompt would sometimes become stuck on screen
  • Classes
    • Added selectable Fireteam specializations
      • Assault
        • Unleashed
          • Increased damage with Explosives
        • Reckless
          • Gains a temporary damage boost after receiving damage
        • Fanatic
          • Increased damage and speed while wounded
        • Deadly
          • Increased assault rifle damage
      • Scout
        • Duelist
          • Increased damage and higher starting ammo for pistols
        • Liberator
          • Heals and receives a temporary damage boost after disabling or destroying a camp alarm (No effect in Clash)
        • Rushdown
          • Gains a short but powerful speed boost upon killing an AI (No effect in Clash)
        • Scavenger
          • Gathered ammo pickups restore health. Increased damage with weapons found in weapon crates around the map (No effect in Clash)
      • Support
        • Leader
          • Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
        • Comms
          • When a teammate dies, the reinforcement timer is reduced. Does not stack with other Comms (No effect in Clash)
        • Overseer
          • Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
        • Field Medic
          • Increased Revive speed. Revived soldiers have more health (No effect in Clash)
      • Recon
        • Overwatch
          • Increased damage when firing from a height advantage
        • Amphibious
          • Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
        • Sniper
          • Increased damage to spotted targets
        • Spotter
          • Lower body temp while crouched. Spotted targets move slower. Does not stack with other Spotters. (Limited effect in Clash)
      • Dutch (1987)
        • Leader
          • Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
        • Amphibious
          • Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
        • Fanatic
          • Increased damage and speed while wounded
        • Reckless
          • Gains a temporary damage boost after receiving damage
      • Dutch (2025)
        • Deadly
          • Increased assault rifle damage
        • Leader
          • Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
        • Overseer
          • Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
        • Overwatch
          • Increased damage when firing from a height advantage
    • Changed Class Attributes for the following classes
      • Assault
        • Added Bullet Weapon Damage
        • Removed Secondary Weapon Damage
      • Scout
        • Added Sprint Damage Resist
        • Added Post Sprint Damage Boost
        • Removed Weapon Switch Speed
        • Removed Teammate Revive Speed
      • Support
        • Added Team Ammo Reserves
        • Added Team Proximity Damage Resist
        • Removed Explosive Damage Resist
        • Removed Ammo Reserves

Predator

  • General
    • Added a new line to the predator mimic wheel “Want some candy?”
    • Updated the Predator class UI stats for accuracy
    • Fixed an issue where the Predator was able to enter Predkour while in second wind
    • Fixed an issue where the Predator was able to claim exploded bodies
    • Fixed a bug where the long claim audio would continue after the long claim was canceled
    • Fixed an issue where the leap icon would sometimes incorrectly display as usable (in the Tutorial)
  • Weapons
    • Combistick
      • Fixed a bug where the City Hunter Combistick was not being held in customization menu
      • Fixed a bug where the weapon shaders for the City Hunter Combistick were not applying correctly to the thrown Combistick

You can check out the list of new cosmetic items here.

In addition to the patch notes, Illfonic has also talked about some of the changes made over on the PlayStation Blog. The studio talks about how these changes will encourage more class diversity and more.

This update will also encourage players to create more class diversity within their Fireteam at the start of a match. Each class: Assault, Support, Scout, Recon, will have a total of 16 new bonus perk possibilities to select from, in addition to your current loadout. That’s right; this perk is on us. Ideally, stacking your Fireteam with each class will provide four new perks for all to enjoy, in addition to your current loadout abilities. A sample of bonus perks range from:

  • Assault – Deadly – 15% increase to assault rifles
  • Support – Field Medic – 30% increased revive speed, and revived soldiers always revive with 80% HP.
  • Scout – Liberator – Heal 50HP and gain a 20% damage boost after disabling a camp alarm for seven seconds
  • Recon – Sniper – 15% damage increase to spotted targets

In addition to these items, we balanced the game’s weapons. For example – grenades are 400 times more potent in Clash, while the shotgun and the grenade launcher have also seen a significant damage increase. We are thrilled players are having fun with Clash. One new addition can be found when you’re selected to play the Predator. Clash will automatically prompt your loadout selection to encourage the player to try out different perks to help influence and enhance your team’s chance at winning.

Once we get more details regarding the next content drop for Predator Hunting Grounds, we’ll let our readers know.

Source: Illfonic forums

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