Rainbow Six Siege Y6S4 High Calibre Revealed, Thorn Overview, Gameplay & More

Ubisoft has today revealed Rainbow Six Siege Y6S4 (Year 6 Season 4) High Calibre! This new season once again introduces a new Operator in Thorn, a reworked map, Operator changes and more! Thankfully, Ubisoft invited MP1st to check out the new Operator and map reworks, and we have a load of gameplay available below!

Rainbow Six Siege Y6S4 High Calibre New Operator, Map Rework, and Gameplay:

In Rainbow Six SiegeY6S4 High Calibre, players will be able to play as new Defender, Thorn! This new Operator is equipped with Razorbloom Shells: throwable proximity devices that, once triggered, initiate a timed detonation. If enemy players don’t get out of the area of effect on time, they will receive damage at the end of the fuse timer. Thorn is a medium speed, medium armor Operator who can be equipped with either the new UZK50Gi or the M870 as primary weapon and with the 1911 TACOPS or the C75-AUTO as secondary weapon.

Check out the reworked Outback map, which has been rebuilt to “improve balancing and player comfort” according to Ubisoft. “Both the main building and its exterior have been modified to allow the Attackers to create and execute more effective strategies. In addition, new exterior soft walls have been added to the building, and some areas have been refurbished and cleaned up to remove junk and provide better lines of sight and balance.”

 

Additional updates coming with High Calibre include:

  • Choosing team colors between blue, orange or red
  • Balancing updates (Finka, Echo and Mozzie’s drones, bulletproof cameras update, new rule for cameras placed outdoors)
  • New customization features on Operators’ Cards, victory dances, colors and more.
  • New HUD
  • New version of the Streamer Mode soft launch for a limited number of creators is coming during the season

More information (via Reddit):

New Defender: Thorn

  • Medium speed Operator from the Irish Garda
  • Gadget: Razorbloom Shell x2
    • Thrown gadget that sticks to surfaces
    • Proximity-activated explosive trap (short delay between activation and explosion)
    • Lethality similar to frag grenades
    • Can be shot out or exploded, even during detonation sequence
    • Countered by Thatcher, Twitch, IQ, Zero
  • Primary weapons: New UZK.50GI submachine gun & M870 shotgun
    • New submachine gun packs considerable destructive abilities
  • Secondary weapons: C75 Auto & 1911 TACOPS
  • Secondary gadgets: Barbed Wire & Deployable Shield

Map Rework: Outback

  • Various updates to improve balancing and player comfort, simplified navigation
  • Reduced overall footprint
  • To be reintroduced to Ranked map pool

New Locations

  • 1F Convenience Store, 1F Compressor Room, 1F Gear Store, and 1F Beer Fridge have been combined into 1F Bike Repair and 1F Mechanic Shop (i.e. Garage-side completely re-done)
  • 2F Office Supply is larger and has an exterior soft wall
  • 1F Restaurant has been split into two rooms: 1F Restaurant and 1F Shark
  • 2F Covered Terrace is now an interior area that connects 2F Mezzanine and 2F Piano Room
  • 2F Piano Room stairs have been removed

Moved Bombsites

  • The bombsite 2F Dorms / 2F Laundry has been moved to 2F Laundry / 2F Piano Room

Gameplay Updates, New Features & Other Changes

Balancing: Cameras lose signal outside

  • When placed outdoors, Valkyrie’s Black Eyes, Maestro’s Evil Eyes, and the Bulletproof Camera will now lose signal after 10 seconds (similar to Echo or Mozzie drones)
  • Echo and Mozzie drones’ signal lose timer has been increased to 10 seconds accordingly

Balancing: Finka changes

  • She can now use the Adrenal Surge to revive herself
  • Recoil boost has been removed
  • Cooldown has been doubled to 20 seconds

Balancing: Bulletproof Camera rework

  • Defenders can now rotate Bulletproof Cameras (similar to Maestro’s Evil Eyes)
  • Can now fire EMP bursts that temporarily disable attacker gadgets
  • EMP cannot be used when hacked by Dokkaebi

User Interface Overhaul

  • Visual Overhaul: General aesthetics have been updated to be inline with the game’s art direction
  • Improved Compass: Now display pings and other marker locations, includes feedback for height differences
  • Drone Counter: Defenders will have access to a counter that shows how many drones have been destroyed so far
  • Team Colors
    • Changed default team colors to blue & red
    • Your own team will always be blue by default, opponents always red
    • Team colors can be configured, options include blue, red, and orange
    • Future improvements: more colorblind-friendly options
  • Miscellaneous
    • HUD now shows ammo count for primary and secondary weapon at the same time
    • Text prompts (i.e. vault prompts) have been replaced by easy-to-read action-specific icons
    • Improved HUD customization

Customization

  • Elite Customization 2.0
    • In addition to Uniform and Headgear, you can now individually select Victory Celebrations, Operator Portraits, and Card Backgrounds
    • UI and UX changes have been made to facilitate these updates
  • Exotic 3D weapon skins
    • The Battle Pass now includes exotic 3D weapon skins with unique effects

Test Server Updates

  • Test Server availability to be split into three different sections during the season
    • Season Release: Contains new content that will ship at the start of the season
    • Lab Release: Contains experimental content, will be used to gather feedback for early-production content
    • Balancing Release: Contains Operator and balancing changes
  • Year 7 updates: Rewards for live-server account

R6Fix 2.0

  • Website’s UI and UX has been overhauled
  • New notification system to allow you to track updates to reports
  • New severity system for reports
  • Ability for dev team to directly communicate with users

The test server for High Calibre will go live tomorrow, November 9 on PC, with no firm release date for the live servers just yet. Once we do know when it’s out, we’ll be sure to let our readers know.

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