Rumbleverse Update 1.08 Punches Out for Holiday Event This December 20

Iron Galaxy has released Rumbleverse update 1.08, which is for the game’s holiday event update! This brings a new limited-time mode (LTM) alongside balance changes! Read on for the official Rumbleverse December 20 patch notes.

Rumbleverse Update 1.08 Patch Notes | Rumbleverse December 20 Patch Notes:

New Stuff

  • NEW Limited Time Mode – Snowball Fight!
    • Celebrate the season with a ball of cold, packed ice shards to the face
    • Be the last player or team standing to win
    • No punching or attack or weapons allowed, only Snowball throwing
    • No healing items are around, but if you eliminate another player, they will drop Heart Coins that restore some health if you are quick enough to grab them
    • Snowballs are found in Snowball Spawners and come in three sizes
      • Snowball – Travels fast and very far. Does low damage
      • Big Snowball – Travels a medium distance and does medium damage
      • Omega Snowball – Its huge and can’t be thrown far, but hits hard and guarantees a Stamina Break when blocked
  • NEW Special Moves
    • Added Liberate
      • Comes in Epic variety only
      • If you land this Vicious attack, an item from your opponent’s pockets will be ejected onto the floor
  • NEW Weapons
    • Added Football throwable
      • The longest range throwable! Talk about a long bomb
  • NEW Consumables
    • Added after 2.0: Popcorn Party AOE Healing item
      • It’s a popcorn grenade!?
      • When it pops, the party begins and all players in range are welcome to eat popcorn and restore some health
      • Use this to heal your team and try to keep uninvited guests out of the party
  • NEW Perks
    • Added after 2.0: Pocket Dimension – You can now pocket large items
      • Trash cans? Stop signs? Crates?!  Put them all in your pocket

Holiday Changes

  • Holiday decorations added throughout Grapital City and Low Key Key
  • Added Snow weather effect
  • Added gift bows to crates

Balance Changes

  • Changed the color of the ground Bailout on Hit VFX to make it clearer when the faster dodge is used.  The slower Bailout has a white VFX, while the faster one has a yellow VFX
  • Discovered issues when releasing the Block Button while holding a weapon that were like how Block End used to work and have made updates to bring these in line with the no-weapon Blocking
  • We now allow you to use the improved Bailout on Hit after a teammate revival
  • Extended the invulnerability window on wakeup dodge until the end, so that there is no window where you can be punished without an option to defend yourself
  • Raised falling attack damage a bit. We feel the values in 2.0 had falling attacks doing too little to justify their risk. These are still not nearly as high as they were in Season 1, but it is a step in a direction, and we look forward to your feedback
  • Made improvements to the climbing system to make it much less likely to accidentally detach while climbing around exterior corners. We have also made some improvements to the behavior of the camera while climbing. More climbing system improvements are in progress for future updates

Bug Fixes

Gameplay

  • Fixed an issue preventing the Final Ring shrink from pausing when a thrown item hit occurred
  • Fixed an issue that allowed the AOE zone of the Backtoss to hit as a Ground Attack, which could lead to an infinite combo
  • Fixed an issue preventing the Golf Club Head Bash from being able to hit groups of players or activate Vending Machines
  • Fixed an issue causing the Nimble perk to not give its benefit to some of the dodge types
  • Fixed an issue preventing the Popcorn Party from rotating in the air correctly when thrown
  • Fixed an issue causing the Brainbuster Perk’s version of the Basic Suplex to be using the old, slower version of the grab attempt
  • Fixed an issue causing 10% damage scaling off basic Chop
  • Fixed an issue where in certain falling states, you could wall climb but not pole swing.  Now you can do both in most cases
  • Fixed an issue that allowed the air Poison Mist to use the improved Bailout On Hit even when missing
  • Fixed an issue that allowed the Poison Sumo Slap to bailout after landing on miss when this should not have been possible. As a result, we’ve added Poison Sumoslap back into the game
  • Fixed an issue that could cause the victim of a grapple to sometimes appear to briefly teleport back to the starting point of the grapple
  • Fixed an issue that could sometimes get the camera stuck inside of a wall when climbing
  • Fixed an issue where you could appear to be floating next to a wall in the falling animation while climbing

Battle Pass

  • Fixed Battle Pass rewards not being granted

Stats

  • Fixed Eliminations per Match being displayed as 0.00

UI

  • All invite slots are now visible on the main menu
  • Fixed Weekly challenges not being displayed in the correct order
  • Fixed an issue that allowed players to unlock the ability to create Restricted Matches temporarily
  • Fixed various text alignment issues
  • Fixed various localization issues

Environment

  • Fixed various stuck spots across Grapital City and Low Key Key
  • Fixed various climbing issues across Grapital City and Low Key Key

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