Double Eleven has now released Rust update 1.32 patch today, and this one is for a huge list of fixes, changes, and improvements to the game! Check out the full Rust March 31 update patch notes below.
Rust Update 1.32 Patch Notes | Rust March 31 Update Patch Notes:
Hello survivors! It’s the last Thursday of the month and you know what that means, another exciting Monthly Wipe!
For monthly servers this one will be a regular wipe, and for weekly servers it will be a Blueprint wipe. Next Month there will be a Blueprint wipe for all the servers.
Now for patch 1.32 – This patch includes more polishing of the Oil Rig monuments and a huge amount of bug fixes. Here’s the full list of changes and fixes:
Changes
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Turned on the lights at the Oil Rigs. This should make it easier if you and your group decide to tackle the Oil Rigs during night time.
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Improved the flightpath of Chinook helicopters as they approach and land on Oil Rigs.
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The Heavy Scientists had to strong of an aim from long distances, so we reduced their accuracy when shooting from far away.
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Increased the no-build zone at the Dome, around Oxum’s Gas Station and the Sewer Branch.
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Reduced the size of the no-build zone at the small and large Harbor.
General fixes
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Fixed an issue that was causing the controller to not be detected properly when the player disconnected and reconnected it.
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Fixed a crash that could occur when players get kicked for being idle.
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Fixed a freeze that could occur when entering the Options menu just before the death screen appears.
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Fixed the game becoming unresponsive after turning off one controller and connecting another.
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Fixed an issue preventing the user from entering the Main Menu if online services are down.
Monument fixes
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During the Oil Rig event, stopped Heavy Scientists shooting at players from inside the Chinook before it lands at the monument.
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Fixed Large Oil Rig locked crate respawning before all Heavy Scientists have been killed.
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Fixed blue and red keycard doors at the Oil Rig closing before the monument gets reset.
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Fixed more rubberbanding and collision issues at the Oil Rig.
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Fixed gaps in the floor at the lowest level of the Oil Rig not being transparent.
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Fixed floating barrels on the Oil Rig.
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Fixed more texture issues at the Oil Rig.
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Fixed players being able to draw weapons inside Safe Zones.
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Fixed players being unable to reach some areas of the Dome.
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Fixed level of detail (LOD) distances in tunnels underneath the Launch Site and the Airfield.
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Fixed the roof of the Airfield silo towers eating anything thrown at them.
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Fixed flickering textures on top of Airfield hangars.
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Put some oil on the gambling wheel so it spins smoothly at the Bandit Camp.
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Fixed bet quantity on the gambling wheel not updating properly when adding or removing scrap.
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Fixed metal beams in the Lighthouse not having collision.
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Fixed sign for Repairs being in the wrong place at the Outpost.
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Fixed players being able to clip through awnings above the Outpost workbenches.
Weapon and item fixes
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Fixed Spas-12 shotgun not automatically reloading when a different ammo type is selected.
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Fixed being unable to remove attachments from the Multiple Grenade Launcher.
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Fixed missing reload animation on the Multiple Grenade Launcher.
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Fixed visual issues on the Holo Sight and Simple Handmade Sight.
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Fixed unneeded prompt for unloading ammo appearing on Smoke Grenades.
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Fixed arrows sometimes becoming invisible during combat.
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Fixed some weapons not having a glowing outline when dropped on the ground.
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Fixed being able to place locks on Auto-Turrets.
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Fixed some building blocks not being upgradeable.
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Fixed being able to place objects where they will clip through L-Shaped and U-Shaped Stairs.
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Fixed rubberbanding on Triangle Ladder Hatch.
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Fixed incorrect shadow levels on Twig Walls.
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Fixed the Wooden Shop Front not being a default item in the crafting menu.
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Fixed missing information messages when repairing a structure that has been recently damaged, or when you don’t have enough resources.
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Fixed the Quick Drop option not dropping broken items from the hotbar.
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Fixed the Candle Hat making player feet shadows look weird.
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Fixed incorrect time display when using the Diving Tank.
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Fixed the Hoodie being able to be crafted outside of Workbench 2 radius.
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Fixed the Water Barrel having the wrong description.
Vehicle fixes
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Fixed boats not decaying when parked on structures just above the ocean’s surface.
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Fixed RHIB causing a water splash effect when engine is turned off.
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Repositioned collider for rowboat storage so that it is easier to to access when inside a boat.
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Fixed gestures not working when sat in a boat.
World fixes
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Fixed missing shadows for some road signs.
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Fixed destroyed barrel fragments clipping through the ground.
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Fixed texture issues on rusty barrels.
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Fixed incorrect shadow levels on red fuel barrels.
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Fixed some bus stops facing away from the road.
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Reduced possibility of barrels clipping into walls.
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Fixed missing collision at the top of palm trees.
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Fixed a spot where players could get stuck between ice sheets.
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Fixed seaweed growing above the ocean surface.
UI fixes
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Fixed health bars not appearing correctly on damaged structures and NPCs.
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Fixed gridlines sometimes disappearing when zooming out the map.
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Fixed the map not panning to sleeping bag clusters when scrolling through them.
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Fixed a hang caused by leaving a server from the respawn screen and then trying to reconnect.
Audio fixes
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Fixed the audio transition when other players enter and leave water.
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Fixed missing impact audio when shooting trees.
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Fixed missing audio effect when moving between inventory and crafting menus.
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Fixed audio effect for repairing objects coming from the center of the object instead of the impact point.
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Fixed the audio when opening High External Gates being too quiet.
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Fixed audio sometimes missing from Main Menu background videos.
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Fixed loading music not looping perfectly.
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Fixed impact audio firing when items are dropped onto supply crates.
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Fixed delayed sound effects when walking through tall grass.
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Fixed some UI audio effects being skipped.
Skin fixes
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Fixed some skin previews not displaying correctly in the store.
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Fixed some items losing their skins when dropped.
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Fixed some lighting and texture issues on skinned weapons.
That’s about it for the patch. Stay tuned for more updates here on MP1st!
Source: Rust