Salt and Sacrifice Update 1.07 Slices Out for Long List of Fixes This May 25

Salt and Sacrifice Update 1.07

Ska Studios has released Salt and Sacrifice update 1.07, which is tagged as version 1.0.0.7 by the devs, and also includes fixes from patch 1.0.06! Check out the complete Salt and Sacrificec May 25 patch notes below.

Salt and Sacrifice Update 1.07 Patch Notes | Salt and Sacrifice Update 1.0.0.7 Patch Notes | Salt and Sacrifice May 25 Patch Notes:

Thanks for your patience! 1.0.0.7 on PS4/PS5 includes the 1.0.0.6 updates. The cumulative list is below:

Salt and Sacrifice Patch 1.0.0.7

  • Only hosts or full co-op players can interact with the divine tree.
  • Trophy sell prices have been adjusted.
  • Updated localization.
  • Invaders can no longer attack bosses.
  • Fixed range attacks using incorrect poise values.
  • Short bow attack speed has been decreased.
  • Throwing axe attack speed has been increased.
  • Fixed an issue causing some named mages to show a generic name when playing online.
  • Remote players can no longer enter blocked arenas.
  • Fixed an issue that could cause a mage hunt mission to not complete correctly if the player joined a matchmaking session in the middle of the hunt.
  • Broken rotwood platform respawn rates have been increased.
  • Invaders and defenders should no longer trigger a boss splash screen and HP bar after completing their mission when a host has entered a boss arena.
  • Fixed a few rare crashes.
  • Fixed blocking stagger and stamina usage in PVP.

Salt and Sacrifice Patch 1.0.0.6

  • Partial stamina regeneration during hit animations to reduce stunlocking.
  • PVP payout is more consistent with the current character level. Silver rewards increased.
  • Players warping into a word have 4 seconds of invulnerability frames.
  • Damage over time attacks can be parried without taking damage.
  • Blocking now partially blocks incoming damage over time attacks.
  • Players will always replenish a minimum number of flasks and ammunition even if they don’t have the materials to craft them. The amounts are the pre-upgraded values.
  • Sprinting and dodge rolling in Pardoner’s Vale no longer consumes stamina to allow faster traversal.
  • Confusion debuffs take more hits to proc in PVP.
  • Item drops will now fall through a platform when it breaks.
  • Players matchmaking in a higher or lower NG+ level will now see proper damage and boss HP.
  • Fixed a bug that could result in a player taking fall damage when being warped to a boss fight.
  • Increased forcecrystal ring effect.
  • Earth Spikes runic art damage increased.
  • Fixed the umbramancer side hunt sometimes entering an undefeated boss arena.
  • Fixed an arena camera issue that affected ultrawide displays.
  • The Searing Confessor’s attack now factors in the player’s fire defense.
  • Fixed kineto boots animation.
  • Fixed a crash in the skill tree.
Source: Ska Studios

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