SMITE Update 11.30 Released, Is the Bonus Balance Update for February

smite update 11.30

Hi-Rez Studios has once again released a new SMITE update today, and this one is the bonus balance for February! Console gamers will see this as  SMITE update 11.30, and has a handful of updates included for the February 25 patch. Check out the full SMITE update 11.30 patch notes below, as well as an explanation for what “bonus balance” mean for the game.

SMITE update 11.30 patch notes:


  • Fixed a bug where the price of this item was higher than intended by 100g

  • Fixed a bug where the price of this item was higher than intended by 100g
Bastet has pounced back into action in a big way with her rework. Through our Season 7 PTS we reduced her initial damage by a significant amount. Now that she is out in the wild, we are seeing her succeed but in a much healthier position than she would have been without PTS adjustments. Given her current strength we are making a small adjustment to Pounce to take the edge off her power.

  • Decreased Physical Power Scaling from 100% to 90%
Heimdallr’s last adjustments heavily affected his damage done in but he is still doing too much. In this patch we want to focus more directly on his strong Basic Attacks and the Gjallarhorn’s damage and utility. We are reducing his cleave attacks damage which will affect him throughout the entire game. Gjallarhorn is seeing a significant scaling decrease and a removal of the protections while channeling. His knockback, ultimate, and clever use of the Bifrost are his means to survive. He does not need those protections to get the job done.

  • Decreased first and second Basic Attack Scaling from 130% to 125%.

  • Decreased Physical Power Scaling per tick from 35% to 30%.
  • No longer provides protections while channeling.
The Allfather has shown he is more than capable of wielding Runic Magic. While we made adjustments similar to Bastet in the PTS, Odin is still seeing a high level of success and frustration. Gungnir’s Might provides strong cleave and engage power, while the punishment for leaving Ring of Spears is a hair too potent. We are toning these aspects down to help him feel more fair to fight.

  • Decreased Pulse Damage from 25/45/65/85/105 to 20/40/60/80/100
  • Decrease Gungnir Throw Damage from 80/130/180/230/280 to 60/110/160/210/260

  • Decreased Damage dealt from leaving the ring from 140/210/280/350/420 to 120/190/260/330/400
We were cautious with Susano when it came to Season 7. We knew adjustments to the jungle and Hydra’s would have some impact, but his ban rate and performance indicate he is doing well in this new Season. We want to target the bonus damage Gathering Storm provides, lowering his top end burst potential and giving players more time to react to his damage.

  • Decreased Physical Power Scaling of the bonus damage from 60% to 40%
Thor provides strong jungle clear with high ganking strength and a strong late game burst. We want to reign in some of these strengths to give enemies better opportunities to fight the God of Thunder. Beserker Barrage is seeing a scaling reduction and a cooldown increase which should tone down his late game scaling and jungle clear speed respectively.

  • Increased Cooldown from 8s to 10s
  • Decreased Physical Power Scaling on the first two hits from 40% per hit to 35% per hit.
  • Decreased Physical Power Scaling on final hit from 60% to 50%
Yemoja when she is able to lock down a target with moonstrike, or sustain a team with Mending Water, can be difficult to fight against. We are reducing the effectiveness of both of these abilities to not only improve counterplay but encourage diverse usage of her abilities.

  • Decreased Inner Area Magical Power Scaling from 55% to 45%
  • Decreased Outer Areas Magical Power Scaling from 20% to 15%
  • Decreased Stun Duration from 1/1.1/1.2/1.3/1.4 to 1s at all ranks


What is Bonus Balance?

  • Certain changes planned for the next update will be launched into the live game earlier than the official update
  • Bonus Balance changes will launch 2 weeks before the official update
  • We are planning to do this for the next few updates going forward and then check player feedback and data before deciding if this will be a permanent system. We might need to change this process in the future for other reasons.
  • Often these changes will need to be purely numerical balance changes, as code and art changes are not as easily launched without a full update
  • These changes will focus on the most pressing community frustration or the situations with the most definitive data

Once the full update is out, we’ll let our readers know.

Source: SMITE

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