SMITE Update 11.60 November 3 Drops the TMNT Battle Pass & More in 7.11
Cowabunga! Hi-Rez Studios has released the SMITE update 11.60 November 3 patch, and it brings the Teenage Mutant Ninja Turtles (TMNT) Battle Pass into the game and more! Head on below for the Battle Pass contents, changes and more.
This is called the SMITE patch 7.11 version by Hi-Rez, but console gamers will see this as the 11.60 title update.
SMITE Update 11.60 November 3 Patch Notes:
Battle Pass: TMNT (750 Gems)
Battle Pass: TMNT Plus (1350 Gems)
Paid Track Items
- Leonardo Osiris Skin
- Raphael Loki Skin
- Michelangelo Mercury Skin
- Donatello Sun Wukong Skin
- Radical Leonardo Osiris Skin
- Radical Raphael Loki Skin
- Radical Michelangelo Mercury Skin
- Radical Donatello Sun Wukong Skin
- Donatello Avatar
- Raphael Avatar
- Leonardo Avatar
- Splinter Avatar
- Shredder Avatar
- April O’Neil Avatar
- Foot Clan Avatar
- Casey Jones Avatar
- Bebop & Rocksteady Avatar
- Raphael Announcer Pack
- Michelangelo Announcer Pack
- Donatello Announcer Pack
- Turtle Power Loading Frame
- Turtle Power Loading Screen
- Turtle Van Loading Screen
- Splinter Loading Screen
- Shredder Loading Screen
- Sewer Pizza Jump Stamp
- Turtle Balloon Ward Skin
- Mouser Ward Skin
- Turtle Power Level Up Skin
- Shredder Death Stamp
- 10,000 Odyssey Points TOTAL (Premium and Prestige)
Free Track Items
- Michelangelo Avatar
- Krang Avatar
- TMNT Global Emote
- Leonardo Announcer Pack
- Radical Player Title
- 30,000 Odyssey Points TOTAL (Free and Prestige)
Returning Adventure Mode
Celestial Domination
- Teams with only 1 Capture Point will now continue to deduct tickets from an enemy team, although at a lesser rate than owning 2 or more points.
- Decreased the overall sources of XP on the map, as players were far outleveling their item builds.
- Decreased “Recharge” time after a Djinn is killed from 30s to 5s.
Updated Early Surrender Rules
In games where Early Surrender is used, the players who triggered the Early Surrender by DCing will be given a deserter penalty.
Healing % Effects
- All abilities and items that apply healing % changes – for increasing or decreasing healing – will now affect all forms of healing
- lifesteal, ability healing, item heals, relic heals, potions, HP5, jungle buffs
Updated many descriptions for better clarity and consistency
- Various ability text was fixed for numerical errors, grammatical errors, clarifying effects, adding mentions of CC Immunity, or other issues.
- Poseidon
- Ne Zha
- Sun Wukong
- Chaac
- Thoth
- Xbalanque
- Amaterasu
- Susano
- Cthulhu
- Hades
- Set
- Baron
- Cabrakan
- Geb
- Fenrir
- Scylla
- Jing Wei
- Mantle of Discord
- Stone of Gaia
Clarified a type of CC in SMITE – Vortex
- Defined by a gradual dragging effect on gods that pulls them toward a source location
- Poseidon Whirlpool
- Hades Pillar of Agony
- Baron Life of the Party
- Susano Typhoon
UI
- Odyssey Points will now show up in players notifications and acquisitions UI
- Fixed the sorting issues for players on Ranked leaderboards for Masters and Grandmasters
- Fixed an issue where some Quests were missing text
Gods
- Cthulhu
- Fixed an issue where Cthulhu couldn’t be Rented
- Susano
- Fixed an issue where Serrated Edge would not trigger when Susano’s Storm Kata was on cooldown
- Da Ji
- Fixed an issue where Da Ji would teleport high into the air when targeting an Ultimate State Cthulhu with her ability 3, trickster spirit
- Heimdallr
- Fixed an issue where enemies recently revived by Khepri Ultimate could get stuck when being hit by Heimdallr Ult
- Khepri
- Fixed an issue where enemies recently revived by Khepri Ultimate could get stuck when being hit by Heimdallr Ult
- Loki
- Fixed an issue where buying and using Arondight could break the visual FX of Loki’s stealth
- Fixed an issue where Loki’s Diamond and Legendary skin’s card art would not show properly on certain screens
- Ares
- Fixed an issue where the god card for his Tier 5 skin would not show properly on certain screens
- Ratatoskr
- Fixed an issue where acorns glow FX would sometimes persist at Ratatoskr’s death locations
- Fixed an issue where using the undo button in the shop could remove Ratatoskr’s acorn visual FX
- Thor
- Fixed an issue where Thor could sometimes be pulled by abilities even when outside the area if he had recently teleported to his hammer
- Set
- Fixed an issue where Set could sometimes be pulled by abilities even when outside the area if he had recently teleported to his sand clones
- King Arthur
- Fixed an issue where, if Arthur changes stance while Crippled, his abilities affected by Cripple would not show
- Baba Yaga
- Fixed an issue where the first throw of her Ultimate at all ranks was not properly synced with Animation
- Fixed an issue where ranks 1-4 of her ultimate had slight delay on each fire that was not intended
- Bacchus Blobchus
- Fixed an issue where taunts and jokes werent playing when tipsy or drunk
- Cu Chulainn
- Fixed an issue where his Berserk Ability 1 could have the hit area and visual FX desync if rotating while firing it.
- Jing Wei
- Fixed an issue where persistent gust’s deployable would be destroyed if Jing Wei was cc’d shortly after it was fired.
- This fix already went live in The Trickster God Update
- Fixed an issue where persistent gust’s deployable would be destroyed if Jing Wei was cc’d shortly after it was fired.
- The Morrigan
- Fixed an issue where her clone spawned from ability 3 would look like it’s providing enemies with a stack of Ethereal Staff, even though it does not provide a stack
- Fixed an issue where The Morrigan would not be hit by certain AoE effects when exiting her Ultimate State within the area
- Fixed an issue where The Morrigan Ult was giving unintended extra stacks on Charon’s Coin
Items
- Charged Bow
- Now shows stacks to indicate when its passive will trigger, like Odysseus’s Bow
- Potion of Power
- Fixed an issue where this item visual FX would reply on stance changers every time they changed stance
- Sledge
- Fixed an issue with text that still referenced Masamune
- Rod of Healing
- Fixed an issue where the passive was providing more healing than intended
- Silverbranch Bow
- Fixed an issue where players with this item would lose attack speed instead of stacks when hit by attack speed slows
- Players with stacks from Silverbranch bow will now lose stacks from attack speed slows first, then actual attack speed if the slow outweighs the overcap stacks.
Items
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- Block Stacks from this item no longer stack with multiple fires of the relic
- Should be noted that the shield from this relic never has stacked, and will continue to not stack
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- Increased Magical and Physical Protections from 5 to 10
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- Decreased Cost from 3000 to 2800
Gods
- A01 now deals pass through damage on minions 50/85/120/155/190 + 40%
- As this ability is now able to hit multiple targets, its lifesteal multiplier is being decreased from 100% to 33%
- The final Basic Attack of her hit chain will now Cleave
- Now provides Bacchus with a Buff of 0/7/14/21/28/35 Magical Power per rank
- Decreased Mana Cost from 40/45/50/55/60 mana to 40 at all ranks
- Decreased Mana Cost from 75 to 60
- Decreased Mana Cost from 70/75/80/85/90 to 60/65/70/75/80
- Increased Protection Buff Duration from 4s to 6s
- Hitting a god with Torrent now provides 2 Protection Buff stacks
- Adjusted Damage from 15/40/65/90/115 to 25/45/65/85/105 per hit
- (60/160/260/360/460 to 100/180/260/340/420 total, hits 4 times)
- Increased Physical Power Scaling from 30% to 35% per hit
- (120% to 140% total, hits 4 times)
- Increased Magical Power Scaling from 35% to 40% of your magical power per hit
- Increased knock up height from 300 to 375
- Decrease cooldown from 18s to 16s
- Increased Base Damage from 90/135/180/225/270 to 90/140/190/240/290
- Decreased Cooldown from 100s to 90s at all ranks
- Decreased Mana from 70/80/90/100/110 mana to 60/65/70/75/80
- Increased Pulse Damage from 20/40/60/80/100 to 25/45/65/85/105 per hit
- (60/120/180/240/300 to 75/135/195/255/315 total, hits 3 up to 3 times)
- Terra Now gains cleave basic attacks on her entire hit chain while this passive ability is active
- Increased Damage at close range from 60% to 75% of the max dmg
- Increase Physical Power Scaling from 30% to 50%
- Increased Base Damage from 60/115/170/225/280 to 80/135/190/245/300
- Increased Magical Power Scaling from 20% to 25% per tick
- (100% to 125% total, hits 5 times)
Balance
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- This Relic can no longer be activated while under the effect of Crowd Control
Bug Fixes
- Many of the healing items had descriptions adjusted to be more consistent
- Items / Abilities that affect all forms of healing as stated in the patch notes should read
- Increase or Reduce Healing by X%
- Items / Abilities that affect only specific forms of healing will be stated directly in the text. For Example:
- Cerberus Passive – Spirit of Death
- Does not steal HP5 (although he does reduce it)
- Cursed Ankh Upgrade
- Debuff only applies to enemy gods healed by abilities (although healing reduction applies to all types)
- Cerberus Passive – Spirit of Death
- Items / Abilities that affect all forms of healing as stated in the patch notes should read
- Fixed an issue where Order Minions could take unintended pathing when trying to attack the Chaos Titan
Celestial Domination
- Increased the movement speed bonus that Speed buff provides from 5% to 15%
- Updated all camps to use Conquest-style buffs for faster pickup
- Added minimap pre-timers to buff camps
- Fixed a few areas around the Capture Points where collision extended beyond the environment art
Other
- SK Gaming Merlin has had more SK logos added to the spell FX.
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