Hi-Rez Studios has released a new god in SMITE today! The SMITE update 11.62 December 15 patch welcomes The Legendary Tanuki, Danzaburou! Head on below for his skills, new event detals and more!
SMITE Update 11.62 December 15 Patch Notes:
Dubious Savings
- Every time Danzaburou actively gains gold, he stores 10% into one of his money pouches instead. When a pouch is completely filled, Danzaburou gains bonus gold and a permanent Physical Power increase before switching to a larger money pouch.
- Pouch gold: 80/140/200/300
- Bonus Power: 10 per pouch
- Bonus Gold: 180/265/350/500
Fool’s Gold
- Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold. When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 20% damage.
- Damage : 70/125/180/235/290 (+80% of your Physical Power)
- Explosion Damage : 30/55/80/105/130 (+30% of your Physical Power)
- Intoxicate Duration : 0.6/0.8/1/1.2/1.4s
- Cost : 70/75/80/85/90
- Cooldown : 12
Alluring Spirits
- Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no DR) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.
- Healing : 30/50/70/90/110 (+20% of your Physical Power)
- Damage : 80/130/180/230/280 (+70% of your Physical Power)
- Slow per stack : 10% for 1.5s (3 stacks max.)
- Taunt Duration : 1s
- Hits to Break : 2/2/3/3/4
- Cost : 60/65/70/75/80
- Cooldown : 16/15/14/13/12
Tanuki Trickery
- Danzaburou creates a field where he moves faster, is slow immune and takes less damage from basic attacks. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it disappears turning him into a leaf among other decoys that mimic his movement. In this state his movement speed is increased, he is still slow immune and can pass through Enemies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.
- Movement Speed : 10/12.5/15/17.5/20%
- Leaf Movement Speed : 20/25/30/35/40%
- Reduced Basic Attack Damage : 20%
- Field Duration : 5s
- Leaf Duration : 4s
- Cost : 70
- Cooldown : 16
Uproarious Rocket
- Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket. Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 50% damage in a larger area.
- Damage : 300/360/420/480/540 (+110% of your Physical Power)
- Stun Duration : 1/1.1/1.2/1.3/1.4s
- Cost : 100
- Cooldown : 90
Welcome to the SMITE Friends event! This event celebrates SMITE’s many friendships, featuring our brand new besties: Ymir and Danzaburo, the most dynamic duo out there! This event will have 6 purchasable Exclusive Skins in total with 2 Skins releasing every 2 weeks. Each Skin will have an initial discount of 25% for that release only. Purchase all 6 Skins to unlock the Unlimited Phoenix Fury Kukulkan Skin!
When purchasing a Smite Friends event Skin you will also receive a Gift Token of a certain gift type (Emote, Voice Pack, Tier 2 Skin, or Awesome Gift). Gift Tokens allow you to send a gift to a friend on your friends list, in the gift store, or to maybe make a new friend by giving a gift from the end of match lobby to a stellar teammate! Send your friends gifts this season and spread the joy of friendship!
Purchasable Event Skins:
- Molten Destroyer Cthulhu Skin
- Don Zaburou Danzaburou Skin
- Malware Monarch Persephone Skin
- World Tour Nemesis Skin
- Zero Gravity Nike Skin
- Witching Hour Freya Skin
Event Reward Items:
- Unlocking 1 Skin: Tanuki King Pedestal + Voice Pack Gift Token
- Unlocking 2 Skins: 3x XP/Worshiper/Battle Pass Booster + Emote Gift Token
- Unlocking 3 Skins: SMITE Friends Music Theme + Tier 2 Skin Gift Token
- Unlocking 4 Skins: 5x XP/Worshiper/Battle Pass Booster + Voice Pack Gift Token
- Unlocking 5 Skins: Your Pal Player Title + Emote Gift Token
- Unlocking 6 Skins: Phoenix Fury Kukulkan Skin + Awesome Gift Token
End of Match Lobby Update
- All Screens in the end of match lobby have had art and design updates
- Each screen has more interactable elements, and many screens have alternate views to show graphs, or more details on stats and progression.
- Results Screen
- This screen will now only show vital information, currency, worshipper, and ranked progress to reduce clutter
- Scoreboard Screen
- Scoreboard has been updated artistically
- Additional tabs to show stats and item details have been added to the bottom of the screen
- Details Screen
- Details have been updated artistically
- Has an additional tab to show the info in graph form instead of a table
- Once in the graphs screen you can select specific stats to compare for each player
- Progress Screen
- This is a new screen that features some info that used to be on the Results screen but with more detail
- Has an additional tab for more detailed math breakdowns on how currency/progress was calculated
- Has an additional tab for more detail information on accolades and achievements earned
- Results Screen
Buff Camp Spawn Animation
- Updated Clash to use the modern Conquest presentation, meaning all maps are now using the updated presentation.
In-Game Item Store
- Updated to include items with stats in their passives
- Magical Penetration
- Stone of Binding now appears.
- Attack Speed
- Shogun’s Kusari now appears.
- Magical Penetration
Kill-Streak Timer
- Kill Streaks in SMITE are awarded if you kill multiple enemy gods within a certain timeframe, with each successive kill extending the timer.
- Increased the time for multi kill credit from 10s to 15s
SPL Voting Update
- Tournament Mode voting will be enabled for SWC which has a different structure than normal voting
- This screen can be accessed by moving ahead Week by Week in the VOTE section of the Esports Hub
UI
- Fixed an issue where the shading on Death Icon’s was darker than intended
- Fixed an issue where the “mute voice comms” button was also muting all text/VGS
- Fixed a spectator issue where players disconnecting interfered with key mapping.
- Fixed an issue where god builder could crash while accessing it – we highly recommend that people double check their builds before they play as the fixes might have resulted in some items changing order.
Joust
- Fixed an issue where Healing and Mana chalices could be refilled outside of the Fountain
Gods
- General
- Introduced some code to prevent gods from missing dashes at point-blank range
- Modified the way stealth works to better handle skins with translucent materials (Bacchus Blobchus as an example).
- Bellona
- Fixed an issue where the Defiant skin would play default audio
- Cerberus
- Fixed an issue where CC Immune targets would take no damage from this ability
- Hachiman
- Fixed an issue where the circle component of Hachiman’s dash would still deal damage and stun enemies even if he was interrupted by CC before this attack occurred. It will now be canceled properly
- Hel
- Fixed an issue with the passive from her light stance not properly affecting healing.
- Loki
- Fixed an issue where enemies who stealth as Loki uses his Ultimate on them would prevent Loki from firing the 2nd attack of his Ultimate
- Fixed issues where Loki’s achievements didn’t work with his new kit
- Nu Wa
- Allied gods who are actively channeling abilities will now be revealed instead of stealthed when standing in Nu Wa’s fog
- Poseidon
- Fixed an issue where his ability could sometimes have an inconsistent hit area
- Xbalanque
- Fixed an issue where one of his achievements read “stanked” instead of “stacked”
- Yemoja
- Fixed an issue where Yemoja could not be launched by her Riptide in certain situations
Items
- Fixed many issues where items were not being filtered into the proper categories when the stats came from their passive effects. The following items will now show up in the listed filters:
- Reinforced Greaves – Physical Protection, Magical Protection
- Reinforced Shoes – Physical Protection, Magical Protection
- Blackthorn Hammer – MP5, CDR
- Shield of Regrowth – Movement Speed
- Talisman of Energy – Movement Speed, Attack Speed, MP5
- The Sledge – Physical Protection, Magical Protection
- Shifter’s Shield – Magical Protection
- Stone Cutting Sword – Physical Protection
- Lotus Crown – Magical Protection
- Mage’s Blessing – MP5
- Shogun’s Kusari – Attack Speed
- Wind Demon – Penetration
- Hand of the Gods
- Now will deal damage to clash camps on the allied side of the map
- Buff Potions
- Fixed an issue where these would replay their FX and Audio when gods changed stances/forms. This fix was attempted last update but has unintended side effects and had to be reverted. This is our 2nd attempt to fix.
Game Modes
- SWC Conquest
- Before we say goodbye to the Seasons 5-7 Conquest Map, we have one more major tournament to play on it! To add some flair to the World Championships and send this map out with style, we have added a few visual features.
- Logos
- The SWC Logo is feature on each side of the center lane of the map
- Past Winners
- Statues of all previous World Champion skins have been placed throughout the map
- Trophy
- The iconic SWC Thor’s Hammer Trophy has replaced a wall by the Pyromancer
- Banners
- The banners inside both Chaos and Order bases feature team logos from the SPL teams that will be competing at Worlds
- Corrupted Arena
- Our final time limited Adventure returns for one update this December: Corrupted Arena. Push your enemies into death pits in this crazy twist on the Arena Game Mode!
- The map has received a lighting update
- The special relic that pushes enemies back will be available on the map
- Clash
- The map has received a lighting update
- This map will now feature the more modern and responsive jungle buff drop flow
Items
Gods
- Decreased Physical Power from 10/15/20/25/30 to 8/11/14/17/20
- Decreased Magical Power from 20/25/30/35/40 to 14/18/22/26/30
- Decreased Protections from 10/15/20/25/30 to 8/11/14/17/20
- Increase mana cost from 60 to 60/65/70/75/80
- Decrease base damage from 15/30/45/60/75 to 15/27/39/51/63
- Decrease ult deployable HP from 5 to 3 if it hits a wall instead of a player
- Decreased Slow from 30% to 20%
- Increases from 100s to 110s at all ranks
- Decreased Base Damage from 350/500/650/800/950 to 300/450/600/750/900
- Increased Cooldown from 8s to 9s
- Now transfers any jungle buff or consumable potion effects she has currently active onto her transformed state in her ultimate.
- Can now place this ability in locations over walls
- Can now place this ability in locations over walls
- Can now place this ability in locations over walls
The time has come for the glory of Rome to be restored. Bellona is often a difficult character to buff, as she always seems one step away from taking over the solo meta. After some direct nerfs and losing many of her core items, its looking quite safe to buff her again. We are focusing heavily on QoL with these buffs, adding a lot more fluid functionality to her kit, and adding some power to the parts of her kit that feel clearly lacking, like the flag left behind on Eagle’s Rally.
- Increased Passive duration from 4s to 7s.
- Increase weapon duration from 5s to 7s
- If Bellona is mid-swing when this timer expires, she will complete the swing with her Weapon. If this hits a target, she will reset the timer and not swap back to her Base weapon.
- Now Provides Magical Power to allies as well as Physical Power
- Magical Power: 35/45/55/65/75
- Increased Physical Power from 10/20/30/40/50 to 20/30/40/50/60
- Increased Flag Duration from 6/7/8/9/10s to 8s at all ranks
- Added a visual offset to buff and debuff effects applied to Cthulhu while in his ult state. This slightly moves these effects toward your player camera so Cthulhu’s persistent effects (like thorns) can be more clearly seen.
- Fixed an issue where her passive was only increasing healing from abilities and FG buff – now should increase heals from all sources
- Fixed an issue where her healing bonus wasn’t properly ramping up over time with her passive meter
- Fixed an issue where an unintended temp icon was being displayed on her buff bar
- Increased Final Strike Damage from 40/65/90/115/140 to 55/75/95/115/135
- Increased Final Strike Scaling from 60% to 70%
- Increased Assault Stance Power from 0/10/20/30/40/50 to 0/18/26/34/42/50 Physical Power
- Increased Defense Stance Protections from 0/10/20/30/40/50 to 0/18/26/34/42/50 Protections
- Decrease power-up time from 20s to 12s
- Increase Attack Damage 30/45/60/75/90 to 35/50/65/80/95
- Increased Base Movement Speed from 365 to 370
- Increased Base Attack Speed from 0.85 to 0.9
- Increased Base Attack Speed per level from 0.6 to 0.8
- Decreased Mana Cost from 50/55/60/65/70 mana to 40/45/50/55/60
- Increased duration of debuff from 4s to 6s
- Increased duration of buff from 4s to 6s
- Increased Base Damage from 255/335/415/495/575 to 275/355/435/515/595
- Increased Physical Power Scaling from 100% to 110%
- Increased Damage from 80/140/200/260/320 to 90/150/210/270/330
- Increasing the deploy range from 35 units to 40 units
- Increased Damage Mitigation Chaac gains while Channeling from 50% at all ranks to 50/55/60/65/70%
- Fixed an issue where boss monsters could kill Ah Puch’s deployed corpses
- Decreased Mana Cost from 70/75/80/85/90 to 60/65/70/75/80
- Decreased Mana Cost from from 60/65/70/75/80 to 60 at all ranks
- Decreased Mana Cost from 70 at all ranks to 60/65/70/75/80
For the new god skins, head on over here.
SMITE players can expect another content drop before the year is done on December 29.