Spellbreak Update 4.20 Casts Out, Servers to Shutdown “Early 2023”

Spellbreak Update 4.20

Proletariat has released Spellbreak update 4.20 on all platforms, and this doesn’t seem to be for anything related to gameplay, but rather, it’s due to the game’s demise, which has been announced today. Read on for the complete message by the studio’s CEO.

Spellbreak Update 4.20 Patch Notes | Spellbreak June 28 Patch Notes:

Size: 220MB (All Platforms)

The studio has not released any official changelog, and given the time the studio has been silent regarding their game, we aren’t expecting anything to be mentioned about it either. 

Here’s the announcement from the studio:

Breakers,

After more than four years of elemental magic and spell combinations, we’ve made the decision to end development of Spellbreak. The servers will be shut down as of early 2023. Thank you to the millions of players who have joined us in the Hollow Lands since 2018; it’s been an amazing journey.

Our vision was to create a fresh, multiplayer action-spellcasting game with exceptional movement and class customization that would give players the chance to unleash their inner battlemage. We are grateful to everyone in the game’s community for exploring the magical worlds and experiences we created together. Spellbreak was an ambitious project that saw our team push new boundaries in design and development and we are excited to continue to innovate as we create new titles in the future.

To all Spellbreak fans around the world, thank you for the support and dedication that made the game and community so special.

Sincerely,
Spellbreak Development Team

The studio’s CEO Seth Sivak also posted a message on the game’s subreddit:

Spellbreak started as an idea to create a revolutionary multiplayer fantasy experience. I feel we achieved that—in combat, art style, storytelling and more.

When we started development on Spellbreak, we thought we would be lucky if we got an early-access, PC-only release. The excitement and engagement from the community allowed us to push the boundaries on quality, gameplay, platforms, and more. Spellbreak was the first game ever released fully cross-platform with cross-play on day one across PC, PS4, Xbox One, and Switch. Over 10 million players have dropped into the Hollow Lands, which is an incredible milestone for any new IP launching from any developer.

It is challenging to sum up the experience of both building Spellbreak and launching it to the world with the help of every single one of you. It is even more difficult to tell you that we will be shutting down Spellbreak early next year.

Unfortunately, the game industry is a difficult business. Spellbreak was not able to break through and reach a sustainable place where we could continue to invest in it in the way we had dreamed of. We picked a hard path as an independent studio and decided to compete with some of the biggest games in the world. While we could not get the escape velocity needed, I do not regret the bold decisions we made in bringing Spellbreak to life.

While this is goodbye for Spellbreak, I cannot thank this community enough for the support and help along the way. Spellbreak transformed our studio and touched the lives of so many. So again, thank you.

Thanks

Seth Sivak, CEO of Proletariat Inc.

While the game started out strong (which we’ve even mentioned in our review), it ended on a whimper given the studio’s sudden abandonment of any communications regarding the game. For reference, the last major patch for it was released 10 months ago

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JCALPHAOMEGA_Gaming
1 year ago

I’m sad had a lot of fun times on this game. It just really needed more advertisement and new content to make the game unique from each other. Was stuck in a season for almost a year.

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