If you’ve been keeping tabs on gaming news at all, chances are you’ve already heard how much Rockstar bungled up the release of Grand Theft Auto: The Trilogy – The Definitive Edition (GTA Trilogy) with its litany of bugs, issues and other oddities that somehow made it into the remaster. This fact hasn’t escaped publisher Take-Two Interactive, which acknowledged the issues players faced in its latest quarterly earnings call.
Speaking to financial analysts during the Q&A segment, Take-Two Interactive Strauss Zelnick mentioned that the publisher is totally focused on quality, and said that GTA Trilogy is one of the “few quality lapses” the company has had. In addition to that, Zelnick also promised more fixes are on the way, which should delight GTA Trilogy owners.
Thanks for the question. Yes. We are totally focused on quality here and we always want to deliver the best possible experience. Very occasionally, we fall short, and I think, The Trilogy was an example of that and the title was launched with some issues. We have addressed many of them. There are more fixes to come. Going forward, we remain highly focused on quality and we are exceedingly confident in all of our upcoming releases.
Later in the call when answering a question about the remaster, and if it had any impact on their business model of outsourcing, Strauss said:
We have had precious few quality lapses at this company. So any time that we have fallen short from a quality point of view, it has been an isolated case and we aim to keep it that way. However, we are not changing our business model.
Hopefully, this is one experience the company is taking to heart, as the GTA Trilogy really left a sour taste in both critics, and fans’ mouths alike. Despite receiving a couple of updates afterwards, the GTA Trilogy still has a long ways to go when it comes to fixes and optimizations.
Source: Seeking Alpha (login required)