The Blood of Dawnwalker: You Can Involuntarily Kill an Important NPC Over Blood Hunger; Four Difficulty Settings Confirmed
In The Blood of Dawnwalker, you’re not just fighting vampires, but you are one too. This is something that will factor significantly into the gameplay, and even into the stories, it seems.
Be it in movies, comics, games and other media, vampires need to feed by sucking the blood of their victims, and it’ll be the same for Dawnwalker’s protagonist, Coen.
However, what some might not know is that there will be instances in the game where the player won’t have a choice but to feed — if their character gets hungry enough.
The Blood of Dawnwalker Will Have the Player Feed on Important NPCs If They Are Too Hungry
In the latest issue of Game Informer (#378) where The Blood of Dawnwalker is the cover game, Rebel Wolves revealed more info about the action-RPG, and some will have a big impact on how the game’s story, or various sub-stories, will play out.
Creative Director Mateusz Tomaszkiewicz shared that if the player hasn’t fed for far too long, they will involuntarily assault an NPC — even if they are an important part of the story.
Tomaszkiewicz shares, “Coen finally emerges from the cave and is greeted by an NPC. An effect surrounds the outside of the screen, indicating that Coen’s blood hunger has become too much, and he’s losing control. If you go too long without satisfying Coen’s need for blood as a vrakhir, he loses control, and he can’t help but kill the first NPC he sees to feed. In this instance, it was a seemingly inconsequential character, but this mechanic can cause you to lose control around an important NPC and completely alter your playthrough.”
That certainly lends to some interesting outcomes to the game’s main story and the various side quests.
In the same interview, studio founder Konrad Tomaszkiewicz confirmed the game will feature four difficulty settings. “If you’d prefer to use omnidirectional blocking similar to a standard parry-based combat system, you can, but it consumes more stamina. You can also customize the difficulty of various parts of the experience, even beyond the four standard difficulty settings of Story, Normal, Duelist, and Nightmare,” the studio boss shared.
Another tidbit shared in the interview is how Bethesda’s Fallout games were the early references when working on Dawnwalker. Lead Quest Designer Rafał Jankowski shares, “The usual playthrough will be going into the world, finding all these different narrative threads that you can follow, and deciding what you feel is worth your time. Konrad often mentions the openness of the Fallout games, the early entries in the series. This was definitely one of the first games that we were referencing when working on the project because we wanted to achieve an almost pen-and-paper level of freedom in The Blood of Dawnwalker.”
In related news, players can drastically reduce the game’s runtime by going after the final boss right away, and this is the kind of freedom Rebel Wolves is going for.
The Blood of Dawnwalker releases on September 3 on PS5, Xbox Series X|S and PC.
Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.

