Bug Fixes

  • Fixed the Gunslinger talent icon. No longer uses the Gunslinger emote icon
  • Fixed Empathic Resolve talent to no longer buff’s a skill’s owner when a skill proxy is healed
  • Fixed Trauma talent to correctly scale with the Status Effects attributes
  • Fixed Unstoppable Force talent to no longer trigger when your own skills die
  • Fixed FPS drops related to having Rogue Agents in your proximity
  • Fixed FPS drops in Invaded Dark Zone during extraction
  • Fixed FPS drops in Invaded Dark Zone when new group member joins the session
  • Fixed various FPS drops encountered in main missions.
  • Fixed crashes experienced by AMD Ryzen 1000 series CPU’s users
  • Fixed Striker’s Battlegear gear set gaining stacks from shooting group members, dead bodies and friendly NPC’s
  • Fixed a location in Tidal Basin stronghold where players could get stuck
  • Fixed a location in Roosevelt Island stronghold where players could get stuck
  • Fixed an unreachable ammo box in the Roosevelt Island mission
  • Fixed a bug causing players to be unable to abandon the Liberty Island mission under certain circumstances
  • Fixed not being able to see chat when in a downed or dead state
  • Fixed a location in DARPA Research Lab that would not drop loot near the player from enemies in an unreachable area
  • Fixed a bug allowing players to bypass the Liberty Island boss fight
  • Fixed multiple occurrences of the respawn button being available despite group wipe when fighting Rogue encounters
  • Fixed control point UI incorrectly displaying normal difficulty regardless of global difficulty
  • Fixed not being able to choose difficulty on sub Level 40 characters, if a Level 40 character have Heroic global difficulty active on the account
  • Fixed the Hard Wired talent resetting the Chem Launcher cooldown when firing the Chem Launcher
  • Fixed weather effects and grass sometimes present in sewers
  • Fixed an issue causing the True Sons tank firing animation to desync
  • Fixed Cleaner engineer weakpoint being targetable by the Firefly despite being destroyed
  • Fixed players being able to see enemy health bars while blinded.
  • Fixed missing blueprint name in the reward unlocked UI prompt.
  • Fixed an issue causing the Airburst Seeker Mine to not explode under certain circumstances
  • Fixed various occurrences of NPC’s getting stuck
  • Fixed a location on the Wharf Conflict map that would render players invulnerable
  • Fixed Tidal Basin stronghold not being on the leaderboards
  • Fixed a placeholder icon present when the Shock Trap is affected by a debuff
  • Fixed Negotiators Dilemma marks incorrectly staying active on players after respawning
  • Fixed inconsistencies in the weekly invaded mission rotation
  • Fixed players being able to detonate Sticky Bombs when affected by the disruption effect
  • Fixed friendly control points sometimes showing manhunt symbols when in another players group
  • Fixed SIG 556 not granting materials when deconstructed
  • Fixed a T-pose caused by interacting with the in-game store when having the minigun equipped.
  • Fixed the leaderboard incorrectly showing information from the previously viewed mission
  • Fixed some UI elements being partially off screen when in the Seasons menu
  • Fixed the Plague of the Outcasts debuff incorrectly spreading to mechanical NPC’s.
  • Fixed Reanimated Global Event kills from group members not counting as progression
  • Fixed Reanimated kills not counting if the reanimated NPC does not shoot after being reanimated
  • Fixed “Improved Sticky Payload” not increasing stats for several Sticky Bomb variations
  • Fixed several ladders not being climbable in the open world
  • Fixed a Grand Washington Hotel progression blocker caused by enemies getting stuck in spawn closets
  • Fixed Polarity Switch Global Event progress counting in missions with no Global Event modifier active
  • Fixed inventory UI showing an incorrect number of mods stored
  • Fixed “Decoy Housing Shell” not increasing health value of the Decoy
  • Fixed “Trap Charge Improvement” not increasing duration of Repair and Shrapnel Traps
  • Fixed Polarity Switch Global event modifier not updating if activated after starting a mission
  • Fixed an issue allowing instant reload of weapons by swapping over to an empty weapon and back
  • Fixed the Space Administration HQ mission being completable without defeating all enemies.
  • Fixed incorrect Skill stats shown when having a skill at least at Skill Tier 1 and which is not equipped
  • Fixed description inconsistencies between the Pulse skill and its skill mods
  • Fixed description inconsistencies between the Hive skill and its skill mods
  • Fixed players incorrectly taking armor damage when reviving a teammate with the Shield equipped
  • Fixed multiple skill mods not increasing the radius of Airburst and Mender Seeker Mine
  • Fixed multiple skill mods increasing the charge speed of the Jammer Pulse
  • Fixed the loading screen not updating the progress bar when accepting a group invite on PS4
  • Fixed Drone skill pathfinding causing it to get stuck under certain circumstances
  • Fixed the Plague of the Outcasts debuff occasionally not jumping over to another target
  • Fixed an incorrectly setup spawn closet near the Ivy Tunnel Control Point, causing NPC’s to get stuck
  • Fixed Striker’s Battlegear not counting shotgun pellets individually for stack gain
  • Fixed Public Executions spawning too many NPC’s on Challenging difficulty and above
  • Fixed various locations where players could get stuck in the open world
  • Fixed a location where the player could fall through the map in the open world
  • Fixed an issue where targeted loot was not dropping on Story difficulty.
  • Fixed an issue where Regulus and The Ravenous reconfigure blueprints would not show up at the crafting bench after purchasing them.
  • Fixed an issue that could cause rubber banding during the Deactivate the Security Alert objective during the NSA Security Alert Classified Assignment.
  • Fixed an issue that could prevent players to be ineligible to matchmake for the DARPA Research Lab Main Mission after finishing and not exiting The Pentagon Main Mission.
  • Fixed an issue that caused the Welcome and NDA info screens on the PTS to be too dark.
  • Fixed some weird stairs.
  • Fixed an issue that could cause a Rogue Agent to spawn in an unreachable area causing a progression blocker during the Liberty Island Main Mission.
  • Fixed an issue causing the Banshee Pulse to not correctly adjust the effect duration and effect range/radius values after being modded.
  • Fixed an issue that could cause the Weakness Exploit debuff to stack several times.
  • Fixed a progression blocker in the Pentagon mission that occurred after being downed by a rogue agent counter.
  • Fixed a progression blocker in the District Union Arena caused by killing Warhounds without entering the room.
  • Fixed Ongoing Directive granting unlimited hollow-point ammo for specialization weapons.
  • Fixed Merciless not triggering the explosion after granting 7 stacks.
  • Fixed stack inconsistencies with the Press the Advantage talent of the Striker’s Battlegear gear set.
  • Fixed the extra Season Pass Project Slot showing as restricted to Season Pass holders.
  • Fixed delta error occurrences when in the Operation Dark Hours raid.
  • Fixed an area in the Liberty Island mission where NPC’s would get stuck.
  • Fixed the “Mad Bomber” talent losing functionality after the player respawns in Conflict.
  • Fixed the Cluster Seeker Mine detonating at the NPC’s location when it was deployed.
  • Fixed Signature Move’s Tip of the Spear talent not doubling signature weapon ammo for Demolitionists.
  • Fixed NinjaBike Messenger’s Parkour talent not granting bonus armor.
  • Fixed Bighorn’s headshots granting headshot damage stacks not working.
  • Fixed UI inconsistencies in the Global Event reward menu.
  • Fixed BTSU Datagloves Transference Overclock talent not granting skill haste for the Hive.
  • Fixed Future Iniative’s Tactical Superiority talent not amplifying bonus damage correctly.
  • Fixed System Corruption’s Hackstep Protocol talent not applying the 20% repair correctly.
  • Fixed incorrect description of the BTSU Datagloves.
  • Fixed incorrect description of the Negotiators Dilemma’s Hostile Negotiations talent.
  • Fixed incorrect description of the Chameleon’s Adaptive Instincts talent.
  • Fixed Blinder Firefly no longer accidentally destroying itself when thrown from behind low cover
  • Fixed Sticky Bomb Launcher projectile no longer get stuck and blow up in your face when quick-deployed from behind low cover
  • Fixed Chameleon Exotic Assault Rifle no longer gaining multiple body shot stacks for each marked target while wearing Negotiator’s Dilemma set.
  • Fixed Named NPC’s in Legendary missions incorrectly being invulnerable to status effects.
  • Fixed PC players being unable to use and see the chat when in a downed or dead state.
  • Fixed “Mark as Junk” resetting on Rifles and MMR’s after a game restart.
  • Fixed Sawyer’s Kneepads not providing stagger immunity during the mortar section of the Capitol mission.
  • Fixed the HP of fuel tanks in ViewPoint Museum to scale better with group scaling.
  • Fixed missing XP reward when completing a replay of the the Season 1 Prime Target mission at Tidal Basin
  • Fixed Field Proficiency caches incorrectly being rewarded below Season Level 100
  • Fixed an issue where faction containers scaled with difficulty below the intended level
  • Fixed an issue that caused boosted Level 30 to not be able to Fast Travel to Coney Island and The Pentagon.
    • This issue is still present for Kenly College.
  • Fixed issue where shooting range DPS meter would count time incorrectly resulting in incorrect DPS numbers being displayed. This will result in lower but much more accurate DPS numbers being displayed.
    • How the DPS counter works:
      • As soon as you shoot a target we start counting the time that has elapsed.
      • In the first second we show total Damage, once more than one second has passed we show total damage divided by time.
      • When a target dies the timer is paused until you shoot the new target. At this point we continue adding to the values we already had.
      • When you press the reset button we clear the total damage and time.
      • Normal targets are best to test burst damage, while the invulnerable targets allow you to test sustained damage (including reload time).