The Last of Us PC Remake Shader Issues Leave Players Waiting for Hours

the last of us pc shader issues

The Last of Us Remake PC port just released today, and while the title received a lot of praise for its PS5 release, it seems the PC port isn’t quite up to par, as users have reported a number of bugs and crashes, though its The Last of Us PC shader issues that might push some people to consider before buying.

If you’re one of the many PC players who bought The Last of Us remake on PC, then chances are, you’re probably stuck on the main screen awaiting for the shaders to finish building. While it’s common nowadays for PC titles to perform this task at the initial boot, what isn’t common is the length of time needed to do so, as for most games, it’s only a few minutes.

However, looking at the games subreddit, and even our own experience, the The Last of Us remake PC port seems to be experiencing widespread shader issues, with some users reporting on the subreddit of it taking them well over an hour, and more to finish building. 

We clocked in at roughly an hour for our slightly above recommended specs build, while our high-end build came in just a little under 45 minutes. 

While the time for the shaders to build is rather excessive, it’s the fact that the game also seems to be pushing users builds to a full 100 percent CPU usage, limiting them in their activity, as well as not to mention forcing their CPU to run hot for a long extended time. 

This has resulted in players crashing during the process, as well as encountering other bugs, and some poor performance. The performance issue is something we noticed, as both our 3080 and 4090 seem to struggle to hold a steady 60 frames-per-second. 

Looking at the review response from the game’s Steam community, the title currently has a mostly negative reception, with some users reporting the shaders taking well over two hours to finish, only to encounter bugs after booting in.

Image

For those on Steam, there is a refund policy that the platform offers, however that’s only if you’ve played less than two hours of the title. The issue is, even though players aren’t actually playing while they wait for the shaders, Steam still takes that time into account as the timer begins while the game is launched. 

Whether Valve will make the exception to those wanting a refund will remain to be seen, but hopefully PlayStation is able to work out these issues ASAP. We’ll continue to monitor, and hopefully a patch drops soon. Important to note that the PC version of The Last of Us Part I wasn’t ported by Naughty Dog (the studio behind the original version), but Iron Galaxy (Rumbleverse).

Top Games and Upcoming Releases