Trek to Yomi Update 1.07 Brings Combat Changes & More for Patch 2 (June 6)

Flyying Wild Hog has slashed out the Trek to Yomi update 1.07 (PS5 version  1.007) which is tagged as Patch 2, and includes changes to the combat system and more! Read on for the Trek to Yomi June 6 patch notes.

Trek to Yomi Update 1.07 Patch Notes | Trek to Yomi Update 1.007 Patch Notes | Trek to Yomi Patch 2 Notes | Trek to Yomi June 6 Patch Notes:

Changelog:

Improvements to the Counter/Parry tutorial part were made: 

– Time stops and the tutorial pauses for the moment of the 1st successful Parry

– Time stops and the tutorial pauses again, for the moment of the 1st successful Counter 

Counter attacking was tweaked:

– Slow-motion was removed after successful Parry to make counter-attacking easier

– Successful Counter attack can be now performed slightly earlier 

Parrying was improved:

– Some of the enemies’ initial attacks were slightly slowed down, to increase the chance of a player’s reaction

– Successful parry window for some enemies has been tweaked – according to their attacks animation

Other changes:

[*] Removed stun from the light overhead combo

[*] Fixed timings of some animations

[*] Player path is now more visible and clear

[*] Player now can use a double counterattack

[*] Ghoul counterattacks were tweaked

[*] Player now rotates automatically while falling down

[*] Fixed issue with NPCs collapsing if certain conditions are met

[*] D-pad icon now turns white when used

[*] Localization improvements

[*] Fixed issue with losing health and stamina upgrades after saving

[*] HP points now instantly disappear after being hit

[*] Fixed a rare bug with losing inputs after performing a specific combo and switching shots during its animation

[*] Adjustments to Sadatame in chapter 5 were made

[*] Fixed a glitch with the turnaround animation while in a tired state

[*] Fixed a glitch with NPC in cages in chapter 4

[*] Adjusted the parry distance

[*] Fixed an issue with puzzles in chapter 5 and chapter 6

[*] Improvements to UI in the inventory menu

[*] Fixed rare bug when players are losing all upgrades while entering chapter 7

[*] Fixed an issue with skipping dialogues with a few NPCs

[*] Fixed a bug with hiding a katana while attacking enemies

[*] Fixed issue with Heavy Brute attacks not affecting the player in certain conditions

[*] Ashigaru Marksman’s shooting speed was adjusted

[*] Fixed issue where the player was unable to rotate or move after using bo-shuriken in a tired state

That’s it for this title update.

Source: Flying Wild Hog

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