Warhammer Vermintide 2 Latest Update Adds 60fps Support on PS5

Vermintide 2 Latest Update

Fatshark has released the Warhammer Vermintide 2 latest update, and this adds 60 frames-per-second (fps) support on the PS5! The Vermintide 2 update 1.24 patch also includes a few fixes for crashing, heroes & weapons changes and a lot more.

Warhammer Vermintide 2 Latest Update July 26 Patch Notes | Vermintide 2 Update 1.24 Patch Notes:

Hotfix 1.24

  • Fixed an issue where players on PS5 and PS4 Pro could not use Holseher’s Map in Chaos Wastes.

Update 1.23 Patch Notes


  • 30fps -> 60fps

  • 1080p -> 1440p

  • Improved shadow quality

  • More shadow casting lights

  • Higher density scattering

  • Screen space reflections


  • Fixed some miscellaneous crashes.

  • Fixed crash that would happen when a client tries to lift an AI unit with the Lifestaff that has already been despawned on the server.

  • Fixed a crash that could occur if a player somehow tried to join a lobby as “Prologue Kruber”.

  • Fixed a crash caused by changing skin on melee weapon equipped in ranged slot.

  • Fixed a crash that could occur if a terror event was spawned as a level was being unloaded.

  • Fixed crash caused when SotT gets despawned (dies or leave the game) before a placed Thorn Wall expires.

  • Fixed a crash that could occur if an enemy highlighted by Kerillian’s Trueshot activated ability was killed by another source.


  • Fixed some Javelin melee attacks counting as ranged kills

  • Fixed Rapier special sidearm shots counting as melee kills.

  • Fixed Javelin automatically issuing a light attack after a charged attack if player has high attack speed.

  • Fixed Bounty Hunter’s ‘Just Rewards’ not working when the ranged crit is triggered with the ‘Locked and Loaded’ ability itself.

  • Bounty Hunter’s career ability animation now scales properly with speed buffs.

  • Saltzpyre should no longer get stuck in aiming (third person) after shooting with the crossbow.

  • Fixed an issue where Sienna would remain fully slowed despite having vented to below the threshold.

  • Fixed an issue where the Trollhammer Torpedo showing the ammunition when out of ammo.

  • Fixed a minor animation issue on Kerillian’s Greatsword where transitioning from light attack hit to heavy charge would cause a frame flickering.

  • Fixed a minor animation issue with Engineer’s piston during reload of Trollhammer Torpedo.

  • Fixed a super minor issue where changing Staff whilst in the air would cause the Staff to glide/animate weirdly.

  • Fixed a minor animation issue where a nocked Arrow could become misaligned with a bow.

  • Fixed an animation bug where Kerillian got stuck aiming with her bows (third person) if shooting too fast.


  • Fixed an issue where breakable planks/blockades would still be impassable for players who hotjoin a map, despite the party having already broke them, rendering the now joined player stuck further back in a level.


  • Fixed some Shade items which were presented incorrectly in Lohner’s Emporium of Wonders.

  • Blocked the chat window from accidentally opening when the Twitch username textbox has focus.

  • Fixed a graphical glitch in the Twitch vote UI.

  • The extra resource bars (overcharge, energy & career ability) are now displaced upwards whenever Twitch mode is active so they don’t overlap with the vote UI.

  • Changed the Okri’s challenges summary to tally claimed instead of completed challenges. This solves an issue that would show that there were incomplete challenges even though all challenges were claimed.

  • Fixed illusions showing “n/a Illusion” in tooltips instead of the item that they can be applied to.


  • Fixed an issue where the mouse cursor could remain on-screen and interactive when the player leaves the game whilst the party is in a Map Shrine.

  • Animated Portrait Frames should now properly animate on the Chaos Wastes UI.

  • Player levels should now display properly when invoking the player list within the Map Shrine UI.

Cinder Peak

  • Fixed some land geometry that just wasn’t up to par.

  • Fixed a spot where terrain wasn’t solid, and adjusted a chest and enemy spawn point to suit.

  • Made optimisations to reduce hits to FPS in areas with a lot of lava.

  • Fixed some bits that weren’t network synching properly.

The Foetid Gorge

  • Fixed an issue where a player disconnecting with a barrel could softlock the level.

  • Fixed various spots where players and bots could get stuck.

  • Fixed an issue where Olesya could repeat event VO once the event had ended if a player re-entered the area which triggers said VO line.

Not a bad update! Once we know of the next one, we’ll let our readers know.

Source: Vermintide

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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