No Law Preview – A Brutal Cyberpunk RPG

by Alexander Lataillade-Nguyen December 11, 2025 10:13 pm in News

If you have ever wanted a game that blends the suave precision of James Bond with the brutal relentlessness of John Wick and the quiet danger of Hutch Mansell from Mr. Nobody (fun fact: these movies were used as inspiration for the game), No Law (formerly Project Impact)is shaping up to be that perfect fusion. MP1st recently watched the trailer ahead of The Game Awards, and we spoke directly with the developers at Neon Giant. Based on what I saw and everything they shared, it is clear this project aims to be far more personal, reactive, and character-driven than anything the studio has attempted before.

Neon Giant is made up of developers with years of industry experience, and after talking with them, I feel confident they will deliver and make the next big game.

Spoiler alert: if you have not seen the trailer yet, I highly recommend watching it before reading on.

Welcome to the Playground

The trailer opens in Port Desire, a dense, multi-tiered city bursting with life and grime. Towering apartment stacks, crowded alleyways, and layered walkways immediately reminded me of the slums in Alita: Battle Angel. Grey Harker, the main character and narrator, introduces the world in a tone that hints at a past he has tried to outrun. Even in these early shots, the atmosphere feels tense, strange, and alive, with several major characters appearing briefly as foreshadowing for encounters to come.

Visually, the game looks impressive. Since it is being developed in Unreal Engine 5, the lighting, detail, and animations stand out immediately. While I will not go so far as to say it surpasses GTA 6, the trailer’s fidelity is surprisingly close, especially in character faces and environmental detail. Hyperrealistic visuals are not the primary focus, but it is clear that Neon Giant aims to deliver something visually striking.

The trailer then settles on our protagonist, Grey Harker, a former military veteran who traded weapons for watering cans. His peaceful routine barely lasts a moment before everything he cares about is violently taken from him, pulling him back into the world he hoped to leave behind.

From there, the footage cuts to a series of sharp, stylish action beats that showcase the character and his mercilessness toward his foe. The developers hinted to me that the trailer includes some gameplay elements, but everything shown is still subject to change. Even with that disclaimer, the trailer looks incredibly polished and feels like something that could be released sooner rather than later. After watching it, my hype level went through the roof.

Conversations With the Developers

After the preview, I spoke with the developers directly and got a much clearer sense of what No Law is trying to achieve. The game will start more linearly than you might expect, but the world gradually expands into a fully open environment. They explain that every decision I make can shift the narrative. If I kill an NPC, I might lose access to missions or perks. If I spare someone, they could later become an ally. The story adapts to the mess you create, so tread carefully. While they do not want to restrict freedom, primary story objectives must still be completed to progress.

The team confirmed multiple endings that shift based on how I approach Port Desire. Missions can be completed through stealth, tactical planning, or full-blown chaos. The city reacts to every choice, creating a butterfly effect across the story. Even though it is an RPG, the developers emphasized that freedom does not come at the cost of narrative weight.

The movement includes elements of parkour, but it is not the primary focus. Grey is an older man, no longer in peak physical condition, so his movements reflect his age and experience. It adds a grounded layer to the gameplay that fits the character. With a nice immersion and depth as you are playing him in first-person.

The arsenal looks massive, with military hardware upgrades, possible experimental sci-fi tools, and a wide range of firearms designed for customization. The team is leaning heavily into Unreal Engine 5 to bring Port Desire to life with dense crowds, reflective neon-soaked streets, and environments filled with grime and personality. Everything feels morally gray and reactive, which fits Grey Harker’s downward spiral back into conflict.

The developers also mentioned how eager they are to hear player feedback. They encouraged fans to share suggestions across social platforms and on their Discord server. With the game still in development, much is flexible, and they seem genuinely open to community influence.

In the final conversation, the developers mentioned that it is still in development and has no release date yet; they did not specify how much had been completed. However, they say the game offers substantial replay value because different choices can lead to other experiences.

The Next Big Game?

Based on everything I saw and heard, I believe No Law has the potential to be something special. We do not yet know what the roadmap will look like going into 2026, but MP1st will follow it closely. With luck, we may even get our hands-on a demo at some point and share deeper impressions, which is something we’re looking foward to a lot.

If the final game delivers on even half of what I previewed, Port Desire is absolutely a place I want to lose myself in.

No Law is in development for PC, PlayStation 5, and Xbox Series consoles. No release date has been announced.

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Alexander Lataillade-Nguyen

Alexander Lataillade-Nguyen is a California-based cybersecurity professional and lifelong gamer with a passion for continuous learning. Outside of his work in ethical IT and digital security, he enjoys competitive pinball, miniature painting, and exploring new hobbies and cuisines.