Baldur’s Gate 3 Last Update 1.800.300 Drops for Patch 8 – Brings Crossplay, New Subclasses and Photo Mode
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You know what they say: everything must come to an end, and this also applies to Larian Studio’s excellent support of Baldur’s Gate 3. Today, the studio’s last update for the game is live, which the studio calls Patch 8.
Console players will see this as Baldur’s Gate 3 update 1.800.300, and this brings new subclasses, crossplay, Photo Mode and more! There’s a ton to take in, so grab a drink and prepare to dive into the last patch’s new features.
Baldur’s Gate 3 Update 1.800.300 Ushers in Last Content and Feature Support by Larian
BG3 Patch 8 Highlights:
- Crossplay: Introducing crossplay between PC, PlayStation 5, Xbox Series X|S, and Mac, so players can party up with friends no matter what platform they play on.
- Photo Mode: Adventurers can snap photos of their escapades during cutscenes, dialogue, and combat, and edit them to their hearts’ content with a slew of post-processing effects (and stickers…)
- 12 New Subclasses: Brand-new subclasses; new abilities, VFX, animations, summons, and Oathbreaker Knight voiced dialogue; each class has a new way to play.
- Modding Toolkit Update: Patch 8 brings partial level editing and quality-of-life updates to BG3’s official Modding Toolkit.
The full list of new subclasses and their corresponding class are:
- Bard – College of Glamour
- Barbarian – Path of Giants
- Cleric – Death Domain
- Druid – Circle of Stars
- Fighter – Arcane Archer
- Monk – Way of The Drunken Master
- Paladin – Oath of the Crown
- Ranger – Swarmkeeper
- Rogue – Swashbuckler
- Sorcerer – Shadow Magic
- Warlock – Hexblade
- Wizard – Bladesinging
If you want to read the more extensive details regarding the new features, just scroll down.
Steam Trading Cards
Baldur’s Gate 3 now supports Steam Trading Cards! And you thought you’d never get them.
Collect the unique trading cards to craft badges, and unlock exclusive profile backgrounds and emoticons to use anywhere on Steam! Speaking of Steam, Baldur’s Gate 3 is now on sale with 20% off until April 21st:
https://store.steampowered.com/app/1086940/Baldurs_Gate_3/
Cross-Play
Players on PC, Mac, Xbox, and PlayStation 5 will now all be able to enjoy Baldur’s Gate 3 multiplayer, with full cross-platform progression and cross-play.
Using the Larian Network, you can now join and create cross-play lobbies to take on your adventures together.
Cross-Play & Mods
You’ll be able to continue to enjoy creating chaos with mods in cross-play, but it’s important to note that all players joining the lobby must have the same version of mods installed. When joining a host’s game, you’ll be prompted with the Mod Verification window to enable, upgrade, downgrade, or install any missing mods.
If you are a PC player creating a cross-play lobby, keep in mind you can use the “Available on Console & Mac” tag to browse mods that will be compatible with consoles and Mac, and that the mod limit on consoles is 100. Third-party mods cannot be used on consoles.
Using Cross-Play
How to join another player in multiplayer via cross-play:
- On the main menu, select “Multiplayer”.
- Select the “Cross-Play” tab.
- Join the other player’s lobby.
- If you or the host are using mods and there are any discrepancies, the Mod Verification window will open to inform you of which mods need installing, uninstalling, or updating.
How to create a cross-play multiplayer lobby:
- Access multiplayer.
- Select “Cross-Play”.
- Select “Create”.
- Customise your options and select “Launch”.
Photo Mode
Position and pose your party, play around with camera settings, and whack a few stickers on there. Photo Mode is now yours to explore with Patch 8!
Getting Started
To test out Photo Mode, toggle it on or off by pressing down on both analog sticks if on console, or by pressing F9 if on PC. You can also enable Photo Mode by clicking on the Photo Mode icon on the HUD minimap.
Exploring Camera Settings
When you’re adventuring with your party, you’ll be able to alter their positioning and try different facial expressions and poses, while making the most of the camera, lens, and scene settings, even during combat encounters.
While you won’t be able to change the position of your party or camera angle during dialogues and cinematic scenes, you will still be able to enjoy a range of post-processing effects, including colour-grading settings, frames, and stickers.
Photo Mode & Modding
Speaking of stickers, Photo Mode already includes more than 300 stickers, but keen modders out there will be able to create and upload their own via the BG3 Toolkit!
New Subclasses
One new subclass for each playable class is now available, featuring new abilities, animations, VFX, unique summons, powerful cantrips, and voiced dialogue for the Oathbreaker Knight for those playing as the Oath of the Crown Paladin subclass!
Packed with new ways for you to play, whether you want to roleplay the God of Thunder by using Elemental Cleaver, imbuing your Path of the Giant Barbarian’s hammer with shocking damage and flinging it out for it to come back to you, or as a drunken monk, with truly homebrewed abilities that will enhance your next playthrough, there’s surely a subclass for you!
- Path of the Giant Barbarian
- College of Glamour Bard
- Death Domain Cleric
- Circle of Stars Druid
- Arcane Archer Fighter
- Way of the Drunken Master Monk
- Oath of the Crown Paladin
- Swarmkeeper Ranger
- Swashbuckler Rogue
- Shadow Magic Sorcerer
- Hexblade Warlock
- Bladesinging Wizard
Unlocking The New Subclasses
Each new subclass can be selected once you have reached the level required to unlock it. This varies depending on your chosen class. Check out the table below to see when subclass selection becomes available for each class!
| Level | Class |
| Level 1 | Cleric, Sorcerer, Paladin, Warlock |
| Level 2 | Druid, Wizard |
| Level 3 | Barbarian, Bard, Fighter, Monk, Ranger, Rogue |
Bard, Barbarian, Cleric, Druid Overview:
Fighter, Monk, Paladin, Ranger Overview:
Rogue, Sorcerer, Warlock, Wizard” Overview:
Baldur’s Gate 3 Modding
Baldur’s Gate 3 Toolkit
As well as Patch 8, the Baldur’s Gate 3 Modding Toolkit is receiving an update, which means mod authors will now be able to explore partial level editing! Whether you fancy creating your own NPC, dropping a metric ton of carrots across every existing level just for the sake of it, pledging your undying love to Shadowheart by turning all wolves into bunny rabbits or by moving them to the House of Hope, you’ll now be able to use the Toolkit to add or override certain template types in existing levels.
Partial level editing means that what you won’t be able to do with the official Baldur’s Gate 3 Toolkit is add dialogues or change the static parts of the world like buildings, scenery or terrain. You can, however, create your own interactive objects like a chest that teleports away every time you get close to it – no one will touch your belongings ever again! Including you. Or you could make a salami statue that you can put in your pocket. The world truly is yours.
Modding Guidelines Update
To support the new realm of possibilities with the latest Toolkit update, we have now updated the modding guidelines with new information, and will continue curating mods for console. As part of this update, we have reviewed technical requirements, and unfortunately, mods that introduce new playable races are unable to be curated for console. If you’re a mod author, we suggest giving the guidelines a read by clicking here.
UI Functionality Improvements
We have been continuing to work closely with mod authors to ensure there are fewer conflicts between game mods and new patches, particularly for those that have ImpUI as a dependency. While the ImpUI mod isn’t currently being maintained, to help keep things running smoothly and to support the creative passion of those in the modding community, we’ve introduced minor changes to how some functionalities are handled in the Toolkit. Now, mod authors will be able to make changes directly for mods that rely on UI tweaks during Character Creation.
The changes now supported natively in the Toolkit include:
- Action Resources
- Racial spells at LevelUp
- Race passives
- UI scrolling for Heads, Passives, Equipment, Class, Subclass, and Origin selection
- Feat passives
- Radial customisation and descriptions
Thank you to Djmr for their incredible work on this mod and for keeping in contact with us while we resolved the conflicts and introduced this functionality, as well as Caites, both who have been particularly helpful, and whose names now lie firmly in the Baldur’s Gate 3 game credits, along with the mod authors who have been helping us test Toolkit functionality!
Mods In Patch 8
As Patch 8 begins to roll out, please remain patient and respectful of those in the community who put work into creating their mods. Some things might not work immediately after a new update and it might take a little while before a mod can be updated. If you can’t wait to dive in but are worried about your mod list, we recommend starting a new playthrough to enjoy the new subclasses and to try out photo mode.
As much info as there is now, this is just the tip of the iceberg. The complete patch notes detailing every gameplay fix and adjustment made are available here.
Even if this is Larian’s last update, don’t be surprised to see follow-up patches to fix any issues that may arise from today’s content drop.
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