Black Ops 7 & Warzone Update 1.087 Kicks Off for Season 1
Call of Duty: Black Ops 7 and Warzone’s Season 1 kicks off today, and this brings a ton of content for free. Console gamers should see today’s download appear as Black Ops 7 & Warzone update 1.087, and this is another hefty file installation.
Expect new maps, weapons, and other multiplayer content to be part of the package. There’s a lot to take in, so read on for the complete patch notes.
Black Ops 7 Season 1 Update New Content via Patch 1.087
Weekly Challenges
Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes.
At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone (Warzone Patch Notes) — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward.
Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes.
Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife!
New Weapons
The following weapons are available at launch with even more coming in-season.
Kogot-7 – SMG (Battle Pass)
- Full-auto submachine gun. Excellent mobility and fast fire rate, but shorter-range capabilities and moderate recoil.
- What the Kogot-7 lacks in punch, it makes up for with speed and mobility. This fast-firing, quick-handling SMG is perfect for Operators looking to get into the thick of things.
- Prestige Attachment: MFS Kogot-7 Akimbo
- A Dual Wield toggle that lets you swap between holding one or two SMGs. Damage range and hipfire spread suffer a slight penalty, overcome by the deluge of firepower at your fingertips. Blocks Underbarrel Attachments.
Maddox RFB – Assault Rifle (Battle Pass)
- Full-auto assault rifle. Fast fire rate with a large ammo pool.
- A favorite from Call of Duty: Black Ops 4, the Maddox RFB returns to action in Black Ops 7. The weapon’s manageable recoil, fast fire rate, and large ammo pool make it ideal for sustained fights.
- Prestige Attachment: 13” MFS Echo-Fire Barrel
- A firing blowback system that increases the fire rate for every second bullet, granting a boost in firepower at the expense of some slight accuracy loss.
Ballistic Knife – Melee (Weekly Challenge Reward: Week 1)
- Spring-action knife launcher. High melee damage and can fire retrievable blades as projectiles.
- The Ballistic Knife returns, a staple Black Ops weapon that lets you pull off deadly ranged attacks with surprising speed and accuracy as the blade is fired from the handle, eliminating unarmored targets on contact.
NX Ravager – Special Weapon (Event Reward: Week 2)
- Launches high damage bolt projectiles. Can be configured to fire explosive bolts that detonate a short time after impact.
- Take aim with the NX Ravager compound bow, featuring quick loading bolts in a device that shoots accurately to great distances
New Multiplayer Scorestreak
Deadeye Drone (Weekly Challenge Reward: Week 3)
- Take to the skies remotely with the Deadeye Drone to harass and eliminate enemies with its onboard rifle. Soar over the environment and look for target indicators marking the position of enemy Operators.
- Overclock Abilities
- Extended Mag: Larger magazine allows for more shots.
- Grenadier: Attached grenade for aerial bombing.
New Multiplayer Maps
The following maps are available at launch, with more coming in-season.
Utopia (6v6)
- Once a cutting-edge Guild research facility, this site now serves as the nerve center of Project Synapse under Alden Dorne’s command. Towering structures pierce the skyline, remnants of a forgotten future now repurposed for ruthless ambition.
Fate (6v6)
- David is dragged back into the nightmare he’s tried to forget: a fractured memory where fear and regret over Raul Menendez take physical form. Step into a warped vision of Menendez’s Nicaraguan compound, now twisted beyond recognition: colossal machetes carve through the sky, and shattered pieces of reality hang suspended as if time itself has splintered.
Odysseus (6v6 / 2v2)
- The team steps into a distorted hallucination aboard the scarred deck of a familiar carrier etched deep into David’s past. Close-quarters combat dominates as you fight across the deck overlooking a runway frozen in chaos: aircraft locked mid-explosion, debris suspended in time, and a crimson mist bleeding across the sky.
Standoff (6v6)
- Remastered for Black Ops 7, Standoff returns with greater visual fidelity than ever before. Revisit your favorite spots on this classic mid-sized map from Call of Duty: Black Ops 2 that played a huge role in casual and competitive play.
Party Games Return
- Prop Hunt
- Disguise yourself as a prop and evade notice from searching Operators in this fan-favorite Party Mode challenging players to notice what’s not quite right in the environment. Props whistle every 30 seconds, so be ready to move and even change shape or drop a decoy if the enemy is on to you. Teams switch roles between rounds, from hiding as props to seeking them out before the round timer is up.
- One in the Chamber
- Each Operator spawns with a pistol, one bullet, a Combat Knife, and three lives. The only way to earn another bullet is to eliminate another Operator. In this free for all, every shot that lands counts as an elimination, so keep your aim steady and start dancing when encountering enemy fire. When only two players remain, a UAV begins to scan the area, forcing the remaining targets into a fight.
- Sharpshooter
- Put your skills to the test in this free-for-all match where every Operator is given the same randomly selected weapon. Every 45 seconds, the weapon changes to a new random weapon for all players, and this cycle continues throughout the match.
- Sticks & Stones (Week 2)
- Armed with a Crossbow, Ballistic Knife, and Combat Axe, players battle in a free-for-all earning points for each elimination. Keep slaying to outscore the enemy but beware — those who fall victim to the Combat Axe lose all their points. Watch your back and aim your own axe to take down players with the highest scores.
- Gun Game (Week 2)
- Eliminate enemies and be the first to cycle through every weapon tier in this party mode where every Operator starts out with the same weapon. With each elimination, your weapon is advanced to the next tier. Eliminating enemies with a melee attack will demote them to the previous tear and vice versa, so don’t let anyone get up close!
Black Ops 7 Endgame New Content Added via Season 1
World Events
- Colossus of Avalon and Toxic Tyrant World Events added to Endgame.
Exotic Skills
- Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill from the following :
- Mega Punch
- Conjuration
- Echo Shell
- Celebration
- Frost Cloud
- Resurrection
- Shattered Shield
- Graviton Reaction
Exotic Weapons
- Two new Exotic Weapons added:
- Killswitch: Full-auto assault rifle modified for raw power and aggression. Affinity for Shrapnel Rounds.
- Swarmforge: Full-auto submachine gun adapted for ultra-dynamic and ruthless CQC. Affinity for Photon Rounds.
- Addressed an issue with Exotic Weapons missing certain attachments.
- Addressed an issue with some Exotic Weapon effects not triggering correctly.
Weapons
- Underbarrel Launchers damage will now scale with weapon rarity and character damage upgrades.
- Addressed an issue with players being able to enter Endgame with two of the same Weapon in their Loadout.
- Addressed an issue with Optics and other attachments added in Create a Class not appearing on weapons in-game.
- Addressed an issue with Dedicated Melee not receiving Damage Upgrades.
Endgame – General Updates
- Addressed an issue with Kinectic Jump failing to consume a charge and trigger fall damage protection when used while stepping off of a ledge.
- Addressed an issue with the Escape activity showing 0 time remaining if it was triggered with an Assignment active.
- Addressed some rare instances of the Escape VTOL not appearing when summoned.
- Addressed a rare issue where players would not get a 3rd Skill Track to choose from.
- Various stability and performance fixes.
CO-OP CAMPAIGN – General Updates
- Controls
- Improved mouse navigation in Campaign puzzles.
- Exposure Mission
- Added unlimited uses for Kinetic Jump.
- Added in fail-safe pull forward for multiple deaths in Nicaragua.
- Escalation Mission
- Improved logic for Key Card drop during boss encounter.
- UI
- Campaign Missions now indicate percentage completion for players on the “Leave Mission” screen.
- “Leave Mission” screen now has long press prompt for exiting missions.
For the changes to Zombies, balance changes made, head on over here.
Warzone Season 1 New Content via Update 1.087
RICOCHET ANTI-CHEAT
For Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements.
- TPM 2.0 & Secure Boot are required to play Warzone starting S01.
- Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page.
- Stronger boosting detections: Removing cheaters gaining unfair progression.
REWARDS
- Email Verification Rewards
- Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live:
- “Veiled Aurora” Universal Weapon Camo
- 5x 1-hour Double Level XP tokens
- 5x 1-hour Double Weapon XP tokens
- 5x 1-hour Double Battle Pass XP tokens
- Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live:
EVENTS
- Rally Point Week 2
- Take on Personal Missions unlocked over the course of the Event to unlock rewards for yourself, while also contributing to Community Missions alongside the global Call of Duty community that all players progress together.
- When Community Milestones are reached all players who’ve participated in the Event will receive the reward.
- Rewards include:
- New Weapon: NX Ravager Crossbow (Special)
- Covert Viable Operator Skin
- Elimination Tracker Gunscreen
MAPS
New
» Haven’s Hollow «
Haven’s Hollow is a brand-new Resurgence map built from the ground up to deliver a fresh Resurgence experience.
It is inspired by late-summer, early-fall Appalachia, blending small-town Americana with a striking modern research complex to create a timeless, lived-in world.This map features vibrant lighting, colorful foliage, strong visibility, and carefully tuned pacing that lands just slightly larger than Rebirth Island while still maintaining that fast, high-intensity feel.
Players will explore a mix of locations – from the vintage Train Station to the modern Research Center – alongside familiar spaces like Main Street from Liberty Falls, redesigned to fit seamlessly into this setting.
Gameplay focuses on a streamlined, classic Resurgence experience with tight pacing, grounded mobility, consistent loot, and limited vehicles to keep combat approachable and energetic. While not official canon, the map includes redesigned spaces inspired by Zombies locations and features a collection of hidden Easter eggs for a fun layer of discovery throughout each match.
MODES
New
- Weekend-Only Limited-Time Modes
- Each weekend, a different Limited Time Mode will be featured, giving players new ways to experience Warzone. The currently planned modes are as follows:
- Week 1 | Buyback Battle Royale Returning
- A fan favorite mode that allows players to redeploy as long as they have enough cash when eliminated.
- Squad Size: Quads
- Week 2 | Amped Battle Royale New
- An experimental mode that increases base health to support longer, higher intensity engagements.
- Squad Size: Quads
- Week 3 & 4
- No Limited-Time Mode will be available due to the holiday break.
- Week 5 | Ultra Fast Resurgence New
- Details to be announced at a later date.
- Squad Size: Quads
- Week 1 | Buyback Battle Royale Returning
- Each weekend, a different Limited Time Mode will be featured, giving players new ways to experience Warzone. The currently planned modes are as follows:
GENERAL
- Aim Assist
- Tuned strength at short and long ranges and refined full-activation requirements to better balance engagements between Controller and KBM players.
MOVEMENT
For movement, our goal this chapter is to make traversal feel smoother, more responsive, and more natural as you flow through the map.
- Sprinting
- Removed Tactical Sprint as a core ability.
- Tactical Sprint is now available via the Sprinter Perk.
- Increased base sprint speeds.
By shifting Tactical Sprint into a perk unlock and boosting base sprint speed, players still get a smooth, fast traversal experience but your movement choices now carry more intention and build identity. This lets Sprinter lean into high-mobility playstyles while keeping core movement fluid and fair for everyone.
- Combat Roll
- Introduced Combat Roll as a new movement tool, available through the Mountaineer Perk.
- Experimental Mechanics
- We’ve enabled both Wall Jump and the Grapple Hook in all Limited-Time Modes throughout Season 01.
LOADOUTS
To further streamline the create-a-class experience and reinforce weapon identity, we’ve made several foundational changes to loadouts and weapon customization.
- Wildcards
- Wildcards have been removed entirely.
- Overkill is now available to all players by default.
- Attachment Cap
- Weapons are now limited to 5 attachment slots.
- Equipment Options
- A number of lethal and tactical equipment options have been moved out of the loadout selection and will only be available via in-match loot.
EQUIPMENT
Lethal and Tactical equipment have received a meaningful refresh this season, featuring a mix of powerful new additions and targeted adjustments to fan-favorite tools.
Equipment Interactions
Starting in Season 01, we’re introducing the first wave of our equipment counterplay interactions – also referred to as our rock-paper-scissors system. This system expands the core utility of equipment, adding additional depth to combat and encouraging players to think more strategically about what they carry throughout a match.
- Stim Shot
- The Stim Shot can now be activated immediately after being hit by a Flash or Concussion Grenade to fully clear their disorienting effects.
- Smoke Grenade
- The Smoke Grenade can now extinguish lingering flames created by Molotov Cocktails or Napalm Killstreaks.
Available Equipment
» Lethals «
-
- Small flying drone that explodes on impact.
- Auto or manual-control toggle.
- 4.5m explosive radius.
- 170 max damage.
- 8 second flight time.
- Only available in loot.Needle Drone New
- Small flying drone that explodes on impact.
- Point Turret New
- Small deployable sentry turret that automatically shoots at opponents, distracting and damaging them.
- 12.5m range.
- 15 damage per shot.
- Can stick to surfaces like vehicles.
- Only available in loot.
- Small deployable sentry turret that automatically shoots at opponents, distracting and damaging them.
- C4 Adjusted
- Sticky explosive with a large blast radius.
- 7m explosive radius.
- 240 max damage.
- Can be detonated via the C-Link without the clacker.
- Sticky explosive with a large blast radius.
- Combat Axe Adjusted
- Retrievable throwing axe lethal to unarmored targets.
- Behaves more like a throwing knife.
- Faster throw speed.
- Hit multipliers.
- 250 torso
- 275 neck
- 500 head
- One shot to downed targets.
- Retrievable throwing axe lethal to unarmored targets.
- Molotov Cocktail Adjusted
- Thrown incendiary that creates a patch of flames.
- 25 fire damage every 250ms.
- Lasts 10 seconds.
- Can be extinguished by Smoke Grenades.
- Thrown incendiary that creates a patch of flames.
- Claymore Returning
- Directional anti-personnel mine.
- 6.5m front-facing explosive distance.
- 300 max damage.
- Directional anti-personnel mine.
- Drill Charge Returning
- Burrows into surfaces before detonating.
- 5m explosive radius.
- 275 max damage.
- Detonates at impact point if drilling fails.
- Only available in loot.
- Burrows into surfaces before detonating.
- Frag Returning
- Cookable fragmentation grenade.
- 6.5m explosive radius.
- 240 max damage.
- Cookable fragmentation grenade.
- Proximity Mine Returning
- Proximity-triggered explosive that launches upward.
- 6.5m explosive radius.
- 275 max damage.
- Crouching reduces damage.
- Going prone significantly reduces damage.
- Highly effective against vehicles.
- Only available in loot.
- Proximity-triggered explosive that launches upward.
- Sticky Grenade Returning
- Sticky grenade with a timed fuse.
- 5m explosive radius.
- 180 max damage.
- Under a different name in-game.=
- Sticky grenade with a timed fuse.
- Thermite Returning
- Incendiary device that sticks to surfaces.
- 3m explosive and burn radius.
- 50 explosive damage.
- 100 damage on direct impact.
- 12-damage fire ticks every 350ms.
- Highly effective against vehicles.
- Only available in loot.
- Incendiary device that sticks to surfaces.
» Tacticals «
- Phantom Signal New
- Tracking-virus device that affects up to three nearby opponents.
- Not consumed if no opponents are nearby.
- Tagged opponents emit sound for 10 seconds.
- Tagged opponents appear on the compass.
- Only available in loot.
- Tracking-virus device that affects up to three nearby opponents.
- Pinpoint Grenade New
- Shoots tracking devices at opponents.
- 8.5m targeting radius.
- 15-second active duration.
- Tracked opponents are visible through walls in real-time.
- Tracker can be removed.
- Only available in loot.
- Shoots tracking devices at opponents.
- Psych Grenade New
- Releases a cloud of hallucinogenic gas on impact that causes affected players to see short-lived phantom copies of themselves appear randomly around them.
- Decoy Adjusted
- Simulates footsteps and gunfire.
- 16-second duration.
- Surface-stick behavior.
- Generates randomized radar pings around the decoy.
- Simulates footsteps and gunfire.
- Flash Adjusted
- Blinds opponents
- Up to 4 seconds when directly facing detonation.
- Cookable for up to 3 additional flashes.
- Only available in loot.
- Blinds opponents
- Heartbeat Sensor Adjusted
- Limited-use detection tablet used to locate nearby players.
- 15m range.
- 90-second battery life.
- Limited-use detection tablet used to locate nearby players.
- Stim Shot Adjusted
- Removes flash and concussion effects.
- Refreshes tactical sprint.
- Increases movement speed up to 8 percent.
- Removes flash and concussion effects.
- Concussion Returning
- Slows enemy movement and aim.
- 1.5-second maximum stun duration.
- Slows enemy movement and aim.
- Shock Charge Returning
- Electric trap that stuns opponents.
- 3m radius.
- 7-second shock duration.
- Causes loss of aiming control and random weapon fire.
- Only available in loot.
- Electric trap that stuns opponents.
- Smoke Grenade Returning
- Creates a vision-blocking smoke screen.
- Can extinguish lingering flames from Molotov Cocktails.
- Creates a vision-blocking smoke screen.
FIELD UPGRADES
- Echo Unit New
- Holographic-soldier decoy that tricks opponents.
- Mimics a standing or crouching position when it is deployed.
- Portable Decontamination Station Adjusted
- Deployable autonomous neutralizing-agent dispersal unit.
- Lasts for a limited time.
- Can now be picked back up if deployed but not activated by gas.
- Armor Box Returning
- Deploys a box of armor plates for you and your teammates.
- Deployable Cover Returning
- Portable, rapidly deployable ballistic cover.
- Munitions Box Returning
- Deploys a box of ammo and equipment for you and your teammates.
- Recon Drone Returning
- Remote-controlled drone with manual and auto-marking capabilities.
- Trophy System Returning
- Deployable defense system that destroys enemy projectiles mid-air.
- War Cry Returning
- Team rally that improves nearby ally movement speed and health regeneration.
» Resurgence Only «
- Redeploy Drone Beacon Returning
- Beacon that calls in a Redeploy Drone, allowing for quick repositioning.
KILLSTREAKS
- Bunker Buster Adjusted
- Designates a missile strike that pierces a building, deploying gas inside.
- Now delivers gas 50m downward, covering a majority of large buildings.
- Designates a missile strike that pierces a building, deploying gas inside.
- Care Package Adjusted
- Calls in a crate containing high-value loot, including:
- 1 power item
- Advanced UAV, Bunker Buster, Utility Box, or a low-chance Specialist
- 2 rare Perks
- 4 resupply items
- Cash, Armor Plates, or Ammo
- 1 power item
- Care Packages can also deliver new seasonal, rotating items.
- Calls in a crate containing high-value loot, including:
- Cluster Strike Returning
- Launches a missile bombardment in a targeted area for a duration.
- Counter UAV Returning
- Launches a drone that scrambles enemy minimaps.
- Napalm Strike Returning
- Launches a targeted strike of explosive napalm.
- Precision Airstrike Returning
- Calls in twin jets to deliver a precision strike along the best available path.
- Supply UAV Returning
- UAV ship that reveals supply boxes on the minimap.
- UAV Returning
- UAV recon that reveals enemy locations.
PERKS
Lootable Perks
Lootable perks have been added to Battle Royale to expand in-match progression and create more dynamic power spikes through exploration.
Battle Royale
Contract Rewards
- Reactive Armor
- Scavenger
- Mountaineer
- Alertness
Legendary Supply Boxes
- Tempered
- Survivor
- Reactive Armor
- Alertness
Resurgence
General
- Bomb Squad
- Irradiated
- Scavenger
- Shrouded
- Alertness
- Veteran
- Cold-Blooded
- Reactive Armor
Perks & Categories
» Blue (Slot 1) « 🔵
- Mountaineer Adjusted
- Reduces fall damage and improves climbing.
- Increases the height before taking critical fall damage by 5 meters.
- Combat Roll further reduces fall damage by 10% and removes the movement penalty from high falls.
- Increases ladder climb speed by 15%.
- Reduces fall damage and improves climbing.
- Cold-Blooded Returning
- Grants immunity to tracking equipment, targeting systems, and electronic interference.
- Immune to thermal optics, weapon targeting systems, heartbeat sensors, phantom signals, scrambling, EMP effects, Tracker, and Alertness.
- Grants immunity to tracking equipment, targeting systems, and electronic interference.
- Grenadier Returning
- Improves explosive equipment and equipment handling.
- Explosive equipment adds a 5-second health regen delay.
- Explosive equipment inflicts a 20% movement slow for 3 seconds.
- Throw equipment 15% farther.
- See equipment trajectories.
- Improves explosive equipment and equipment handling.
- Scavenger Returning
- Improves ammo and resource acquisition.
- Dead opponents drop a pack containing additional ammo, equipment, plates, and cash.
- Improves ammo and resource acquisition.
- Veteran Returning
- Improves equipment resistance and long-range weapon handling.
- Resistant to flash, concussion, gas, and shock equipment effects.
- Immune to Grenadier.
- Increases hold-breath duration by 5 seconds.
- Increases flinch resistance by 30%.
- Improves equipment resistance and long-range weapon handling.
» Red (Slot 2) « 🔴
- Bomb Squad Adjusted
- Provides explosive resistance and equipment negation.
- Reduces explosive and fire damage by 45%.
- Spot and hack equipment through walls.
- Highlight equipment for your squad while ADS.
- Provides explosive resistance and equipment negation.
- Reactive Armor Adjusted
- Improves armor recovery and defense.
- Armor regenerates up to 100% of its maximum if you avoid damage for 2 seconds.
- Total approximated time to regenerate to maximum is 20 seconds.
- Breaking armor triggers an EMP effect (won’t re-trigger until armor is fully restored).
- Improves armor recovery and defense.
- Sprinter Adjusted
- Improves sprinting and movement.
- Grants Tactical Sprint.
- Reload while Tactical Sprinting.
- Reduces movement penalties while reloading or using equipment.
- Improves sprinting and movement.
- Alertness Returning
- Improves situational awareness.
- Sense opponents within 30 meters.
- Sense when you are being aimed at.
- Improves situational awareness.
- Quick-Fix Returning
- Improves armor handling and health regeneration.
- Insert plates one-handed.
- Immediately begin health regeneration when eliminating opponents or inserting armor plates.
- Improves armor handling and health regeneration.
» Yellow (Slot 3) « 🟡
- Adaptive New
- Improves explosive defense, movement, and handling.
- With plates not full: gain a 10% movement speed boost.
- With plates full: gain improved ADS speed and sprint-to-fire speed.
- Gain an audible warning when near trap equipment.
- Traps triggered by the player are delayed.
- Gain the ability to reset fuses when throwing back grenades.
- Improves explosive defense, movement, and handling.
- Ghost Adjusted
- Improves stealth.
- Undetectable by enemy radar pings while moving.
- Effects are disabled if stationary for 1.5 seconds or more.
- Improves stealth.
- Survivor Adjusted
- Improves health regeneration, revive speed, and survivability.
- With full armor plates, gain one-hit protection against ballistic weapons.
- Health begins regenerating after 4 seconds.
- Allies revive you faster.
- Improves health regeneration, revive speed, and survivability.
- Tracker Adjusted
- Improves tracking and target acquisition.
- Shooting an enemy briefly outlines them based on range.
- Automatically ping the enemy who downs you.
- Track enemy footprints; when you shoot an enemy, all others can see their footprints for 10 seconds.
- Improves tracking and target acquisition.
- Tempered Returning
- Improves armor efficiency.
- Refilling armor requires 2 plates instead of 3.
- Improves armor efficiency.
WEAPONS
One of our major goals for this season was to evolve weapon attachments to better support multiple viable build paths per weapon. This gives players more freedom in how they customize their loadouts, while providing stronger tuning levers for long-term balance.
- Assault Rifle Barrels
- Mid-range Barrel: Expands Medium Damage Range 1, a new Warzone-specific stat that improves effectiveness deeper into mid-range fights.
- Control Barrel: Improves recoil control and bullet velocity to enhance long-range accuracy and consistency.
- Expanded Attachment Functionality
- Suppressors now provide visual recoil reduction in addition to keeping players off the radar.
- Mobility-focused stocks now improve handling alongside movement benefits.
- Heavier stocks further emphasize recoil stabilization for maximum control-focused builds.
- Shotgun Slugs
- For Black Ops 7 pump-action shotguns, slugs can now secure a one-shot headshot within maximum damage range, offering a high-risk, high-reward option for skilled close-quarters play.
- Default Loadouts
- Default loadouts will be regularly updated to reflect the current weapon meta, ensuring players can stay competitive and never feel left behind as the sandbox evolves.
- Weapon Build Sharing
- Players can now easily share their custom Weapon builds using unique share codes, making it faster than ever to try out different builds.
- Legacy Weapons
- Weapons from Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, and Call of Duty: Black Ops 6 remain accessible and usable in Call of Duty: Warzone.
- These can be found by navigating to Weapons > Loadouts > Custom Loadouts > Primary / Secondary / Melee, then scrolling to the far right to access the Legacy menu.
- While Legacy Weapons are playable in Warzone, they do not support the following Black Ops 7 features:
- Weapon Prestige and Weapon Prestige Camos
- Black Ops 7 Weapon and Warzone Mastery Camos
- New Black Ops 7 Reticle Challenges
- Access to Black Ops 7 Weapon Customization items
- Build Sharing and Build Codes
New Weapons
Assault Rifles
- M15 MOD 0
- AK-27
- MXR-17
- X9 MAVERICK
- DS20 MIRAGE
- PEACEKEEPER MK1
- MADDOX RFB
SMGs
- RYDEN 45K
- RK-9
- RAZOR 9MM
- DRAVEC 45
- CARBON 57
- MPC-25
- KOGOT-7
Shotguns
- M10 BREACHER
- ECHO 12
- AKITA
LMGs
- MK.78
- XM325
- SOKOL 545
Marksman Rifles
- M8A1
- WARDEN 308
- M34 NOVALINE
Snipers
- VS RECON
- SHADOW SK
- XR-3 ION
PISTOLS
- JÄGER 45
- VELOX 5.7
- CODA 9
LAUNCHERS
- AAROW 109
- A.R.C M1
Special
- NX RAVAGER
MELEE
- KNIFE
- FLATLINE MK.II
- BALLISTIC KNIFE
For the weapon level unlocks, prestige attachements and more, check out the in-depth breakdown by Activision.
VEHICLES
Returning
- Polaris Vehicles
- The Polaris RZR Pro R 4 UTV and Polaris Sportsman XP 1000 ATV return in Season 01.
- Available across Verdansk, Rebirth Island, and Haven’s Hollow.
- Both vehicles now feature an updated Black Ops 7-themed visual design with a fresh, sleek look.
This is one gargantuan patch, though don’t be surprised if Activision releases another one to fix any issues before the year is over.
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