Blades of Fire Update 1.003 Adds Polish and Fixes Issues That Have Been Troubling Gamers Since Launch
[summaraize]
MercurySteam has released Blades of Fire update 1.003 for version 1.3, and it’s the game’s biggest patch to date. This adds polish to the game, and tackles a long list of fixes related to the UI, gameplay and more.
The complete patch notes for today’s Blades of Fire updates are available courtesy of the developers.
Blades of Fire Update for June 19 Applies Community-Requested Fixes
UI
- HUD hidden in some in-game cameras.
- General fixes in texts (all languages).
- Changed the naming confirmation to hold.
- Added vignetting effects to flashbacks.
- Added improvements in the Forge Scroll selection screens.
- Fixed a bug in the Mission Objective system.
- Improvements on enemies’ life bars.
- General improvements and fixes in Travel Book.
- General improvements and fixes in HUD and HUD alerts.
- General fixes in loading screens.
- General fixes in Bestiary and Lore unlocks.
- General fixes in Tutorials (Prologue).
- General fixes during Steels selection (triangle).
GAMEPLAY AND DESIGN
- Added options to zoom out the camera.
- Added options for camera collisions.
- Balancing on Melcart lines – we have increased the timer between his lines.
- Polish added to the breakable column event in Roggs Mountains.
- General fixes in Dialogues and Conversations.
- General improvements on mutilation cameras to avoid undesirable synchs.
- Improved visibility of the traversal in the Library of Crimson Fort.
- Fixes in the enemies’ blood system.
- Balancing in materials drop system during Chapter 3.
- Fixed some problems in entity loading.
- Fixed a bug related to the steal event (Tok).
- Fixed a bug during Adso’s animations while in camp.
- Fixed a bug related to Aran speaking underwater.
- Various fixes in enemy outlines.
- General fixes in cutscenes.
- General fixes in animations.
- Fixed some random application crashes.
- Fixed a bug with the Blue Lady during Roggs Mountains.
- Various fixes in the enemy spawns in Dharavel Island.
LEVEL DESIGN
- General Fixes in breakables and atrezzo positioning.
- Various terrain seams fixes.
- Various LOD fixes (level).
- Added AI collisions in some areas.
- General texture improvements.
- General Fixes in various map collisions.
- Corrected various lighting issues.
- Added numerous camera collisions.
- General Fixes in doors collisions.
- General Fixes in vegetation overlapping.
- General polishing.
SFX & VFX
- General fixes in Music system.
- Fixed a bug with the statue VFX during Aecides battle.
- Fixed a graphical issue in the Forge Titan.
- General Fixes in UI sounds.
- General fixes in water VFX.
- General fixes.
- General polishing.
If MercurySteam releases another patch for the game, expect it here on MP1st.
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