College Football 26 Update 1.004 for July 15 Addresses Issues Snapping the Ball and More
Since EA Sports College Football 26’s release this month, some gamers have noticed various issues that have affected gameplay. Today, the developers have pushed out College Football 26 update 1.004 (ver. 1.004.000), on all platforms, and this addresses various gameplay bugs.
The major issues fixed include linebackers running slower than intended, players unable to snap the ball, and more There are also fixes related to Road To Glory, which are outlined in the patch notes.
College Football 26 Update 1.004 Patch Notes for July 15
Gameplay:
- Addressed an issue causing linebackers to run slower than intended when defending running plays.
- Addressed an issue where a blocked kick wouldn’t play out when using a left-footed kicker
- Note: This is mentioned in our College Football 26 Launch & Updates post.
- Addressed a rare issue where you were unable to snap the ball occasionally after inputting a specific button combination.
- Note: This is mentioned in our College Football 26 Launch & Updates post.
- Addressed an issue where the WR would get a speed boost when calling specific Reverse Pass plays.
- Tuning to reduce size of timing window for ‘Perfectly Timed’ stiff-arms; we are investigating a more comprehensive fix to better balance the stiff-arm mechanic in a future title update.
- Tuning to increase catch chance for INT’s; we are investigating additional improvements for catch drops in a future title update.
Road To Glory:
- Reduced the positive/negative impacts of team Per Play Grading events for MIKE and CB.
- Increased the positive/negative impacts of user Per Play Grading events for MIKE and CB. (coverage, interceptions, forcing a fumble, touchdowns, etc.)
In addition to the today’s patch, the developers also talked about feedback from the community regarding various gameplay facets. The latest acknowledgement comes just a few days ago, as the dev team talks about Field Goal issues and more.
Field Goals – “We have seen some players encounter a rare issue with being unable to kick a field goal. We have confirmed this rare issue only happens if your kicker is left-footed and if the kick was going to be blocked. We’ll get this one addressed for you in a future Title Update.”
Stiff arms being overly effective – The devs are currently gather more data on effectiveness of the stiff arm. The studio comments, “We always want ball carrier moves to be fun and effective and for the stiff arm in particular, you can always flick the right stick down to counter with a “Cut Stick” which takes out the ball carrier’s legs. While we see the sweet highlights and conversation – in the background we’re gathering the data, but there is a built-in counter to the stiff arm, so try that out for us. Head into practice mode and hit one hundred cut sticks before bed!”
Pass protection – Here are a few key reminders from the dev team about the changes made to this mechanic and how the pass pro now works:
- Authenticity: All pass plays now come set up with unique pass protections on a per play basis. If you’re calling plays and feeling like your line is sliding to a side without you doing any inputs, that is intended. That is how pass protection would be set by default for that specific play call. Lets roll through some examples:
- Under Center: Set to base protection by default.
- Gun: ‘Empty’ protection if all pass eligible targets are out on a route.
- HB on a Check & Release: Default is set to half-slide away from HB
- PA Pass: Half-slide away from play fake
- Responsiveness: Protection on the Fly
- Protection on the Fly lets you quickly set your pass pro with a flick of the right-stick. Flick left once for a half-slide left and double flick left for a full slide.
- Control: Un-Target Defender
- With our pass protection mechanics, you can also just flick up on the right-stick to un-target a defender. Why would you ever do this? It’ll allow you to strategically leave a defender unblocked that’s optimal for your play call vs the formation front. Maybe you’re playing against another user and they’re mugging the gap or maybe you find a gnarly screen play and don’t want your line to chip a specific player. After all, you are the shot caller of your pass protection scheme.
The developers said they are sorting out a Campus Huddle for the next update, though didn’t say when players can expect it to be relesaed.
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