DOOM: The Dark Ages New Update 1.010 Applies Ripatorium Fixes

by Alex Co October 15, 2025 3:00 pm in Title Updates and Patches
DOOM: The Dark Ages New Update 1.010

The latest DOOM: The Dark Ages update version 1.010 (complete version 1.010.000) is now live on consoles and PC, and this is a patch aimed at fixes for bugs that surfaced from the Ripatorium patch released two months ago.

Clocking in at 2-5 GB depending on the platform you’re on, this is more of a hotfix than an actual update.

Read on for the issues that were fixed, and for some of the issues that are still nagging the game.

DOOM: The Dark Ages Update for Oct. 15 Delivers Hotfix via Patch 1.010

Update: After hours since the patch came out, id Software has released the patch notes.

Handheld Setting Autodetection

  • On first launch using a handheld PC device, the game will autodetect the optimal settings. Players may further customize the settings based on personal preferences
  • Settings are stored per device, allowing players to customize their experience per individual device

Handheld Performance

  • Optimized general performance, VFX and SFX for handheld PC devices
  • Added advanced optimization settings and Benchmark Mode specifically for handheld PC users
  • Added quality-of-life input improvements when the device is docked, including external controller detection

Handheld Device Specifications

Note: Gameplay performance on handheld PCs may depend on device-specific settings and/or connection to a dock or other dedicated power source. Values detailed below assume the device is using the highest power setting available to the operating system and is not running from battery:

  • Steam Deck : 720p @ ~30FPS
  • Z1 Devices : 720p @ ~30FPS (such as ASUS ROG Ally)
  • Z1E Devices : 1080p @ ~30FPS (such as ASUS ROG Ally X, Lenovo Legion Go)
  • Z2A Devices : 720p @ ~30FPS (such as XBOX ROG Ally)
  • Z2E Devices : 1080p @ ~60FPS (such as XBOX ROG Ally X)

Bug Fixes & Improvements

Enemy AI:

  • Resolved a rare crash if the player used the Shield Throw on Plasma Shield Soldiers with the “Power Surge” Shield upgrade

Final Battle:

  • Visuals for area denial from Prince Ahzrak’s Blood Pillars expiring now render correctly.
  • Fixed a rare crash when using the BFC during the beginning of each phase of the enhanced Prince Ahzrak boss fight

Gameplay:

  • Fixed an issue where death and damage stats were not registering properly in cases of multiple damage instances occurring on the same frame as an entity death. (This change also addresses a bug where the Accelerator Mastery Challenge was not incrementing properly)
  • Cycler Plasma Gun no longer glows white when fired with Berserker Power in Harbor of Souls and Resurrection
  • Using the Shield now correctly recovers from staggering during a melee strike while attempting to block or parry. This prevents a Shield lockout or cases where the Shield would briefly pop into a blocking state after the input was released

Levels

Hebeth 

  • Fixed an issue where reloading checkpoints after the Gold and Sentinel Shrine tutorial could cause objectives to vanish until level restart or transition

Sentinel Barracks 

  • Mancubus no longer respawns during the Vagary Champion boss fight.
  • Removed Hell Knight and Stalker Imp reinforcements from Mancubus Leader spawn wave in the burning tree fight

Siege – Part 1 

  • Hell Knights, Stalker Imps and Imps no longer respawn during the Vagary fights throughout the battlefield
  • The wolf statue Ruby no longer gets stuck behind a red energy gate if it is not collected after breaking the wolf statues and reloading the south gore portal checkpoint

Siege – Part 2 

  • Fixed an issue where an errant Serf could appear in the courtyard when reloading the checkpoint

Ancestral Forge 

  • Arachnotron no longer respawns during Agaddon Hunter fight at the end of heart sandbox section
  • Fixed a potential crash when loading a checkpoint after dying in the Agaddon Hunter fight in the Ancestral Courtyard

Spire of Nerathul 

  • Chaingun Arachnotron no longer respawns during final encounter of the cathedral stasis emitter section

Temple of Lomarith 

  • Arachnotron and Cacodemon no longer respawn during the shipwreck morale fight
  • The melee pickups now appear correctly on the secret boat “Hell Knight rush” encounter

Resurrection 

  • The armored Arachnotron that spawns after the Acolyte dies no longer respawns during first morale fight

Reckoning 

  • Arachnotron no longer respawns during buffed Agaddon Hunter encounter

The Ripatorium

All Platforms:

  • Vagaries should now only spawn in open areas where they can move around

Xbox Only:

  • Fixed a crash to the Xbox home screen when changing profiles while suspended in an active Ripatorium match with full demon bar

Audio

  • Fixed an issue where the Shield Saw grinding SFX could stop if the player opens the Dossier while the Shield is in a Power Node and then returns to gameplay

UI

  • Fixed an issue with Codex entries not tracking progress properly after revisiting levels via Mission Select
  • Resolved an issue with the Ripatorium tutorial pop-up intended for first visit of the game mode occurring on subsequent visits
  • Fixed bug where opening the Dossier the frame after breaking a metal lock or using a switch could cause the trigger to fail and block progression
  • Addressed a potential crash when

VFX

  • Corrected issue where picking up a toy collectible could trigger the Shield or an equipped weapon’s visual effects during the animation
  • Addressed stray purple lines appearing when overloading a Cacodemon with the Cycler
  • Addressed bug where first-person gore overlay flickers around screen edge during AI execute actions while resolution scaling is active

New Active Tunables

  • Reduced damage of certain attacks from the Agaddon Hunter, Cosmic Baron, Hell Knight and Komodo to reduce the number of attacks that break the Shield in one hit on Nightmare Difficulty
  • Adjusted the Brink of Death system on all difficulties to be more in line with the game at launch. This system protects the player from certain instances of lethal damage, creating the opportunity to fight back from a near-death state

Developer Note: The Dark Ages (and Eternal) was designed from the start to allow players the chance to fight their way back from a near death experience – this system is known as the Brink of Death. When your health is low, by design, you are at your most alert and engaged. We’ve re-tuned this system’s values to settings closer to launch, enhancing this aspect of the combat

Original Story:

While id Software hasn’t said anything about today’s update, the community is here to the rescue! Here are the confirmed things fixed via today’s update:

  • Optimization 89->85GB (on Console)
  • Ripatorium Settings in Campaign Fixed! (this Includes Unkillable Leaders and Champions. Settings, challenges and codex should be back! Music Menu is now gone from the base campaign!),
  • Sound Settings Changed? (Steam DB says Sounds and Music got updated)

Unfortunately, the Melee Expert and Berserker Achievements/Trophies are still bugged, literally more than five months after release. Will it ever get fixed? We sure hope so, but given the developer’s silence surrounding it, that might be a while.

If you haven’t played the game yet, the minor technical issues aren’t enough to detract from the fun factor. Our review states, “DOOM: The Dark Ages should definitely be in contention for game of the year, if not at least best single-player game of the year thus far. It has a meaty, action-packed campaign, replete with secrets and collectibles galore.”

If id Software releases a official changelog, we’ll update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.