Elden Ring Update v1.12.2 for June 26 Bring Calibration Changes
FromSoftware has released another patch for Elden Ring but this time, it’s via a server-side update. Players who login can download Elden Ring update v1.12.2 this June 26, and this brings a few gameplay adjustments into the game.
Elden Ring Update v1.12.2 Patch Notes for June 26:
Attack and damage negation curve scaling of the Shadow Realm Blessings and Revered Spirit Ash Blessings enhancements have been revised.
- The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
- The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
The calibration update can be applied by logging into the multiplayer server.
If the Calibration Ver. listed at the bottom right of the title menu is not “1.12.2”, then select LOGIN and apply the latest regulations before enjoying the game.
About graphics settings (PC version only)
We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.
If your framerate is unstable, please check in the ‘SYSTEM’ > ‘Graphics Settings’ > ‘Raytracing Quality’ settings from the title menu or in-game menu to check if it has been unintentionally set to ‘ON’. Once set to ‘OFF’, Ray Tracing will no longer be automatically enabled.
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Apart from the big Shadow of the Erdtree patch, FromSoftware confirmed that a future patch is also in the works, and this should house balance adjustments, bug fixes, and even difficulty balance adjustments in New Game+. No word on whether this will be all in one patch or released as separate updates.
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