Granblue Fantasy Versus Rising Update 1.21 Slices Out This Feb. 19 for 2B DLC

Granblue Fantasy Versus Rising update 1.21 (PS5 update version 1.210) has been released on all platforms this February 19 by Cygames, and this is the first crossover DLC fighter, 2B, along with loads of balancing changes, new content, and more!

Granblue Fantasy Versus Rising Update 1.21 Patch Notes | Granblue Fantasy Versus Rising Update 1.210 Patch Notes | Granblue Fantasy Versus Rising Update Version 1.1 Patch Notes:

Size: 2.327 GB

New DLC Character

  • 2B has been added as a playable character.
  • 2B has been added as a Premium Avatar.
  • A music track, weapon skins, badges, titles, card design, sticker, and Figure Studio poses and expressions for 2B have been added.
    • 2B must be unlocked as a playable character to access these features (except stickers).
  • 2B has been added to the Rupie Shop under Special Content.
    • (Purchases made via the Special Content tab do not come with a bonus serial code.)
    • (PS5/PS4 only) 2B Purchase Bonus added to the Serial Codes screen in the Options menu.

Battles and Online Matches

  • Reduced input delay in the PS5 version.
  • Added Oceania as a selectable server in online Ranked and Casual Matches.
    • Network Region can also be changed in System Settings.
  • Added a network quality indicator (RTT) to the pop-up confirmation prior to Ranked and Casual Matches.

(Due to the nature of rollback netcode, a basic antenna icon like the one used in the previous title, Granblue Fantasy: Versus, does not relay enough information regarding network quality, so we have opted to display the RTT millisecond value instead.)

  • Added weekly challenges. Earn rupies by completing weekly updated challenges.
  • Added the option to see all currently available challenges.
  • Adjusted online matches so that the player’s voice language setting will also be reflected for the opponent character.
  • Fixed an issue where the player’s Top Versus Rank would not affect DLC characters’ starting Versus Rank.

(Starting with Version 1.21, all new DLC characters will start two ranks below your Top Versus Rank as originally intended.)

  • Fixed an issue where if an opponent is using Lunalu in an online match, their character level would display as 0.
  • Fixed an issue where if the player had crossplay turned off in System Settings and had Casual and Ranked Match entry settings set to Same Platform, the settings would not be reflected and matchmaking would continue to match with players on other platforms.
  • Fixed an issue where inputting certain keys on a keyboard on certain stages would cause an application error.

Story

  • Fixed an issue where using certain skills during chapter 79 of Story Mode would cause the battle to progress abnormally.

Online Lobby

  • •Added the option to equip Weapon Cutouts in the online lobby.
    • Weapon Cutouts can be changed from the Customize Avatar menu.
  • A cutout of 2B has been added to the lobby.

Profile

  • Fixed an issue with character card design Avatar Belial 3.

Partners

  • Adjusted and added new playback conditions for certain Partner voices.

Avatar Select Screen

  • Added the option to see the number of obtained and unobtained Weapon Cutouts on the Weapon Cutouts selection screen.

Draw Tickets

  • New Weapon Cutouts have been added.

Others

  • Fixed an issue where looking at your profile from the Match History screen would cause the game to freeze or the application to lose focus.
  • Fixed a display issue with item names in the Gift Crate.
  • Added trophy names for the following languages on the PS5 version: Portuguese (Brazil), English (United Kingdom), Spanish (Latin America), and French (Canada).
  • Fixed text bugs.
  • Applied minor bug fixes.

Battle and Character Adjustments

The following updates focus mainly on bug fixes.

Button inputs will use the following format:

=Light Attack/=Medium Attack/=Heavy Attack/=Unique Action

System

Issue Details
Close-Range Standing Extended the reach for some characters so that they’re less likely to whiff.
Evade Extended the distance that will trigger the Raging Strike evade animation.
The animation will trigger even if the player evades just outside of the Raging Strike hit range.
Added Input Buffering Added input buffering for  inputs during a crouching
Inputs can be buffered during crouching  hitstop.
Input Buffering Leniency Input buffering upon wake-up, landing after mid-air recovery, and grounded recovery have been extended by two frames.
Block Button Fixed an issue where pushing the block button simultaneously upon landing after a jump would allow the player to attack 1 frame early.
Technical Inputs Fixed an issue where after performing the skill with a technical input, if the next skill was performed with a simple input, the damage buff for technical inputs would still be applied.

Lancelot

Issue Details
Crouching Fixed some animations. Hitboxes and other battle properties are unaffected.
Weissflügel Fixed some animations. Battle properties are unaffected.
Schöner Winterhügel (Midair) Removed the “Invincible!” pop-up due to the property only being in effect during the skill’s activation cutscene.

Percival

Issue Details
Anzünden Fixed an issue where the skill would repeat its cooldown after the bed of flames wears off.

Ladiva

Issue Details
Headbutt of Love Fixed an issue where after guard point is activated against a projectile, the SBA gauge would fill normally, but during a clash, the SBA gauge wouldn’t fill.
Note that the SBA gauge only fills once each for guard point and a clash.

Ferry

Issue Details
Spectral Dive Fixed an issue where if used right before landing, skills and Skybound Arts performed would go in the wrong direction.

Zeta

Issue Details
Jump + Zeta can no longer block midair until she lands after the skill.
Knee Assault (Rhapsody Follow-up) Zeta can no longer block midair until she lands after the skill.
Spear of Arvess (Fall) Previously, the combo limit would be higher depending on how high in the air the skill connected with midair opponents. The combo limit is now static when connecting with midair opponents.
Resolute Strike (Midair) Removed the “Invincible!” pop-up due to the property only being in effect during the skill’s activation cutscene.

Narmaya

Issue Details
Butterfly Effect Fixed an issue where when evading a Raging Strike, performing Butterfly Effect during the evade would cause Butterfly Effect to activate again after the evade.

Fixed an issue where when countering a close-range standing  or crouching , Butterfly Stance could incorrectly activate afterwards.

Cagliostro

Issue Details
Spare Body Fixed an issue where if Cagliostro’s opponent turns around while Cagliostro is warping, Cagliostro would warp to the wrong location.
Spare Body (Midair ) Cagliostro can no longer block midair until she lands after the skill.

Cagliostro now appears in front of her opponent when their back is to the wall.

Fixed an issue where if Cagliostro’s opponent performed an attack at the correct timing, their attack would still whiff despite the hitbox overlap.

Seox

Issue Details
Empty Hand (Hold) Seox can no longer block midair until he lands after the skill.

Siegfried

Issue Details
Orkan When connecting midair, Siegfried’s hitbox is now larger and the final hit is less likely to whiff.

Grimnir

Issue Details
Voidlight Erasure Grimnir can no longer block midair until he lands after the skill.
Wind Crest (Midair) In order to fix an issue where the SBA gauge would be depleted but a crest would not appear if used just before landing from a jump, Grimnir now won’t land until the skill finishes.
Gale Dash (Grace of the Radiant Version) In order to fix an issue where the Grace of the Radiant gauge would not deplete if a Gale Dash was performed while atop a Wind Crest, an upper limit has been set to the number of midair Gale Dashes Grimnir can do during Grace of the Radiant.
The upper limit is equivalent to the same amount when depleting Wind Crests.

(Gale Dashes that consume crests remain unchanged.)

 

Nier

Issue Details
Pain Fixed an issue where if used right before landing, skills and Skybound Arts performed would go in the wrong direction.
All Skills All of Nier’s skills, plus skills, and ultimate skills (except Misfortune) can now be blocked while midair.
Misfortune Fixed an issue where if Nier jumps right after guard point activates, Death would mimic her.
Drowned in an Exquisite and Eternal Adieu Fixed an issue where if Nier cancels the counter animation with an action such as a throw, the SBA gauge penalty would not activate.

Avatar Belial

Issue Details
Diafthora (Midair) Removed the “Invincible!” pop-up due to the property only being in effect during the skill’s activation cutscene.

Lucilius

Issue Details
Superlative Weapons Weapon Skin Fixed an issue where during a follow-up attack to Orbital Resonance, the weapon’s animation effect would remain on screen.

Applied other minor bug fixes.

Character balance adjustments are planned for the next major update.

Source: Granblue Fantasy

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