Granblue Fantasy Versus Rising Update 1.52 Brings Character Adjustments and More
Cygames has released Granblue Fantasy Versus Rising update 1.52 (PS5 version 1.520), which makes several adjustments to characters and online matches, as well as some fixes. Here’s a breakdown of everything included in today’s Granblue Fantasy Versus Rising update.
Granblue Fantasy Versus Rising Update 1.52 Patch Notes
With the current Master Point distribution system, Grand Master ranked players are effectively able to secure their position in the rankings as the season goes on. To address this, we have adjusted the number of points at stake during ranked matches. Players will now earn more points overall when winning—particularly when a Master beats a Grand Master. We’ve also increased the number of points deducted across the board when losing for both Masters and Grand Masters. We hope that these changes will prevent rankings from stagnating and increase the impact of each match.
Also included in this patch are some bug fixes that may impact how some characters play.
Battles and Online Matches
- Adjusted Master Points at stake during Master and Grand Master battles. The changes are as follows:
Master vs. Master
- Win+12 points (previously +10)
- Lose-7 points (unchanged)
Grand Master vs. Grand Master
- Win+50 points (unchanged)
- Lose-50 points (previously -35)
Playing as Grand Master vs. Master
- Win+12 points (previously +10)
- Lose-7 points (unchanged)
Playing as Master vs. Grand Master
- Win+75 points (previously +10)
- Lose-12 points (previously -7)
Fixes for Master Points
- Fixed an issue in which a player’s Master Points are reset to 0, caused when a player uses multiple devices with a single account, and old save data is loaded instead of from the cloud.
Grand Bruise!
- Adjusted the frequency that the new game mode, Slime Blaster, appears as the second stage due to user feedback that it wasn’t appearing often enough. The updated probabilities are as follows:
Second Stage Probabilities
- Slime Blaster 60%
- Gold Brick Hoarder 20%
- Golem Defense Force 20%
- Previously all stages had an equal chance of appearing.
Battle and Character Adjustments
Zeta
| Skill Name | Details |
|---|---|
| / Rhapsody | Fixed an issue where the skill would cancel into an unintentional follow-up after a successful parry.
The version was unaffected and is therefore unchanged.
|
Narmaya
| Skill Name | Details |
|---|---|
| Dash | Fixed an issue where close standing would be performed in the wrong stance after performing Dash and changing stances with Butterfly Effect. |
Yuel
| Skill Name | Details |
|---|---|
| During or ↓+ Third Dance (Stance) | Fixed an issue where attempting to cancel out of the stance toward the end of the animation with would unintentially cause Third Dance (Stance) to activate again. |
| Skills | Fixed an issue where pressing to enter a stance toward the end of another skill would unintentionally cause Yuel to cancel her stance. |
Beelzebub
| Skill Name | Details |
|---|---|
| Karma | Beelzebub now bounces back slightly after the first hit when up close to the foe in the corner.
This is intended to fix an issue where the foe could not move directly in front of Beelzebub.
|
Nier
| Skill Name | Details |
|---|---|
| Death | Death now disappears more quickly when she is returned to her card while she is performing an action (such as with standing ).
This is intended to fix an issue where Death would disappear at different rates depending on whether she was performing an action or on standby.
|
| Fixed an issue where Death could still perform actions during a brief window before disappearing after depleting all 12 Love’s Redemption icons. | |
| Klagen Totentanz | Death now disappears more quickly after Nier’s animation ends.
This is intended to fix an issue where Death could still perform actions before disappearing.
|
- Other minor bug fixes.
For those wondering when the next DLC fighter (Vikala) is supposed to arrive, it’s currently planned for October, so expect a pretty sizable update next month!
Source: Granblue Fantasy
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