Guilty Gear Strive Update 1.044 Spews Out Venom as New Character, Battle Related Changes
[summaraize]
Arc System Works has released the latest patch for Guilty Gear Strive, which gamers will see as version 1.044. This adds Venom as a new playable character, and there are also various bug fixes, and a few battle changes too.
Those on last-gen, you’ll see this as Guilty Gear Strive update 1.44, with the full update notes available below.
Guilty Gear Strive Venom Update Slots in Battle Changes vai Patch 1.044/1.44
Here’s what’s new per Arc System Works.
General/Game Modes
- Added Venom as a playable character.
*Venom will be available after purchasing “GGST Season Pass 4” or the “Venom” DLC item. - Added the Venom theme, “A Tenth of Myself.”
*Venom must be selectable in order to use the BGM. - Added avatar items for Venom.
*The new avatar items can be obtained via “fishing.” - Added the following BGM to the Gallery Mode:
- A Solitude That Asks Nothing In Return (Venom’s theme from GGXX)
- Call Shot (Venom’s theme from GGXrd)
*The newly added BGM can be accessed after obtaining it via “fishing.” - ・Added new dialogue interactions for the pre-battle introduction sequence with the following characters.
- Leo VS Ramlethal or Ramlethal VS Leo
- Leo VS Sin or Sin VS Leo
- Millia VS Millia
Digital Figure
- Added additional content for Queen Dizzy.
*The new Digital Figure items can be accessed after obtaining them via “fishing.” - Adjusted the display area in which the figures are hidden, to make it easier to take images with the camera zoomed in as long as certain areas are not visible.
Issue Fixes
- Fixed an issue causing the aim sight from Happy Chaos’s assist Break-In to remain on-screen under certain conditions during Team of 3 battles.
- Fixed an issue causing some button guides to be displayed incorrectly when the Attack Button Display Format option in System Settings is set to “Platform Based.” After this fix, the buttons will be shown based on the platform in areas outside of Combo Recipe mode as well.
- Fixed issues with some Command List videos differing from the actual behavior in-game.
- Fixed other minor issues.
Battle Related
Universal Mechanics:
- Fixed an issue when after activating Roman Cancel with a simultaneous press of 3 attack buttons a special move would activate sometimes even when the attack button is not input.
Chipp:
- Fixed an issue causing Chipp to move to an unintended position when performing certain inputs during Tightrope Run while in Baiken’s tethered state.
Faust:
- Fixed an issue causing the Hammer to go flying without an active hitbox after hitting it with Hole in One! at the same time as the second bound after throwing the Hammer.
Happy Chaos:
- Fixed an issue causing the block sound effect to play back repeatedly when Happy Chaos blocks under certain conditions.
Faust, Goldlewis, Johnny, Dizzy:
- Fixed the following issues occurring while Ice Field is active:
- Faust’s Bone-crushing Excitement and Johnny’s That’s My Name would not enter the cinematic after hitting at a certain timing.
- Goldlewis’s Down With The System would not hit consecutively during the animation after hitting at a certain timing.
We’ll have another patch up on the site once another patch is out.
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