Hell Let Loose Update 1.017 Brings in Patch 14 Content This May 25

by Damien Seeto May 25, 2023 7:42 am in News
Hell Let Loose Update 1.043

Black Matter has fired out Hell Let Loose update 1.017 on console and PC platforms for patch 14. This brings in a new faction and other fresh content. Read on for the complete Hell Let Loose May 25 patch notes down below.

Hell Let Loose Update 1.017 Patch Notes | Hell Let Loose May 25 Patch Notes:

Update 14 Changelog

New Faction

  • Great Britain

New Great Britain Uniforms

  • Rubberized Macintosh Raincoat

  • P-37 Battledress

New Cosmetics

  • Free DLC – Jericho Cap

r/HellLetLoose - Update 14 Changelog - PC & Console
  • Paid DLC – Calvary Coat

r/HellLetLoose - Update 14 Changelog - PC & Console

New Weapons

  • Lanchester MK1

  • Sten Gun

  • Bren MK2

  • Lee-Enfield Pattern 1914

  • Lewis Gun

  • PIAT

  • Rifle No.4 MK1

  • Rifle No.5 MK1

  • Webley MK VI

  • Fairbairn Sykes Knife

  • AP MK2

  • AT MKV

  • Boys Rifle

  • Flamethrower Life Buoy

  • Mills Bomb No.36

  • No.77 Smoke Grenade

  • No.2 MK5

New Vehicles

  • Sherman Firefly

  • Cromwell

  • Tetrarch

  • Daimler

  • Bedford Supply Truck

  • Bedford Transport Truck

Artillery

  • 6 Pounder

  • 25 Pounder

New Maps

  • Driel – Driel offers intense combat where players will need to apply a tactical approach to securing territory and traversing the small villages and farmland.

  • El Alamein – With structures few and far between, players will need to work together to cover their six.

New Achievements

  • Not The End – Play 50 Matches on El Alamein [5 Matches on Console]

  • Cross the Nederrijn – Play 50 matches on Driel [5 Matches on Console]

HUD/UI

  • [Fixed] [PS5] [XBOX] Visible seams in IIS

  • [Fixed] Some players 500m away could disappear from the tactical map

  • [Fixed] Smoke grenade FX popping in and out rapidly

  • Reworked Text Based Tutorials – updated in the Field Manual

  • V0.1 Video Tutorials – short gif-style videos to support Field Manual text

  • Vote to Kick Added for Console – allowing players to now vote to kick other players for Abuse, Cheating, or Team Killing

  • Improvements to the XP Screen – a new breakdown of how XP is awarded will help players better understand how to alter their play style to maximize the XP they earn

  • Point-and-Ping – Developing on the existing ping feature, allowing players to highlight the location of ammo, explosive ammo, and supply boxes to other players in their platoon

  • Non-Verbal Communication Tools – Radial Wheel

Optimization

  • Performance improvements to a range of maps

  • Further HLOD fixes to address transition issues

  • Pass over meshes to remove excessive triangle counts, additional UV sets, reverse buffer index and build adjacency enabled

Effects & Lighting

  • Increased exposure in Barracks

Audio

  • [Fixed] M1 Garand Reload Audio

  • [Fixed] [PS5] Controller audio not occurring when building Outpost/Garrison

  • Aim Down Sights foley SFX added for all weapons

  • Water surface SFX added for shallow and very deep water

Animation/Locomotion Improvements

  • Introduced Dive to prone

  • Introduced Step height improvements

  • Introduced Run & Sprint updates

  • [Fixed] Fully reloading specific rifles causing the animation to loop

  • [Fixed] Mosin Nagant 91/30 bolt resets during partial reload

  • [Fixed] During any reload Karabiner 98k rifle bolt briefly resets

  • [Fixed] During full reload Karabiner 98k rifle bolt becomes desynced with hands

  • [Fixed] Karabiner 98k magazine misaligned from hand during full reload

  • [Fixed] Players T-Posing after using melee immediately after bracing a Machine Gun

  • [Fixed] [TPP] Players T-Posing after using melee when equipped with the Flamethrower

  • [Fixed] Weapons with multiple animation issues when Crouch Sprinting

  • [Fixed] [TPP] No leaning animation observed when the FG42 or FG42 x4 is used

  • [Fixed] [TPP] No leaning animation observed when Russian Revive is used

VoIP

  • Fixed an issue where if a user got disconnected from a VoIP session, there was a high probability that they would fail to reconnect. This should resolve a large number of issues whereby a player loses voice chat functionality

Map Rotation

  • Improved map randomization to ensure even distribution of different game modes for both PC and console

  • Map rotation will be limited on console and official PC servers for the first week after Update 14 to make the new maps more accessible

Limited Map Rotation Includes:

  • El Alamein Offensive (GB)

  • Sainte-Mère-Église Warfare

  • Omaha Beach Offensive (US)

  • Driel Warfare

  • Hürtgen Forest Offensive (GER)

  • Carentan Warfare

  • El Alamein Warfare

  • Kursk Offensive (SOV)

  • Utah Beach Offensive (GER)

  • St Marie Du Mont Warfare

  • Driel Offensive (GB)

  • Foy Warfare Night

  • Hill 400 Warfare

  • Kharkov Offensive (SOV)

  • El Alamein Offensive (GER)

  • Hürtgen Forest Warfare

  • Omaha Beach Warfare

  • Carentan Offensive (US)

  • Driel Offensive (GER)

  • Sainte-Mère-Église Warfare

Match Analytics (Backend)

  • Servers will now log each match with information about what map and mode it is, along with a list of players that started the match

Server Administration

New Commands:

  • List Current Map Sequence

  • Query Map Shuffle

  • Toggle Map Shuffle

Vehicle Bug Fixes

  • [Fixed] Jeep wheels with incorrect damage reduction value

General Bug Fixing

  • [Fixed] Players auto-running by jumping during the start of the Sprint to prone function

  • [Fixed] Dismantling speed for constructible objects able to be artificially increased

  • [Fixed] Battle Scarred DLC Uniforms not present for Recon classes

Carentan

[Fixed] Noticeable LOD changes at a short viewing distance in multiple locations

[Fixed] Station building asset with LOD distance issues

[Fixed] Wooden lamppost with metal SFX and PFX when shot at, and no bullet penetration

[Fixed] [E6] Bench clipping sandbags

[Fixed] [F3] Metal Barrels with sand SFX and PFX

[Fixed] [F4] Pipe with noticeable LOD transition at a short viewing distance

[Fixed] [F6] Tree with unusual texture movement

[Fixed] [F7] Wooden boxes missing collision

[Fixed] [H5 & H6] Railway track with visible LOD changes

[Fixed] [I8] Misaligned riverbank terrain

[Fixed] [J6] Misaligned mudbank present above stone wall

[Fixed] [J6] Misaligned stone wall

Foy

[Fixed] Burning house column causing damage to players when stood underneath

[Fixed] Trench with LOD issues

[Fixed] Barbed wire fence with LOD issues throughout the map

[Fixed] Canvas-covered barrel and tires with LOD issues at 10m

[Fixed] Dirt piles with LOD issues in multiple sectors

[Fixed] Fallen tree clipping through a standing tree

[Fixed] Log pile assets with incorrect penetration value

[Fixed] Multiple dirt assets with LOD issues

[Fixed] Multiple log assets with LOD issues

[Fixed] Multiple log assets missing bullet or player collision

[Fixed] Multiple misaligned fences around map

[Fixed] Multiple sandbag assets with LOD issues

[Fixed] Noticeable LOD change on Stone Fence asset

[Fixed] Player able to climb several small trees while exhibiting an odd animation from another observer’s view

[Fixed] Red Barn LOD distance issue present throughout map

[Fixed] Sandbags clipping through wooden wall of trenches

[Fixed] Silo concrete bases with an overly large collision box

[Fixed] Snow-covered roofs of houses with LOD transition issues

[Fixed] Snow-covered trees with LOD issues at 35m

[Fixed] Snow clipping through ammo crate

[Fixed] Trench sandbags with LOD transition issues

[Fixed] There is a barn asset with LoD transition issues

[Fixed] Leafy branch asset with LOD transition issues

[Fixed] Wooden branch missing bullet/player collision present throughout map

[Fixed] Z-fighting present on wooden pallets throughout map

[Fixed] [C10] Tree clipping through a wooden fence

[Fixed] [C10] Misaligned terrain

[Fixed] [C6] Misaligned sandbag

[Fixed] [C6] LOD issue present on multiple sandbags at about 11m

[Fixed] [D1] Wood fence clipping through the side of the house

[Fixed] [D3] Building with multiple clipping issues

[Fixed] [D3] Tree clipping through a covered pallet stack

[Fixed] [D3] Misaligned trench mud border

[Fixed] [D3] Wood fence clipping through multiple assets

[Fixed] [D6] Fence in misalignment with the environment

[Fixed] [D7] Pile of shells witht LOD transition issues when going between distances of ~57-60m

[Fixed] [D8] Tree clipping through a boulder

[Fixed] [D8] Misaligned mud terrain

[Fixed] [E3] Milk barrel and wooden pallet clipping with a pile rubble

[Fixed] [E4] LOD issue observed on the searchlight asset

[Fixed] [E4] Shutters on a building present poor LOD transitions

[Fixed] [E7] Brick pile with LOD issues when going between the distance of 30-35m~

[Fixed] [F1] Tree clipping into house

[Fixed] [F1] Misaligned mudbank

[Fixed] [F1] Tree clipping through a covered box

[Fixed] [F1] Misaligned fallen tree

[Fixed] [F2] Stone wall misaligned with the terrain

[Fixed] [F8] Stone pile presenting LOD issues

[Fixed] [F9] Misaligned tree trunk

[Fixed] [F9] Trees clipping through other tree models

[Fixed] [G2] Tree clipping through stone fence

[Fixed] [G2] Trench with multiple misalignment issues

[Fixed] [G2] Terrain misaligned with the dirt border of a trench

[Fixed] [G7] Tree clipping a stone fence

[Fixed] [H1] Sapling clipping through a pile of dirty snow

[Fixed] [H3] Wooden logs clipping through rocks

[Fixed] [H4] Tree clipping through fence

[Fixed] [H5] Wooden barrel clipping through ground

[Fixed] [H5] Well asset with dirt PFX and SFX

[Fixed] [H6] Canister with a vehicle collision model

[Fixed] [H6] [E4] Destroyed US Jeep covered with snow presenting LOD transition issue

[Fixed] [H7] Grass patch clipping through a cow

[Fixed] [H7] Wooden Pallets asset with LOD transition issue

[Fixed] [H9] LOD transition issue with a terrain asset at about 50m

[Fixed] [H10] Tree stump clipping through wooden planks

Hill 400

[Fixed] Noticeable LOD issue visible for multiple vegetable patches

[Fixed] Stone house asset with LOD transition issues on specific wooden windows

[Fixed] LOD transition issue with multiple barbed wire assets

[Fixed] Wrecked Half-Track presenting incorrect PFX and SFX

[Fixed] LOD transition issue with mudbanks

[Fixed] Wooden crates asset present inside a house produce concrete VFX.

[Fixed] [A6] Floating dirt mound can be seen in garden plot.

[Fixed] [B8] Artillery shells have wood SFX/PFX

[Fixed] [C7] There is an LOD transition issue regarding the lobster traps.

[Fixed] [D7] A barrel asset found in sector D7 is floating.

[Fixed] [G6] The rock found in sector G6 is misaligned with the ground.

[Fixed] [I4] The supporting piles of a wooden bridge are missing player collision.

Hurtgen

[Fixed] Stretching noticed on certain bush model

[Fixed] Multiple invisible collision issues across map

[Fixed] [B3] House wall presenting dirt PFX/SFX when shot

[Fixed] [D6] Misaligned wooden crate

[Fixed] [G6] Lamp seen clipping through an open gate

[Fixed] [J6] Floating artillery gun and ammo shells on Hurtgen Offensive US

Kharkov

[Fixed] Two of the forward Garrisons are incorrectly placed and will be destroyed after the Attackers capture the 1st sector

[Fixed] Canopy roofs with stone PFX when shot

[Fixed] Some snow-covered assets presenting stone SFX & PFX

[Fixed] Wooden Stairs with stone PFX

[Fixed] [C3] Misaligned haystack

[Fixed] [D1] The Soviet Ammo Depot presenting a clipping issue

[Fixed] [E5] Snow presenting misalignment issues near a house

[Fixed] [F5] Two walls at the back of the church with no bullet collision

[Fixed] [F6] Large rubble pile has improper collision, allowing the player to enter it in

[Fixed] [G10] Wooden train wagon presenting metal PFX and SFX

[Fixed] [H7] The Player can get stuck between 2 Logs assets

Kursk

[Fixed] AT-mines clip the ground if placed on certain sections of road

[Fixed] [C1] Floating barrel

[Fixed] [C10] Tree inside a rock

[Fixed] [E5] Destroyed house presenting LOD issues when ADSing

[Fixed] [E10] Thin tree clipping a rock

[Fixed] [F2] Crater misaligned with the ground

Omaha

[Fixed] Multiple stone walls with dirt PFX and SFX

[Fixed] Several Poor/Pink LODs seen along the cliffs from the US HQs

[Fixed] Wooden Poles around the beach area with metal SFX and PFX

[Fixed] [E5] Church asset with incorrect PFX and SFX

[Fixed] [F5] Destroyed house presenting LOD issue

[Fixed] [J3] Dead body clipping into boat

[Fixed] [J6] Floating artilleries in the middle HQ of the US spawn

Purple Heart Lane

[Fixed] Collision issues on riverbank preventing player movement

[Fixed] Floating milk barrels

[Fixed] Main road through PHL presenting dirt PFX when shot

[Fixed] [C8] Misaligned mud terrain observed near a trench

[Fixed] [C10] Misaligned mud tracks in multiple sections of the road

[Fixed] [D8] Misaligned mud terrain observed near a trench

[Fixed] [E3] Multiple misaligned mudbanks

[Fixed] [E4] Multiple assets misaligned with the terrain

[Fixed] [E4] Brick wall with misaligned textures

[Fixed] [E9] Multiple assets misaligned with the terrain

[Fixed] [G2] Terrain gap around a trench

Remagen

[Fixed] The US Transport Truck failing to spawn by default in HQ 1

[Fixed] Canvas-covered assets using canvas bullet penetration values, allowing all types of bullets to shoot through them

[Fixed] Grey canvas-covered boxes displaying stone PFX, SFX, and bullet mark decals

[Fixed] Multiple clipping issues observed

[Fixed] Small rocks missing collision

[Fixed] Trees missing collision covering the visual of Weapons in FPP but not blocking weapon

[Fixed] Wheelbarrow asset with no bullet collision

[Fixed] Wooden Boxes on Ludendorff sparking with Concrete PFX/SFX when shot

[Fixed] [C9] Large trees clipping through objects on the ground

[Fixed] [C10] Multiple floating assets

[Fixed] [D2] Trees clipping rocks in multiple areas

[Fixed] [D3] Gap in terrain around trench

[Fixed] [D3] Terrain is misaligned around a trench

[Fixed] [D4] Multiple misaligned terrain instances

[Fixed] [D4] Terrain misaligned near a sandbag wall

[Fixed] [D4] Floating rocks misaligned with the ground

[Fixed] [D10] Misaligned terrain

[Fixed] [D10] Foliage clipping through the floor of a bunker

[Fixed] [E2, F2] Terrain is misaligned in multiple areas.

[Fixed] [E3] Sandbags around a particular trench with wood SFX/PFX

[Fixed] [E4] Gaps in terrain around a trench

[Fixed] [E4] Misaligned terrain on multiple hills

[Fixed] [E4] Terrain clipping through a rock

[Fixed] [E6] Player’s view trembles when walking over a fallen tree stump

[Fixed] [E8] Stone wall presenting dirt PFX and SFX

[Fixed] [E10] Dirt cliff misaligned with the environment

[Fixed] [F2] Multiple terrain pieces misaligned around a trench

[Fixed] [F4] Gaps in terrain around two trenches

[Fixed] [F5] Misaligned mudbanks

[Fixed] [F9] Bucket asset presenting collision with Vehicle

[Fixed] [F9] Sheds present wooden PFX and SFX

[Fixed] [F10] Tree asset clipping through rock

[Fixed] [G1] Sandbags presenting metal PFX and SFX

[Fixed] [G2] Misaligned terrain

[Fixed] [G3, H3] Decaying tree trunk asset misaligned with the ground

[Fixed] [G3] Gaps in terrain around trenches visible in multiple areas

[Fixed] [G4] Misaligned mudbank near trench

[Fixed] [G4] Gaps in cliff face

[Fixed] [G4] Gaps in terrain around trenches

[Fixed] [G4] Misaligned terrain on a hill

[Fixed] [G5] Misaligned terrain

[Fixed] [G10] Multiple trees clipping through rocks

[Fixed] [H3] Terrain around a trench with gaps

[Fixed] [H6, H7] Large trees clipping through objects on the ground

St Marie Du Mont

[Fixed] [E10] Players can spawn inside a building with no way out

[Fixed] [F1] Small trees waving erratically

[Fixed] [F2] Trench system with large Collision Volume surrounding it, blocking players from taking cover in the trench

Sainte-Mere-Eglise

[Fixed] Kitchen stove asset with wooden PFX

[Fixed] Missing background / ambiance map SFX

[Fixed] [C7] Parachute asset floating above the ground

[Fixed] [F5] Players able to climb onto the rooftops opposite the church

Stalingrad

[Fixed] Metal fence asset with wood PFX and SFX when shot at

[Fixed] LOD transition issue with derailed tram car

[Fixed] [B5 & I3] Players clipping through the ground when in prone

[Fixed] [E4] Wooden log assets with metal PFX

[Fixed] [I6] Train wheelset misaligned with the ground

[Fixed] [J6] Wooden train wagon presenting metal PFX and SFX

Utah

[Fixed] [D3] Destroyed artillery presenting LOD issue

[Fixed] [H4] House with wooden PFX and SFX

Source: Reddit

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Damien Seeto