Black Matter has fired out Hell Let Loose update 1.017 on console and PC platforms for patch 14. This brings in a new faction and other fresh content. Read on for the complete Hell Let Loose May 25 patch notes down below.
Hell Let Loose Update 1.017 Patch Notes | Hell Let Loose May 25 Patch Notes:
New Faction
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Great Britain
New Great Britain Uniforms
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Rubberized Macintosh Raincoat
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P-37 Battledress
New Cosmetics
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Free DLC – Jericho Cap
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Paid DLC – Calvary Coat
New Weapons
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Lanchester MK1
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Sten Gun
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Bren MK2
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Lee-Enfield Pattern 1914
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Lewis Gun
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PIAT
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Rifle No.4 MK1
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Rifle No.5 MK1
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Webley MK VI
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Fairbairn Sykes Knife
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AP MK2
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AT MKV
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Boys Rifle
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Flamethrower Life Buoy
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Mills Bomb No.36
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No.77 Smoke Grenade
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No.2 MK5
New Vehicles
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Sherman Firefly
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Cromwell
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Tetrarch
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Daimler
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Bedford Supply Truck
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Bedford Transport Truck
Artillery
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6 Pounder
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25 Pounder
New Maps
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Driel – Driel offers intense combat where players will need to apply a tactical approach to securing territory and traversing the small villages and farmland.
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El Alamein – With structures few and far between, players will need to work together to cover their six.
New Achievements
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Not The End – Play 50 Matches on El Alamein [5 Matches on Console]
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Cross the Nederrijn – Play 50 matches on Driel [5 Matches on Console]
HUD/UI
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[Fixed] [PS5] [XBOX] Visible seams in IIS
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[Fixed] Some players 500m away could disappear from the tactical map
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[Fixed] Smoke grenade FX popping in and out rapidly
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Reworked Text Based Tutorials – updated in the Field Manual
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V0.1 Video Tutorials – short gif-style videos to support Field Manual text
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Vote to Kick Added for Console – allowing players to now vote to kick other players for Abuse, Cheating, or Team Killing
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Improvements to the XP Screen – a new breakdown of how XP is awarded will help players better understand how to alter their play style to maximize the XP they earn
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Point-and-Ping – Developing on the existing ping feature, allowing players to highlight the location of ammo, explosive ammo, and supply boxes to other players in their platoon
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Non-Verbal Communication Tools – Radial Wheel
Optimization
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Performance improvements to a range of maps
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Further HLOD fixes to address transition issues
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Pass over meshes to remove excessive triangle counts, additional UV sets, reverse buffer index and build adjacency enabled
Effects & Lighting
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Increased exposure in Barracks
Audio
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[Fixed] M1 Garand Reload Audio
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[Fixed] [PS5] Controller audio not occurring when building Outpost/Garrison
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Aim Down Sights foley SFX added for all weapons
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Water surface SFX added for shallow and very deep water
Animation/Locomotion Improvements
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Introduced Dive to prone
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Introduced Step height improvements
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Introduced Run & Sprint updates
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[Fixed] Fully reloading specific rifles causing the animation to loop
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[Fixed] Mosin Nagant 91/30 bolt resets during partial reload
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[Fixed] During any reload Karabiner 98k rifle bolt briefly resets
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[Fixed] During full reload Karabiner 98k rifle bolt becomes desynced with hands
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[Fixed] Karabiner 98k magazine misaligned from hand during full reload
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[Fixed] Players T-Posing after using melee immediately after bracing a Machine Gun
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[Fixed] [TPP] Players T-Posing after using melee when equipped with the Flamethrower
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[Fixed] Weapons with multiple animation issues when Crouch Sprinting
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[Fixed] [TPP] No leaning animation observed when the FG42 or FG42 x4 is used
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[Fixed] [TPP] No leaning animation observed when Russian Revive is used
VoIP
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Fixed an issue where if a user got disconnected from a VoIP session, there was a high probability that they would fail to reconnect. This should resolve a large number of issues whereby a player loses voice chat functionality
Map Rotation
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Improved map randomization to ensure even distribution of different game modes for both PC and console
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Map rotation will be limited on console and official PC servers for the first week after Update 14 to make the new maps more accessible
Limited Map Rotation Includes:
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El Alamein Offensive (GB)
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Sainte-Mère-Église Warfare
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Omaha Beach Offensive (US)
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Driel Warfare
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Hürtgen Forest Offensive (GER)
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Carentan Warfare
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El Alamein Warfare
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Kursk Offensive (SOV)
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Utah Beach Offensive (GER)
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St Marie Du Mont Warfare
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Driel Offensive (GB)
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Foy Warfare Night
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Hill 400 Warfare
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Kharkov Offensive (SOV)
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El Alamein Offensive (GER)
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Hürtgen Forest Warfare
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Omaha Beach Warfare
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Carentan Offensive (US)
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Driel Offensive (GER)
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Sainte-Mère-Église Warfare
Match Analytics (Backend)
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Servers will now log each match with information about what map and mode it is, along with a list of players that started the match
Server Administration
New Commands:
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List Current Map Sequence
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Query Map Shuffle
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Toggle Map Shuffle
Vehicle Bug Fixes
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[Fixed] Jeep wheels with incorrect damage reduction value
General Bug Fixing
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[Fixed] Players auto-running by jumping during the start of the Sprint to prone function
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[Fixed] Dismantling speed for constructible objects able to be artificially increased
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[Fixed] Battle Scarred DLC Uniforms not present for Recon classes
Carentan
[Fixed] Noticeable LOD changes at a short viewing distance in multiple locations
[Fixed] Station building asset with LOD distance issues
[Fixed] Wooden lamppost with metal SFX and PFX when shot at, and no bullet penetration
[Fixed] [E6] Bench clipping sandbags
[Fixed] [F3] Metal Barrels with sand SFX and PFX
[Fixed] [F4] Pipe with noticeable LOD transition at a short viewing distance
[Fixed] [F6] Tree with unusual texture movement
[Fixed] [F7] Wooden boxes missing collision
[Fixed] [H5 & H6] Railway track with visible LOD changes
[Fixed] [I8] Misaligned riverbank terrain
[Fixed] [J6] Misaligned mudbank present above stone wall
[Fixed] [J6] Misaligned stone wall
Foy
[Fixed] Burning house column causing damage to players when stood underneath
[Fixed] Trench with LOD issues
[Fixed] Barbed wire fence with LOD issues throughout the map
[Fixed] Canvas-covered barrel and tires with LOD issues at 10m
[Fixed] Dirt piles with LOD issues in multiple sectors
[Fixed] Fallen tree clipping through a standing tree
[Fixed] Log pile assets with incorrect penetration value
[Fixed] Multiple dirt assets with LOD issues
[Fixed] Multiple log assets with LOD issues
[Fixed] Multiple log assets missing bullet or player collision
[Fixed] Multiple misaligned fences around map
[Fixed] Multiple sandbag assets with LOD issues
[Fixed] Noticeable LOD change on Stone Fence asset
[Fixed] Player able to climb several small trees while exhibiting an odd animation from another observer’s view
[Fixed] Red Barn LOD distance issue present throughout map
[Fixed] Sandbags clipping through wooden wall of trenches
[Fixed] Silo concrete bases with an overly large collision box
[Fixed] Snow-covered roofs of houses with LOD transition issues
[Fixed] Snow-covered trees with LOD issues at 35m
[Fixed] Snow clipping through ammo crate
[Fixed] Trench sandbags with LOD transition issues
[Fixed] There is a barn asset with LoD transition issues
[Fixed] Leafy branch asset with LOD transition issues
[Fixed] Wooden branch missing bullet/player collision present throughout map
[Fixed] Z-fighting present on wooden pallets throughout map
[Fixed] [C10] Tree clipping through a wooden fence
[Fixed] [C10] Misaligned terrain
[Fixed] [C6] Misaligned sandbag
[Fixed] [C6] LOD issue present on multiple sandbags at about 11m
[Fixed] [D1] Wood fence clipping through the side of the house
[Fixed] [D3] Building with multiple clipping issues
[Fixed] [D3] Tree clipping through a covered pallet stack
[Fixed] [D3] Misaligned trench mud border
[Fixed] [D3] Wood fence clipping through multiple assets
[Fixed] [D6] Fence in misalignment with the environment
[Fixed] [D7] Pile of shells witht LOD transition issues when going between distances of ~57-60m
[Fixed] [D8] Tree clipping through a boulder
[Fixed] [D8] Misaligned mud terrain
[Fixed] [E3] Milk barrel and wooden pallet clipping with a pile rubble
[Fixed] [E4] LOD issue observed on the searchlight asset
[Fixed] [E4] Shutters on a building present poor LOD transitions
[Fixed] [E7] Brick pile with LOD issues when going between the distance of 30-35m~
[Fixed] [F1] Tree clipping into house
[Fixed] [F1] Misaligned mudbank
[Fixed] [F1] Tree clipping through a covered box
[Fixed] [F1] Misaligned fallen tree
[Fixed] [F2] Stone wall misaligned with the terrain
[Fixed] [F8] Stone pile presenting LOD issues
[Fixed] [F9] Misaligned tree trunk
[Fixed] [F9] Trees clipping through other tree models
[Fixed] [G2] Tree clipping through stone fence
[Fixed] [G2] Trench with multiple misalignment issues
[Fixed] [G2] Terrain misaligned with the dirt border of a trench
[Fixed] [G7] Tree clipping a stone fence
[Fixed] [H1] Sapling clipping through a pile of dirty snow
[Fixed] [H3] Wooden logs clipping through rocks
[Fixed] [H4] Tree clipping through fence
[Fixed] [H5] Wooden barrel clipping through ground
[Fixed] [H5] Well asset with dirt PFX and SFX
[Fixed] [H6] Canister with a vehicle collision model
[Fixed] [H6] [E4] Destroyed US Jeep covered with snow presenting LOD transition issue
[Fixed] [H7] Grass patch clipping through a cow
[Fixed] [H7] Wooden Pallets asset with LOD transition issue
[Fixed] [H9] LOD transition issue with a terrain asset at about 50m
[Fixed] [H10] Tree stump clipping through wooden planks
Hill 400
[Fixed] Noticeable LOD issue visible for multiple vegetable patches
[Fixed] Stone house asset with LOD transition issues on specific wooden windows
[Fixed] LOD transition issue with multiple barbed wire assets
[Fixed] Wrecked Half-Track presenting incorrect PFX and SFX
[Fixed] LOD transition issue with mudbanks
[Fixed] Wooden crates asset present inside a house produce concrete VFX.
[Fixed] [A6] Floating dirt mound can be seen in garden plot.
[Fixed] [B8] Artillery shells have wood SFX/PFX
[Fixed] [C7] There is an LOD transition issue regarding the lobster traps.
[Fixed] [D7] A barrel asset found in sector D7 is floating.
[Fixed] [G6] The rock found in sector G6 is misaligned with the ground.
[Fixed] [I4] The supporting piles of a wooden bridge are missing player collision.
Hurtgen
[Fixed] Stretching noticed on certain bush model
[Fixed] Multiple invisible collision issues across map
[Fixed] [B3] House wall presenting dirt PFX/SFX when shot
[Fixed] [D6] Misaligned wooden crate
[Fixed] [G6] Lamp seen clipping through an open gate
[Fixed] [J6] Floating artillery gun and ammo shells on Hurtgen Offensive US
Kharkov
[Fixed] Two of the forward Garrisons are incorrectly placed and will be destroyed after the Attackers capture the 1st sector
[Fixed] Canopy roofs with stone PFX when shot
[Fixed] Some snow-covered assets presenting stone SFX & PFX
[Fixed] Wooden Stairs with stone PFX
[Fixed] [C3] Misaligned haystack
[Fixed] [D1] The Soviet Ammo Depot presenting a clipping issue
[Fixed] [E5] Snow presenting misalignment issues near a house
[Fixed] [F5] Two walls at the back of the church with no bullet collision
[Fixed] [F6] Large rubble pile has improper collision, allowing the player to enter it in
[Fixed] [G10] Wooden train wagon presenting metal PFX and SFX
[Fixed] [H7] The Player can get stuck between 2 Logs assets
Kursk
[Fixed] AT-mines clip the ground if placed on certain sections of road
[Fixed] [C1] Floating barrel
[Fixed] [C10] Tree inside a rock
[Fixed] [E5] Destroyed house presenting LOD issues when ADSing
[Fixed] [E10] Thin tree clipping a rock
[Fixed] [F2] Crater misaligned with the ground
Omaha
[Fixed] Multiple stone walls with dirt PFX and SFX
[Fixed] Several Poor/Pink LODs seen along the cliffs from the US HQs
[Fixed] Wooden Poles around the beach area with metal SFX and PFX
[Fixed] [E5] Church asset with incorrect PFX and SFX
[Fixed] [F5] Destroyed house presenting LOD issue
[Fixed] [J3] Dead body clipping into boat
[Fixed] [J6] Floating artilleries in the middle HQ of the US spawn
Purple Heart Lane
[Fixed] Collision issues on riverbank preventing player movement
[Fixed] Floating milk barrels
[Fixed] Main road through PHL presenting dirt PFX when shot
[Fixed] [C8] Misaligned mud terrain observed near a trench
[Fixed] [C10] Misaligned mud tracks in multiple sections of the road
[Fixed] [D8] Misaligned mud terrain observed near a trench
[Fixed] [E3] Multiple misaligned mudbanks
[Fixed] [E4] Multiple assets misaligned with the terrain
[Fixed] [E4] Brick wall with misaligned textures
[Fixed] [E9] Multiple assets misaligned with the terrain
[Fixed] [G2] Terrain gap around a trench
Remagen
[Fixed] The US Transport Truck failing to spawn by default in HQ 1
[Fixed] Canvas-covered assets using canvas bullet penetration values, allowing all types of bullets to shoot through them
[Fixed] Grey canvas-covered boxes displaying stone PFX, SFX, and bullet mark decals
[Fixed] Multiple clipping issues observed
[Fixed] Small rocks missing collision
[Fixed] Trees missing collision covering the visual of Weapons in FPP but not blocking weapon
[Fixed] Wheelbarrow asset with no bullet collision
[Fixed] Wooden Boxes on Ludendorff sparking with Concrete PFX/SFX when shot
[Fixed] [C9] Large trees clipping through objects on the ground
[Fixed] [C10] Multiple floating assets
[Fixed] [D2] Trees clipping rocks in multiple areas
[Fixed] [D3] Gap in terrain around trench
[Fixed] [D3] Terrain is misaligned around a trench
[Fixed] [D4] Multiple misaligned terrain instances
[Fixed] [D4] Terrain misaligned near a sandbag wall
[Fixed] [D4] Floating rocks misaligned with the ground
[Fixed] [D10] Misaligned terrain
[Fixed] [D10] Foliage clipping through the floor of a bunker
[Fixed] [E2, F2] Terrain is misaligned in multiple areas.
[Fixed] [E3] Sandbags around a particular trench with wood SFX/PFX
[Fixed] [E4] Gaps in terrain around a trench
[Fixed] [E4] Misaligned terrain on multiple hills
[Fixed] [E4] Terrain clipping through a rock
[Fixed] [E6] Player’s view trembles when walking over a fallen tree stump
[Fixed] [E8] Stone wall presenting dirt PFX and SFX
[Fixed] [E10] Dirt cliff misaligned with the environment
[Fixed] [F2] Multiple terrain pieces misaligned around a trench
[Fixed] [F4] Gaps in terrain around two trenches
[Fixed] [F5] Misaligned mudbanks
[Fixed] [F9] Bucket asset presenting collision with Vehicle
[Fixed] [F9] Sheds present wooden PFX and SFX
[Fixed] [F10] Tree asset clipping through rock
[Fixed] [G1] Sandbags presenting metal PFX and SFX
[Fixed] [G2] Misaligned terrain
[Fixed] [G3, H3] Decaying tree trunk asset misaligned with the ground
[Fixed] [G3] Gaps in terrain around trenches visible in multiple areas
[Fixed] [G4] Misaligned mudbank near trench
[Fixed] [G4] Gaps in cliff face
[Fixed] [G4] Gaps in terrain around trenches
[Fixed] [G4] Misaligned terrain on a hill
[Fixed] [G5] Misaligned terrain
[Fixed] [G10] Multiple trees clipping through rocks
[Fixed] [H3] Terrain around a trench with gaps
[Fixed] [H6, H7] Large trees clipping through objects on the ground
St Marie Du Mont
[Fixed] [E10] Players can spawn inside a building with no way out
[Fixed] [F1] Small trees waving erratically
[Fixed] [F2] Trench system with large Collision Volume surrounding it, blocking players from taking cover in the trench
Sainte-Mere-Eglise
[Fixed] Kitchen stove asset with wooden PFX
[Fixed] Missing background / ambiance map SFX
[Fixed] [C7] Parachute asset floating above the ground
[Fixed] [F5] Players able to climb onto the rooftops opposite the church
Stalingrad
[Fixed] Metal fence asset with wood PFX and SFX when shot at
[Fixed] LOD transition issue with derailed tram car
[Fixed] [B5 & I3] Players clipping through the ground when in prone
[Fixed] [E4] Wooden log assets with metal PFX
[Fixed] [I6] Train wheelset misaligned with the ground
[Fixed] [J6] Wooden train wagon presenting metal PFX and SFX
Utah
[Fixed] [D3] Destroyed artillery presenting LOD issue
[Fixed] [H4] House with wooden PFX and SFX
Source: Reddit