Lords of the Fallen Update 1.057 Improves Pieta Experience

by Alex Co November 20, 2024 2:06 pm in Title Updates and Patches

While there doesn’t seem to be any major patches planned for Lords of the Fallen as the devs have moved on to work on the sequel, that doesn’t mean developer HexWorks has stopped working on the game. Case in point: Lords of the Fallen update 1.057 is now available for download o all platforms, and this is a minor patch that helps improve the Pieta experience for first-timers.

Lords of the Fallen Update 1.057 Includes an Adjustment to Improve the Experience for Beginners

  • Improved first time experience against Pieta, including new parry tutorial and increased hitbox accuracy.
  • Other minor bug fixes to increase overall game stability.

This is a pretty minor patch, and we’re not expecting any new content to be released, though HexWorks has surprised us from time to time. Earlier this month, the studio rolled out an update for a refined tutorial experience and more.

Here are the highlights from this patch, which is the game’s latest major update.

Highlights include:

  • Mob Density: Based on your feedback, we’ve fine-tuned certain mob encounters to create a smoother, more immersive combat experience by isolating instances to prevent mobs from stacking up. Returning players may find it worthwhile to start anew, as we’ve added a few fresh surprises along the way! (Original enemy distribution and density can still be accessed via NG+ modifiers.)
  • Ranged Enemies: We’ve adjusted the perception of certain ranged units to correct instances that felt unfair or unrealistic.
  • Jumping: Platforming in Pilgrim’s Perch has been refined with improved indicators, making jumps clearer and navigation smoother.
  • PvP Scaling: To elevate skill-based play in PvP, we’ve rebalanced scaling mechanics, particularly where magic-infused weapons and spells are concerned. These tweaks apply exclusively to PvP, so PvE players can continue with their current builds unaffected.
  • Attack Displacement: Some weapon attacks have received slight adjustments to reduce displacement, providing a greater sense of control while preserving effectiveness and supporting your playstyle.

For the complete patch notes for that update, head on over here.

HexWorks has confirmed they’re working on the sequel with a planned release date for 2026.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.