MindsEye Update 6 Adds ARCADIA Content via Patch 1.014

by Alex Co November 28, 2025 6:57 am in Title Updates and Patches
MindsEye Update 1.014

Developer Build a Rocket Boy has rolled out Update 6 for MindsEye, and this adds new content for free! Console players will see this as MindsEye update 1.014 (complete version 1.014.000).

Players can expect new ARCADIA content and a bunch of gameplay improvements across the board.

For the complete list of what got added and changed, read on for the patch notes.

MindsEye Update 6 Released on November 28 Adds New ARCADIA Content MindsEye Update 1.010

File Size:

  • Steam: 10.6 GB (Version #: 5897804)
  • Epic Games Store: 10.6 GB (Version #: 5897804)
  • PlayStation 5:  22.9 GB (Version #: 01.014.000)
  • Xbox Series X|S: TBC GB (Version #: 1.0.25.7874

New ARCADIA content:

  • Road to Hell – a stormy highway time trial
  • Short Circuiting – a city lap race under attack
  • Hunter Killer – an on-rails turret mission
  • Fractured Echo – a wave-based survival mode where you play as The Preacher

Improvements

Combat  

  • Updated Scan input: now activated with L3 + R3 instead of D-pad down.
  • Updates made to cover positions – Armed and Unarmed.
  • Improved aiming behavior for better accuracy.
  • Increased companion drone accuracy and behaviour.
  • Drone abilities now have individual cooldowns rather than sharing a single energy source.
  • Companion Drone now has up to two charges of the Robot Hack ability.
  • The Hack ability has been upgraded and now lets you hack two robotic enemies at once when you have two charges
  • Reduced enemy shotgun range so encounters feel more accurate and fair.
  • Further adjustments were made to improve ragdoll physics in enemies, making them now more responsive.
  • Removed unnecessary weapon reloading in certain situations.
  • Added Evade Roll and Shoulder Swap abilities.
  • Roll is now mapped to A (Xbox) / X (PlayStation) on the controller.
  • Shoulder Swap is now mapped to L3 on the controller while aiming.
  • Adjustments made to enable greater upper-body movement during weapon actions. Shooting and reload animations have been updated to appear more impactful.
  • Increased ammo drops across the board.
  • Improved environmental cover so AI can use it more effectively during combat.
  • Refined difficulty tuning for mission-specific firefights such as A Tango with Charlie, The Transponder, Clash of the Egos, and Solar Implant to create more consistent and fair challenges.
  • Improved flying drone handling when using mouse and keyboard.
  • Weapons are now reloaded after coming out of a cinematic”

Vehicles 

  • Overhauled flying vehicles to be fully physics-based, improving realism, responsiveness, and overall control.
  • Improved vehicle health in missions such as Robin Hood and Lights in the Sky
  • Improved system for exiting driver’s seat of a moving car.
  • Improving level of detail from a distance for various vehicles.
  • Vehicles now correctly cast shadows in bumper cam view.
  • Improvements to vehicle interactions.

AI & NPC  

  • Improved aiming-from-cover animations enemy NPCs
  • Improved AI transition when moving from cover to aim stance.
  • Improved flinch animations and behavior when AI take hits while aiming from low or high cover.
  • Nearby AIs will now respond when the player damages other AI using a vehicle.
  • Overhaul of improvements to aiming behavior.
  • Simplified behaviours in aggressive drivers.
  • Enemies in multiple missions are now smarter and more reactive, spotting threats more quickly and responding more strategically during combat.
  • More responsive behaviour from NPCs in the camps, making them interact more with the player. (Armed or unarmed).
  • NPCs now coordinate better during combat and patrols, reacting more naturally to sounds, alarms, and player presence.
  • Enemies react to robots being hacked.

Missions & Design 

  • Removed several driving route blockers to create smoother driving paths.
  • Added the ability to skip long drives in select missions.
  • Improved success condition when reaching 100% in The Mole.
  • Reduced the health of Military Trucks in the chase of the End of the World.
  • Added the option to continue driving and stop the vehicle freely in Oh Lily!, rather than being forced to stop.
  • Added the option to continue driving and stop the vehicle freely in Man Always Burns while using the Robot Loader, rather than being forced to stop.
  • In Lamrie’s Secrets, players can now enter any jeep.
  • Improvements made to ‘Man Always Burns’ to make it easier for players to deliver the truck.
  • Additional improvements and tweaks to tooltips.
  • Updated certain prompts with a distinct colour to make them stand out
  • Addressed community feedback around automatic activation/deployment of the Drone torch across missions.
  • Made the first portal mission optional in The Missing Genius.
  • Reduced the difficulty of the CPR minigame in This Means War, with added sound effects for clarity.
  • In Meeting Marco Silva: added a GPS line for the first part of the chase and added/moved enemies for a better experience.
  • Improved tip tutorials in A New Companion.
  • Updates and Improvements to Mission Checkpoints and new spawn points.
  • Updates to Dialogue and text.
  • Various improvements have been made to missions, including A Strange Happening, Oh Lily!, and The Wrong Move.
  • Additional implementations of Skip feature during some journeys.
  • Added new checkpoints in key missions, reducing replay frustration after failure.
  • Various updates and improvements to Executive Paranoia and Man Always Burns portal missions.
  • Removed the turret vehicles that chase the player throughout the missions to reduce frustration.
  • Implemented Sky Car Races.

Audio 

  • Various dialogue improvements and music tweaks.
  • Updated all ballistic weapon sound effects to make them feel more impactful.
  • Added new sound effects for robots.
  • Updates to checkpoints so music starts sooner.
  • Improved pedestrian dialogue attenuation.
  • Enhanced footstep audio during rain.
  • Adjusted character motion audio mix.
  • Improvements to pedestrian flee/panic dialogue.
  • Adjusted dialogue timings and replaced lines in key missions.
  • Updated mission ambience and reduced delay issues in dialogue.
  • Added new engine sounds for vehicles.
  • Improved combat audio from AI.
  • Performance improvements and crash fixes.
  • New gameplay tags and countdown sound effects for Arcadia races.

UI/UX 

  • Improvements to user experience of the Launcher Page.
  • Improved weapon pickup icons: ammo on the ground is now clearer, and different ammo types use their relevant icons for easier identification.
  • New weapon indicator: newly available weapons now display their own icon on the ground to highlight when there’s a new weapon to pick up.
  • ARCADIA text updates.
  • Ability to use Pause key when keyboard is connected to PS5.
  • Updates on menu inputs for Mouse/Keyboard and Gamepad.
  • Improvements to menu and sub-menu navigation.
  • Enhancements to icons.

Art & Visuals 

  • Additional improvements to gore visual effects.
  • Updates to the environment to be more interactable and traversable.
  • Additionally, removed some parts of the environment that blocked the player’s movement.
  • General improvements cover and traversal in combat areas.
  • Updated visuals for existing and new content.
  • Visual uplift to several existing Arcadia portal missions.
  • Improved lighting and colour grading.
  • Improved world sky with global illumination and reflection details.
  • Enhanced blood visual effects and pools.
  • Visually updated mission preview and loading screens.

Cinematics 

  • General lighting and shadow improvements across cinematics.
  • Improvements to factory workers during cinematics.
  • Improved levels of detail on character models.

Animations 

  • Updates to animations relating to player locomotion.
  • Improvements on traversing from coming cover and uphill/downhill sprinting animations.
  • Walk Speed is now a discrete setting, so it won’t cause slow movements or bent legs.
  • Updated Run and Sprint animations.
  • Adjustments made to animations to make them behave more responsively to input.
  • Updated ragdoll physics on characters.
  • Added facial animations for background characters.
  • Crouch animation polish.

Performance  

  • Optimisations for Story Missions.
  • Optimisations made to the characters’ body physics.
  • Improvement in visual effects on vehicles to improve general performance.
  • Road collision and material performance optimisations across multiple levels.

Bug Fixes

Combat 

  • Resolved collision issues in parts of the environment that previously made it hard for the player to shoot enemies behind cover.
  • Fixed an issue where shooting factory workers and robots was not registering any damage.
  • Resolved an issue where Carnyx and Claymore were displaying a reserve ammo count after switching from other weapons.

AI & NPC 

  • Fixed an issue where enemies may not have fired at the player if in very close proximity.
  • Fixed an issue where enemies seen at a long range could be seen to be twitching and popping.
  • Fixed issues where enemies could be seen spinning.
  • Fixed AI dealing damage to the player despite being hidden in cover, or unable to deal damage even though they have a line of fire.

Missions & Design 

  • Fixed an issue where the weather was displaying inconsistent behaviour in The Transponder.
  • Fixed an issue in Industrial Espionage where the zoom in on Conti’s licence plate was too quick.
  • Fixed an issue in Solitary Confinement where the Guard Bot was present when loading into the checkpoint, resulting in an unfair mission fail state.
  • Fixed an issue in Solitary Confinement where hacking the Guard Robot could result in a mission fail state.
  • Fixed checkpoints causing infinite loading screens and improper restarts.

Audio 

  • Fixed an issue where Morrisons’ dialogue could inaccurately be heard from the Silo exterior.
  • Fixed an issue where enemies would announce Jacob had been spotted, even though Jacob had not been discovered while sneaking.
  • Various fixes on sound effects – Vehicles, Lenz, DC Drone, and Foley.

UI/UX 

  • Fixed an issue where pressing X on keyboard would deploy the Companion Drone rather than use the scan ability.
  • Fixed an issue where UI elements could appear across ARCADIA loading screens in build mode.

Art & Visuals 

  • Fixed level of detail and texture issues in main campaign cinematics.

Vehicles 

  • Fixed an issue where ambient vehicles could stop mid-drive, blocking other traffic.
  • Fixed an issue where the hood of a vehicle could become stuck with damage and repeatedly cause looping sound effects.

Animation 

  • Several fixes were made to animation, where sudden changes in locomotion would cause animations to break.

MindsEye New ARCADIA Content via Update 1.014

New Missions

Road to Hell:
A high-speed time trial through the suburbs of Redrock in the Sakura Apex, set against violent geo-storms ripping across the highway. Navigate tight corners, dodge debris, and fight collapsing visibility as you push for the fastest possible run.

Short Circuiting:
A lap race through Redrock’s city streets in the Devenor Hurricane as robots lay siege to the city. Navigate sandstorms, hit high-octane jumps, and weave through firefights between humans and machines to secure the best lap time.

Hunter Killer:
An on-rails turret shooter where you join the rebel resistance during the robot uprising. Hold your ground on a moving convoy, shredding hostile robots and rescuing civilians along the route to stack up score multipliers and chase leaderboard spots.

Fractured Echo: A wave-based survival mode where you play as The Preacher in a twisted, hallucinatory version of Redrock. Battle increasing waves of gangs and robots, stay alive as long as possible, and replay runs to beat your high score each time.

Bug Fixes

  • Added inputs to give the ability to consume ammo and med kits directly from the inventory.
  • Fixed bugs and broken logic in Featured Stamps, Races, and Drone Races, and resolved missing assets
  • Applied general quality-of-life updates across Featured Stamps, Races, and Drone Races.
  • Fixed issues in the ARCs Goin’ Haywire: Downtown, Goin’ Haywire: Airport, and CARE.less Survival.
  • Updated the post-game menu and applied general fixes

There’s also a bunch of PC-specific fixes for ARCADIA, which is listed here.

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Tags: MindsEye
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.