Player First has deployed MultiVersus update 1.18 today on all platforms. This update includes a new map and also celebrates Chinese New Year. Check out the MultiVersus January 17 patch notes posted down below.
MultiVersus Update 1.18 Patch Notes | Multiversus January 17 Patch Notes:
Overall patch summary
General
- Happy New Year! We are back and looking forward to sharing new-and-exciting MultiVersus content with all of you this year and we’re starting with one of the community’s most requested items!
- Double Battle Pass XP is on in this patch!
New Map: Treefort Single Plat (4 Player Map)
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- What the hey-hey!?! You know what they say-say…“Everything small is just a smaller version of something BIG.”
- You asked for a big change to a small map and we made it happen! Get ready to protect yo beans, because Treefort’s new-and-improved-2v2-single-platform map is filled with all sorts of lumping-bun-punching space; there ain’t no way you’ll be able to “cram your tram!” on this map!
- Look forward to ‘Treefort (1 Platform)’ in all four-player-based queues and custom matches starting today.
New Look: Scooby’s Mansion (Roofless)
- JINKIES!!! Roofless Scooby Mansion has a brand-spanking-new coat of paint and things are about to get a whole lot spookier! Check out new-look ‘Scooby’s Mansion (Roofless) in queues and custom matches starting today. Happy New Fears!
Lunar New Year Event
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- Lunar New Year is here! Join the multiverse as we celebrate the Year of the Rabbit!
- Lunar New Year Daily Login Rewards: Join us for 14 days of login rewards for the Lunar New Year!
- Lunar New Year Cosmetics Items: Check out our new Lunar New Year skin, banner, ringout, and profile icons.
Shop Items
Guardian | Lucky Rabbit | Lunar New Year ‘23 | Toastie Lunar New Year ‘23 (Rare Profile Icons – Unlockable with 3000 Gold.)
Longevity ‘23 Banner (Epic Banner – Unlockable with 350 Gleamium.)
Lunar Rabbit Ringout (Epic Ringout – Unlockable with 1200 Gleamium.)
Red Guardian Reindog (Rare Variant – Unlockable with 800 Gleamium.)
General Gameplay Changes
- Fixed an issue where applying armor from multiple sources would incorrectly time out the armor early.
- Increased the knockback multiplier when players are at specific damage thresholds:
- 115+ damage results in an increased multiplier of 1.075 knockback applied to hits, up from 1.05.
- 150+ damage results in an increased multiplier of 1.125 knockback applied to hits, up from 1.1.
- 175+ damage results in an increased multiplier of 1.25 knockback applied to hits, up from 1.2.
- Developer’s Note: This change is aimed at making players more successful when knocking out opponents at higher damage.
- Enemies that are affected by the Shocked debuff no longer take additional ticks of damage when suffering knockback.
Character Updates
Fixed a bug with Arya’s disguise where if Arya stole Ultimate Warrior Shaggy and used nair, it would cause a brief freeze.
Fixed a timing issue that was causing on-hit cancels to be delayed by 2 frames.
Added 2 frames of whiff lag to Needle Strike.
Adjusted the hitbox on Aerial Alash so that it no longer hits behind Arya as much
Increased whiff lag of Jab 1 by 4 additional frames.
Added 4 frames of whiff lag to Upward Slash.
Fixed a bug that would prevent Clear The Air from canceling into other attacks on hit
- Explosion moved to be centered on Batman instead of the grapple hook
- Explosion now triggers after Batman arrives at his destination, instead of after a fixed delay time
- Reel-in travel speed up on Grapple Snipe increased to 7500, up from 5000.
Increased Aerial Batarang’s startup by 7 frames, before the batarang comes out
- Added 5 frames of start-up on ground Batarang throw
- Added 4 frames of end lag that can be removed with a hit of the Batarang.
- Batarang pick up returns 9.45 seconds of cooldown, down from 10.15 seconds
Jab 1 and Jab 2 can now be canceled into a jump on hit earlier in order to allow for more combo routes
Batman’s ground slide, Crime Sweeper, can now combo into any other attack on hit instead of only his down attack 2 (forward kick)
Developer’s Note: Black Adam’s Ground Neutral Special threatened opponents from too far away and when it hit, it was causing too much damage. Black Adam’s ground up attack was also extremely safe, while having the ability to lead into significant follow-up damage. In order to address some of these issues, we are attempting to bring these two attacks back in-line with the following changes so that they feel less oppressive and more fair to fight against.
Shrunk the Hitbox on Arc Lightning by 25%
- Lightning Surge’s throws trigger quicker (0.6->0.2)
- Reduced Lightning Surge’s minimum length by 15%
- Lowered the amount of shocked debuff from Lightning Surge to 1 stack
- Removed all damage on Lightning Surge’s throw
Fixed an issue with Shu’s Protection where it would apply many stacks all at once.
Shu Protection’s bubble forcefield now blocks superman’s lasers, Superman’s lasers will now explode on the surface of the forcefield
- Increased the cooldown on Call The Heavens’ lightning bolt to 19s, up from 12s.
- Added 14 frames of recovery on whiff
- Reduced the amount of hits from Call The Heavens to 3, down from 4
- Shrank the hitbox on Call The Heavens by 25%
- Startup on armor’s application to Call The Heavens is now delayed by 2 frames and is no longer instant.
Fixed bug where Black Adam’s Ground Blast wouldn’t hit enemies that were polymorphed or turned into a chicken
Weight: Reduce Finn’s weight to 51, down from 55
Shifted the active frames on Finn’s Ground Chop by 2 frames and adjusted the hitbox in order to better align with his sword’s animation
- Delayed jump and dodge cancel at the start of Slasher! by 5 frames.
- Added 2 frames of whiff lag
- Slasher!’s active frames now start 1 frame later and end 2 frames earlier. This change will better align Finn’s active hitboxes with Slasher!’s animation and reduce lingering hits.
Removed the hitbox on Finn’s hand, on Low Blow, Bro!
- Updated Electric Groove to have a chance to apply rhythm, before it worked a bit differently and the perk text was incorrect.
- Addressed an issue where certain attacks that applied shocked would not be affected by Electric Groove
Improved the vacuum knockback on Garnet’s Rising Gauntlet Strike, this should allow for Garnet to see greater consistency on the first hit of this move and allow the first hit to lead into the second hit more reliably.
Garnet’s electric zone’s explosion now applies additional stacks of Shocked
Fixed a bug where Stronger Than You’s bubbles would be too large around certain projectiles
Garnet’s shockwave now better accounts for the Z-axis
Fixed a bug where Gizmo could fall through the map if he got knocked back as he was attached to an ally
Developer’s Note: We know that Harley’s camping and zoning behind her Jack-in-the-box is not fun to play against. We wanted to address this by reducing the availability of her Jack-in-the-box. In order to balance out these changes, we’re allowing Harley to explore new offensive combo routes through the ability to cancel out of her slide as a means to encourage Harley to be more offensive and add a layer of additional skill expression to the character.
Added 8 frames of whiff lag to Prank Shot
Fixed an issue where Whack-In-A-Box could not be blocked by projectile-blocking effects
- Increased Whack-In-A-Box’s cooldown to 18s, up from 9s
- Reduced Whack-In-A-Box’s life span to 12s, down from 16s
Added 21 frames of whiff lag to Boxing Ringer
Adjusted the hitboxes on Heads Up so that it doesn’t hit behind Harley as much anymore
Fixed Whack’s hammer-cancel infinite
On hit, Slider will now combo into other attacks 6 frames earlier
Added 3 frames of whiff lag to Slider
Fixed a bug where Iron Giant could eat Gizmo’s car
- Added 5 additional frames of commitment before Jake is able to dodge-cancel out of You Axe’d For It!. You Axe’d For It! is currently too safe and lacks any sort of commitment on Jake’s part. Our goal with this change is to help insure that this move has an appropriate risk-reward when players commit to using it.
- Added 2 frames of whiff lag to You Axed For It!.
When landing, L-Train! (dunk) now has 16 frames of whiff lag
Reduced Denied!’s basketball’s max number of bounces before the ball is destroyed to 4, down from 5
- Removed 1 active hit frame at end of Check in order to reduce the chances of linger occuring.
- 4 frames of whiff lag added to Check.
Marvin Spaceship can no longer be destroyed by Wonder Woman’s Shield of Athena perk.
Signature perks can now be selected in local play and will be saved in online play.
Developer’s Note: Currently, Morty’s Temporal Back-Up’s Save Point is saving his allies and influencing the outcome of matches a bit too much. We wanted to prevent situations where Morty could use Save Point to save an ally, be rungout, and then immediately Save Point again upon respawning. As is, we felt this was too much to play against and created circumstances that were too safe for Morty and his ally while not appropriately rewarding his opponents for making meaningful plays against the duo. In exchange, we have given Morty some new combo possibilities from Air Down Attack and Side Air Attack. We hope that these changes will balance out Morty’s risk-benefit ratio.
Morty’s grenades can no longer be detonated by light projectiles
Reduced Morty’s grenade ammo to 2, down from 3
- Removed healing on Temporal Back-Up’s Recall.
- Tempora Back-Up’s cooldown no longer refreshes on respawn
Armothy Assault can now cancel much earlier, on hit.
- Added 1 frame of Whiff Lag and 1 frame of end lag to Armothy Assault
- Increased spike’s downward angle
Jab 3 of Morty’s Hammer Morty’s hitbox size reduced by 20%
Increased the hitbox size on Plumbus Time! by 10%
- Increased knockback scaling on Flounce Pounce to 11.5, up from 9.
- Increased knockback scaling on Flounce Pounce’s sweet-spot hit to 12, up from 14.
Flying Chomp’s vacuum knockback now chains the attack’s first hit into the second hit more reliably
Fixed a bug causing the portal aimer distance on Portal Theory and Aerial Portal Stunts to be different depending on the direction Rick was facing
Adjusted the velocity of jab 3’s rocket based on charge time
Yeah, Fart Bomb!’s fart bomb will now be destroyed if Rick is knocked back before the fart bomb activates
Badge(s): fixed a bug causing Stripe’s wintracker badge to not work
Developer’s Note: Superman’s frost breath was leading to really passive play. The frost breath does too much currently (freezes projectiles, freezes enemies, slows enemies, does damage, windboxes enemies away.) We wanted to remove the windbox element to allow opponents an approach option.
- Weight: Lowered Superman’s weight to 88, down from 93
- Wavedash: Reduced Superman’s wavedash distance to 700, down from 800
Fixed a bug where eye lasers would stop exploding on the ground after hitting certain projectiles
Removed Ice Breath’s knockback wind box
Removed the projectile trait from Dogpile in order to prevent School Me Once from blocking it
Slam-Wich now has 2 more active frames.
Emote: Fixed an issue where Tom & Jerry’s Nap Time emote could not be equipped after unlocking it in the battle pass
Added 3 frames of startup to Rocket Mouse before the rocket will come out
Fixed a bug on Spread The Knowledge where Velma’s book projectile would not do any hitstun to opponents after passing through an ally
Wonder Woman’s Shield of Athena perk can no longer destroy Marvin Spaceship
Fixed a bug on Defense Of The Gods that would trigger Wonder Woman’s shield twice when she was hit
Fixed bug where Amazon Shout’s vfx would not match hitbox scaling.
That’s it for the patch notes. MultiVersus is out now and free to play on most modern platforms.
Source: MultiVersus