New Valorant Update 1.000.043 Brings Unreal Engine 5 Upgrade

by James Lara July 29, 2025 6:43 pm in Title Updates and Patches

Riot Games has begun rolling out a new Valorant update (1.000.043 on consoles, officially dubbed 11.02), and this is a massive one as it moves the game over from Unreal Engine 4 to Unreal Engine 5.

But that’s not the only thing in this update, as there are plenty of new bug fixes too!

Valorant Shifts to an Updated Engine With Update 1.000.043

As detailed by Riot Games, here are the full patch notes for this update.

ALL PLATFORMS

ENGINE UPDATE

  • We have updated our game engine from Unreal Engine 4.27 to Unreal Engine 5.3. This has no direct implication on how you experience the game, apart from small performance improvements, but it adds a lot of value for the development team on improving the game in the future.
  • This patch download size will be larger as we are updating the engine, but one of the benefits is that the VALORANT installation size will be half of the size on your disk. After this patch, download sizes will get back to normal.
  • We also updated the minimum system requirements for VALORANT, which can be found here.

BUG FIXES

  • General
    • Fixed a bug where Light and Heavy Armor UI elements were not aligned properly in the HUD.
  • Agents
    • Astra
      • Fixed a bug where the incorrect audio cue would play when getting caught in an allied (or self-casted) Gravity Well.
    • Gekko
      • Fixed a bug where other players would hear the incorrect audio cue when a nearby Gekko (allied or enemy) used Dizzy.
      • Fixed a bug that caused Thrash’s hit indicator sound effect to not play for the enemy hit by Thrash.
    • Killjoy
      • Fixed an issue where Iso’s Undercut would suppress Killjoy’s Turret and cause it to become inactive if hit directly without hitting Killjoy.
    • Yoru
      • Fixed a bug that caused Yoru’s right hand to glow if an enemy Yoru equipped his Gatecrash within a certain range.
    • Cypher
      • Fixed an issue that caused Cypher’s Spycam dart to not display the correct VFX when seen in first-person perspective.
    • Phoenix
      • Fixed a bug that caused Phoenix’s Blaze minimap indicator to persist on the minimap for a couple seconds after the utility expired.
  • Maps
    • Corrode
      • Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the edge of Corrode’s B-Site Tower.
      • Fixed a bug where Raze could super boost to a very high spot in Defender Spawn on Corrode.
      • Fixed bugs where Deadlock could use her ultimate through unintended gaps in map geometry on Corrode.
      • Fixed bugs where Jett could boost to and hover on top of unintended spots on Corrode.
      • Fixed a bug where Sova’s Owl Drone could fly higher than intended on B site on Corrode.
      • Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the box in B Main.
      • Fixed a variety of other bugs on Corrode
    • Pearl
      • Fixed a bug that prevented Raze’s Showstopper from damaging enemies standing on top of Pearl’s A Link Box when the ult was aimed at the top of the box.
    • Split
      • Fixed a bug that allowed Sage’s Barrier Orb wall to be placed floating outwards from Split’s A-Site rafters without any support underneath.

PC ONLY

BUG FIXES

  • General
    • Fixed a bug where Agent ability names were misaligned when pulling up the Agent Info panel.

Not bad, and while players won’t directly notice a huge difference with the engine update, you should see development on future updates be a lot more streamlined now. Or at least that’s the hope!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.