Nickelodeon All-Star Brawl Update 1.17 Adds Rocko and Character Adjustments This October 7

by Alex Co October 7, 2022 1:20 pm in News
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Developer Ludosity has released Nickelodeon All-Star Brawl update 1.17 (PS5 version 1.000.015), and this adds Rocko as a new DLC character, alongside balance changes and more! Read on for the complete Nickelodeon All-Star Brawl October 6 patch notes.

Nickelodeon All-Star Brawl Update 1.17 Patch Notes | Nickelodeon All-Star Brawl Update 1.000.015 Patch Notes | Nickelodeon All-Star Brawl October 6 Patch Notes:

General
  • Rocko joins the battle as a DLC character!
Balance
  • Universal
    • Crowdpush speed reverted
    • Royal Woods Cemetery
    • Blastzones and camera zoom now the same as competitive stages
    • Added to competitive stage rotation
    • Sewers Slam
    • Added to competitive stage rotation
    • Harmonic Convergence
    • Removed from competitive stage rotation

Sandy

  • Up Light
    • Base stun decreased (35 → 31)
    • Stun gain increased (0 → 10)
  • Down Light
    • Base stun increased (30 → 32)
    • Stun gain increased (0 → 9)
  • Aerial Mid Light
    • Stun gain increased (0 → 8)
  • Aerial Up Light
    • Base stun increased (25 → 28)
    • Stun gain increased (0 → 11)
  • Aerial Down Light
    • Base knockback decreased (80 → 40)
    • Base stun decreased (35 → 25)
    • Stun gain increased (0 → 17)
    • Aerial base knockback increased (80 → 130)
    • Aerial knockback gain decreased (105 → 40)
    • Aerial base stun decreased (35 → 21)
    • Aerial stun gain increased (0 → 3)
  • Mid Strong
    • Base stun decreased (35 → 29)
    • Stun gain increased (0 → 21)
  • Up Strong
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 17)
  • Down Strong
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 11)
  • Aerial Mid Strong
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 13)
  • Aerial Up Strong
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 17)
  • Aerial Down Strong
    • Base stun decreased (35 → 15)
    • Stun gain increased (0 → 11)
  • Mid Special
    • Knockback type changed (Normal → Set)
  • Up Special
    • Base stun decreased (30 → 24)
    • Stun gain increased (0 → 12)
    • Landing lag increased (0 → 20)
  • Down Special
    • Stun gain increased (0 → 14)
    • Whiff endlag increased by 10 frames
    • Now only stalls once per airtime
  • Getup Attack
    • Angle changed (30° → 32°)
    • Base knockback increased (30 → 35)
    • Knockback gain increased (30 → 35)
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 6)
  • Ledge Attack
    • Angle changed (45° → 38°)
    • Base knockback decreased (60 → 50)
    • Knockback gain increased (30 → 35)
    • Base stun decreased (35 → 25)
    • Stun gain increased (0 → 9)

Korra

  • Mid Light
    • Second hit base stun increased (25 → 27)
  • Dash Light
    • Hitlag-self decreased (12 → 5)
  • Aerial Mid Light
    • Base stun increased (23 → 25)
  • Aerial Up Light
    • Base stun increased (20 → 23)
    • Stun gain increased (9 → 10)
    • Backhit base stun increased (23 → 25)
    • Backhit stun gain increased (11 → 12)

Leonardo

  • Mid Light
    • Stun gain increased (0 → 6)
    • Tipper stun gain increased (0 → 13)
    • Tipper hitlag increased (4 → 7)
    • Tipper hitlag-self increased (5 → 7)
  • Up Light
    • Base knockback increased (70 → 75)
    • Knockback gain increased (127.5 → 130)
    • Base stun increased (20 → 23)
    • Stun gain increased (0 → 11)
    • Tipper knockback gain increased (127.5 → 135)
    • Tipper base stun increased (25 → 28)
    • Tipper stun gain increased (0 → 14)
    • Tipper hitlag increased (4 → 7)
    • Tipper hitlag-self increased (5 → 7)
  • Down Light
    • Base knockback decreased (70 → 60)
    • Knockback gain decreased (127.5 → 120)
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 6)
    • Aerial base stun decreased (30 → 27)
    • Aerial stun gain increased (0 → 8)
  • Dash Light
    • Angle changed (10° → 14°)
    • Base knockback decreased (120 → 105)
    • Base stun decreased (40 → 28)
  • Aerial Mid Light
    • Base stun decreased (30 → 26)
    • Stun gain increased (0 → 6)
    • Tipper knockback gain increased (135 → 145)
    • Tipper base stun decreased (30 → 29)
    • Tipper stun gain increased (0 → 8)
    • Tipper hitlag increased (4 → 7)
    • Tipper hitlag-self increased (5 → 7)
  • Aerial Up Light
    • Angle changed (70° → 65°)
    • Base stun increased (20 → 22)
    • Stun gain increased (0 → 11)
  • Aerial Up Light tip
    • Tipper base stun increased (20 → 27)
    • Tipper stun gain increased (0 → 13)
    • Tipper hitlag increased (4 → 7)
    • Tipper hitlag-self increased (5 → 7)
  • Aerial Down Light
    • Endlag decreased by 4 frames
    • Knockback gain decreased (150 → 100)
    • Base stun decreased (30 → 25)
    • Stun gain increased (0 → 14)
    • Aerial base knockback decreased (120 → 110)
    • Aerial knockback gain decreased (112.5 → 40)
    • Aerial base stun decreased (30 → 23)
    • Aerial stun gain increased (0 → 3)
    • Tipper base stun decreased (30 → 26)
    • Tipper stun gain increased (0 → 17)
    • Tipper hitlag increased (4 → 7)
    • Tipper hitlag-self increased (5 → 7)
    • Tipper aerial base stun decreased (30 → 21)
    • Tipper aerial stun gain increased (0 → 2)
    • Tipper aerial hitlag increased (4 → 7)
    • Tipper aerial hitlag-self increased (5 → 7)
  • Mid Strong
    • Angle changed (15° → 22°)
    • Base stun decreased (30 → 26)
    • Stun gain increased (0 → 14)
    • Tipper angle changed (35° → 30°)
    • Tipper knockback gain increased (220 → 265)
    • Tipper base stun decreased (30 → 29)
    • Tipper stun gain increased (0 → 21)
    • Tipper hitlag increased (13 → 15)
    • Tipper hitlag-self increased (12 → 15)
  • Up Strong
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 13)
    • Tipper base knockback increased (100 → 125)
    • Tipper base stun increased (30 → 32)
    • Tipper stun gain increased (0 → 16)
    • Tipper hitlag increased (13 → 15)
    • Tipper hitlag-self increased (12 → 15)
  • Down Strong
    • Base stun increased (30 → 33)
    • Stun gain increased (0 → 11)
    • Tipper base knockback increased (110 → 150)
    • Tipper base stun decreased (30 → 24)
    • Tipper stun gain increased (0 → 4)
    • Tipper hitlag increased (13 → 15)
    • Tipper hitlag-self increased (12 → 15)
  • Dash Strong
    • Angle changed (10° → 18°)
    • Base knockback increased (60 → 145)
    • Base stun increased (30 → 33)
    • Hitlag-self decreased (15 → 12)
    • Tipper base knockback increased (110 → 170)
    • Tipper base stun increased (30 → 36)
    • Tipper hitlag increased (13 → 15)
    • Tipper hitlag-self increased (12 → 15)
  • Aerial Mid Strong
    • Angle changed (15° → 20°)
    • Base knockback decreased (90 → 80)
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 13)
    • Tipper angle changed (35° → 32°)
    • Tipper base knockback increased (110 → 115)
    • Tipper knockback gain increased (220 → 255)
    • Tipper base stun increased (30 → 33)
    • Tipper stun gain increased (0 → 14)
    • Tipper hitlag increased (13 → 15)
    • Tipper hitlag-self increased (12 → 15)
  • Aerial Up Strong
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 13)
    • Tipper angle changed (70° → 90°)
    • Tipper base knockback increased (110 → 130)
    • Tipper knockback gain increased (210 → 265)
    • Tipper stun gain increased (0 → 15)
    • Tipper hitlag increased (13 → 15)
    • Tipper hitlag-self increased (12 → 15)
  • Aerial Down Strong
    • Base stun decreased (30 → 15)
    • Stun gain increased (0 → 13)
    • Tipper base knockback increased (110 → 145)
    • Tipper base stun decreased (30 → 19)
    • Tipper stun gain increased (0 → 12)
    • Tipper hitlag increased (13 → 15)
    • Tipper hitlag-self increased (12 → 15)
  • Mid Special
    • Initial hit hitlag increased (4 → 7)
    • Initial hit hitlag-self increased (4 → 7)
    • Mid hit stun gain increased (0 → 9)
    • Mid hit tipper base stun increased (20 → 24)
    • Mid hit tipper stun gain increased (0 → 13)
    • Mid hit tipper hitlag increased (4 → 7)
    • Mid hit tipper hitlag-self increased (5 → 7)
    • Up hit base stun increased (20 → 23)
    • Up hit stun gain increased (0 → 5)
    • Up hit tipper angle changed (70° → 80°)
    • Up hit tipper base stun increased (20 → 26)
    • Up hit tipper stun gain increased (0 → 9)
    • Up hit tipper hitlag increased (4 → 7)
    • Up hit tipper hitlag-self increased (5 → 7)
    • Down hit base stun decreased (20 → 18)
    • Down hit stun gain increased (0 → 6)
    • Down hit tipper base knockback increased (90 → 110)
    • Down hit tipper base stun decreased (20 → 19)
    • Down hit tipper stun gain increased (0 → 7)
    • Down hit tipper hitlag increased (4 → 7)
    • Down hit tipper hitlag-self increased (5 → 7)
    • Back hit angle changed (15° → 24°)
    • Back hit base stun increased (20 → 24)
    • Back hit stun gain increased (0 → 6)
    • Back hit tipper angle changed (25° → 12°)
    • Back hit tipper base knockback increased (80 → 95)
    • Back hit tipper knockback gain increased (200 → 230)
    • Back hit tipper base stun decreased (20 → 18)
    • Back hit tipper stun gain increased (0 → 5)
    • Back hit tipper hitlag increased (4 → 7)
    • Back hit tipper hitlag-self increased (5 → 7)
  • Up Special
    • Landing lag increased (0 → 15)
    • Tipper base knockback increased (80 → 95)
    • Tipper base stun increased (20 → 26)
    • Tipper hitlag increased (4 → 7)
    • Tipper hitlag-self increased (5 → 7)
  • Down Special
    • Base stun decreased (30 → 17)
    • Stun gain increased (0 → 13)
  • Getup Attack
    • Angle changed (30° → 35°)
    • Base knockback increased (30 → 35)
    • Knockback gain decreased (20 → 15)
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 5)
  • Ledge Attack
    • Knockback gain increased (20 → 30)
    • Base stun decreased (30 → 25)
    • Stun gain increased (0 → 7)

Michelangelo

  • Mid Light
    • Angle changed (325° → 20°)
    • Base stun increased (20 → 25)
    • Stun gain increased (0 → 9)
    • Can now force jab resets
    • Aerial base stun increased (20 → 22)
    • Aerial stun gain increased (0 → 4)
    • Can now force jab resets
  • Up Light
    • Knockback gain decreased (112.5 → 105)
    • Base stun increased (20 → 24)
    • Stun gain increased (0 → 14)
    • Can no longer force jab resets
  • Down Light
    • FAF window extended by 7 frames
    • Angle changed (25° → 58°)
    • Base knockback decreased (90 → 75)
    • Knockback gain decreased (97.5 → 80)
    • Base stun increased (25 → 37)
    • Stun gain increased (0 → 12)
    • No longer classified as a finishing blow
  • Dash Light
    • Base knockback decreased (120 → 85)
    • Base stun decreased (40 → 26)
  • Aerial Mid Light
    • Knockback gain increased (112.5 → 115)
    • Now creates a directional effect
  • Aerial Down Light
    • Base stun decreased (30 → 23)
    • Stun gain increased (0 → 19)
    • Aerial knockback gain decreased (97.5 → 80)
    • Aerial base stun decreased (30 → 23)
    • Aerial stun gain increased (0 → 3)
    • Now creates a directional effect
  • Mid Strong
    • First hit hitlag increased (5 → 24)
    • First hit hitlag-self increased (5 → 12)
    • Angle changed (70° → 40°)
    • Can no longer be reversed
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 18)
  • Up Strong
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 16)
    • Weakhit base stun decreased (30 → 28)
    • Weakhit stun gain increased (0 → 13)
  • Down Strong
    • Base stun increased (30 → 32)
    • Stun gain increased (0 → 11)
  • Dash Strong
    • Angle changed (15° → 18°)
    • Base knockback increased (100 → 125)
    • Base stun increased (30 → 31)
  • Aerial Mid Strong
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 13)
    • Second hit angle changed (120° → 156°)
    • Second hit base stun decreased (30 → 27)
    • Second hit stun gain increased (0 → 19)
  • Aerial Up Strong
    • Base stun decreased (30 → 25)
    • Stun gain increased (0 → 11)
    • Second hit base stun decreased (30 → 27)
    • Second hit stun gain increased (0 → 16)
  • Aerial Down Strong
    • Base stun decreased (30 → 21)
    • Stun gain increased (0 → 15)
  • Getup Attack
    • Angle changed (290° → 65°)
    • Stun gain increased (0 → 5)
  • Ledge Attack
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 8)

April O’Neil

  • Mid Light
    • Knockback gain decreased (127.5 → 90)
    • Stun gain increased (0 → 8)
  • Up Light
    • Base knockback increased (60 → 65)
    • Knockback gain increased (112.5 → 115)
    • Base stun decreased (30 → 26)
    • Stun gain increased (0 → 13)
  • Down Light
    • Knockback gain decreased (120 → 80)
    • Base stun decreased (40 → 33)
    • Stun gain increased (0 → 7)
  • Dash Light
    • Angle changed (5° → 17°)
    • Base knockback decreased (160 → 85)
    • Base stun decreased (40 → 22)
  • Aerial Mid Light
    • Base stun increased (20 → 21)
    • Stun gain increased (0 → 9)
  • Aerial Up Light
    • Base stun increased (20 → 24)
    • Stun gain increased (0 → 10)
  • Aerial Down Light
    • Base knockback decreased (50 → 40)
    • Knockback gain decreased (120 → 100)
    • Base stun decreased (30 → 24)
    • Stun gain increased (0 → 16)
    • Aerial base knockback decreased (120 → 115)
    • Aerial knockback gain decreased (90 → 50)
    • Aerial base stun decreased (30 → 21)
    • Aerial stun gain increased (0 → 2)
  • Mid Strong
    • Knockback gain increased (210 → 215)
    • Stun gain increased (0 → 14)
  • Up Strong
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 12)
  • Down Strong
    • First hit base stun increased (30 → 31)
    • First hit stun gain increased (0 → 12)
    • Second hit base stun increased (30 → 31)
    • Second hit stun gain increased (0 → 12)
    • Third hit base stun increased (30 → 31)
    • Third hit stun gain increased (0 → 12)
  • Dash Strong
    • Angle changed (20° → 22°)
  • Aerial Mid Strong
    • Knockback gain decreased (200 → 185)
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 13)
  • Aerial Up Strong
    • Angle changed (70° → 65°)
    • Knockback gain decreased (220 → 210)
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 10)
  • Aerial Down Strong
    • First hit base stun decreased (30 → 28)
    • First hit stun gain increased (0 → 10)
    • Second hit base stun decreased (30 → 28)
    • Second hit stun gain increased (0 → 10)
    • Third hit base stun decreased (30 → 28)
    • Third hit stun gain increased (0 → 10)
  • Mid Special
    • Uncharged hitlag decreased (12 → 5)
    • Uncharged hitlag-self decreased (12 → 5)
    • Charge 1 base stun decreased (30 → 27)
    • Charge 1 stun gain increased (0 → 15)
    • Charge 2 base stun increased (30 → 31)
    • Charge 2 stun gain increased (0 → 18)
    • Charge 2 hitlag increased (12 → 15)
    • Charge 2 hitlag-self increased (12 → 15)
    • Charge 3 base stun increased (30 → 33)
    • Charge 3 stun gain increased (0 → 21)
    • Charge 3 hitlag increased (12 → 20)
    • Charge 3 hitlag-self increased (12 → 20)
  • Getup Attack
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 5)
  • Ledge Attack
    • Base knockback decreased (60 → 55)
    • Knockback gain increased (20 → 25)
    • Base stun decreased (30 → 25)
    • Stun gain increased (0 → 11)

Shredder

  • Up Strong
    • Can no longer grab a blocking opponent

Ren & Stimpy

  • Mid Light
    • Angle changed (40° → 32°)
    • Base stun increased (20 → 24)
    • Stun gain increased (0 → 9)
  • Up Light
    • Knockback gain increased (142.5 → 145)
    • Base stun increased (20 → 27)
    • Stun gain increased (0 → 16)
    • Backhit stun gain increased (0 → 6)
    • Backhit aerial base stun decreased (30 → 20)
    • Backhit aerial stun gain increased (0 → 7)
  • Down Light
    • Base knockback decreased (80 → 60)
    • Knockback gain decreased (142.5 → 130)
    • Base stun decreased (40 → 31)
    • Stun gain increased (0 → 12)
  • Down Light air
    • Aerial Knockback gain increased (127.5 → 135)
    • Aerial base stun decreased (40 → 33)
    • Aerial stun gain increased (0 → 10)
    • Backhit base stun decreased (30 → 21)
    • Backhit stun gain increased (0 → 11)
  • Dash Light
    • Angle changed (10° → 12°)
    • Base stun decreased (40 → 27)
  • Aerial Mid Light
    • Knockback gain decreased (142.5 → 130)
    • Base stun increased (20 → 21)
    • Stun gain increased (0 → 6)
  • Aerial Up Light
    • Base knockback decreased (80 → 75)
    • Knockback gain decreased (142.5 → 130)
    • Base stun increased (20 → 23)
    • Stun gain increased (0 → 9)
    • Backhit base stun decreased (30 → 27)
    • Backhit stun gain increased (0 → 5)
    • Backhit aerial base stun decreased (30 → 20)
    • Backhit aerial stun gain increased (0 → 7)
  • Aerial Down Light
    • Knockback gain decreased (142.5 → 140)
    • Stun gain increased (0 → 10)
  • Aerial Down Light air
    • Aerial base knockback decreased (120 → 110)
    • Aerial knockback gain decreased (127.5 → 120)
    • Aerial base stun decreased (30 → 25)
    • Aerial stun gain increased (0 → 7)
    • Backhit base knockback decreased (60 → 50)
    • Backhit knockback gain decreased (150 → 140)
    • Backhit stun gain increased (0 → 9)
  • Mid Strong
    • Base stun decreased (25 → 23)
    • Stun gain increased (0 → 19)
    • Backhit stun gain increased (0 → 15)
  • Up Strong
    • Stun gain increased (0 → 9)
    • Weakhit base stun decreased (30 → 26)
    • Weakhit stun gain increased (0 → 15)
  • Down Strong
    • Base stun decreased (40 → 21)
    • Stun gain increased (0 → 27)
    • Second hit base stun decreased (30 → 29)
    • Second hit stun gain increased (0 → 10)
  • Aerial Mid Strong
    • Base stun decreased (25 → 21)
    • Stun gain increased (0 → 17)
    • Backhit base stun decreased (35 → 32)
    • Backhit stun gain increased (0 → 9)
  • Aerial Up Strong
    • Stun gain increased (0 → 10)
    • Second hit base stun decreased (30 → 25)
    • Second hit stun gain increased (0 → 9)
  • Aerial Down Strong
    • Base stun decreased (30 → 15)
    • Stun gain increased (0 → 12)
    • Landing hit base stun decreased (30 → 21)
    • Landing hit stun gain increased (0 → 9)
  • Down Special
    • Hurtbox changed from invincible to super-armor
    • Base stun decreased (35 → 24)
    • Stun gain increased (0 → 22)
  • Getup Attack
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 4)
    • Backhit base stun decreased (30 → 29)
    • Backhit stun gain increased (0 → 5)
  • Ledge Attack
    • Base stun decreased (30 → 26)
    • Stun gain increased (0 → 4)

Powdered Toast Man

  • Mid Light
    • Angle changed (30° → 32°)
    • Base stun decreased (40 → 31)
    • Stun gain increased (0 → 9)
  • Up Light
    • Knockback gain decreased (142.5 → 140)
    • Base stun decreased (30 → 26)
    • Stun gain increased (0 → 12)
  • Down Light
    • Base stun decreased (40 → 34)
    • Stun gain increased (0 → 4)
    • Aerial knockback gain decreased (127.5 → 120)
    • Aerial base stun decreased (40 → 23)
    • Aerial stun gain increased (0 → 9)
  • Dash Light
    • Base knockback decreased (100 → 80)
    • Base stun decreased (40 → 28)
  • Aerial Mid Light
    • RNG angle replaced with fixed 30° angle
    • Knockback gain decreased (142.5 → 142)
    • Base stun increased (20 → 21)
    • Stun gain increased (0 → 6)
  • Aerial Up Light
    • Base stun increased (20 → 24)
    • Stun gain increased (0 → 11)
  • Aerial Down Light
    • Knockback gain decreased (142.5 → 142)
    • Base stun decreased (30 → 25)
    • Stun gain increased (0 → 15)
    • Aerial base stun decreased (30 → 24)
    • Aerial stun gain increased (0 → 5)
  • Mid Strong
    • Angle changed (30° → 25°)
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 21)
  • Up Strong
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 15)
  • Down Strong
    • Base stun increased (30 → 33)
    • Stun gain increased (0 → 18)
  • Aerial Mid Strong
    • Angle changed (20° → 30°)
    • Base knockback decreased (220 → 200)
    • Stun gain increased (0 → 20)
  • Aerial Up Strong
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 13)
  • Aerial Down Strong
    • Base stun decreased (30 → 15)
    • Stun gain increased (0 → 13)
    • Back hit base stun increased (30 → 31)
    • Back hit stun gain increased (0 → 17)
  • Getup Attack
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 5)
  • Ledge Attack
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 6)

Nigel Thornberry

  • Mid Light
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 11)
  • Up Light
    • Base stun decreased (30 → 26)
    • Stun gain increased (0 → 12)
  • Down Light
    • Knockback gain decreased (127.5 → 120)
    • Base stun decreased (40 → 31)
    • Stun gain increased (0 → 11)
    • Aerial knockback gain increased (97.5 → 105)
    • Aerial base stun decreased (40 → 23)
    • Aerial stun gain increased (0 → 9)
  • Dash Light
    • Base knockback decreased (130 → 100)
    • Base stun decreased (35 → 27)
  • Aerial Mid Light
    • Base stun decreased (20 → 19)
    • Stun gain increased (0 → 6)
  • Aerial Up Light
    • Base stun decreased (25 → 21)
    • Stun gain increased (0 → 9)
  • Aerial Down Light
    • Knockback gain decreased (112.5 → 110)
    • Base stun decreased (20 → 16)
    • Stun gain increased (0 → 8)
    • Aerial knockback gain increased (52.5 → 60)
    • Aerial base stun decreased (20 → 19)
    • Aerial stun gain increased (0 → 6)
  • Mid Strong
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 19)
  • Up Strong
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 16)
  • Down Strong
    • Base stun increased (30 → 35)
    • Stun gain increased (0 → 13)
  • Aerial Mid Strong
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 18)
  • Aerial Up Strong
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 12)
  • Aerial Down Strong
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 12)
  • Up Special
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 14)
    • Falling base stun increased (30 → 31)
    • Falling stun gain increased (0 → 17)
    • Falling aerial base stun decreased (30 → 15)
    • Falling aerial stun gain increased (0 → 10)
  • Down Special
    • Base stun increased (30 → 37)
    • Stun gain increased (0 → 21)
  • Getup Attack
    • Base stun increased (30 → 33)
    • Stun gain increased (0 → 7)
  • Ledge Attack
    • Base stun decreased (30 → 25)
    • Stun gain increased (0 → 2)

Danny Phantom

  • Mid Light
    • Angle changed (20° → 18°)
    • Knockback gain decreased (112.5 → 110)
    • Base stun increased (20 → 22)
    • Stun gain increased (0 → 7)
  • Up Light
    • Knockback gain decreased (97.5 → 95)
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 15)
  • Down Light
    • Base stun decreased (40 → 33)
    • Stun gain increased (0 → 4)
    • Aerial knockback gain increased (67.5 → 70)
    • Aerial base stun decreased (40 → 21)
    • Aerial stun gain increased (0 → 7)
  • Dash Light
    • Base knockback decreased (110 → 85)
    • Base stun decreased (40 → 26)
  • Aerial Mid Light
    • Stun gain increased (0 → 5)
  • Aerial Up Light
    • Stun gain increased (0 → 10)
  • Mid Strong
    • Stun gain increased (0 → 21)
  • Up Strong
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 16)
  • Down Strong
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 14)
  • Aerial Mid Strong
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 15)
  • Aerial Up Strong
    • Base stun increased (30 → 34)
    • Stun gain increased (0 → 19)
  • Aerial Down Strong
    • Base stun decreased (30 → 15)
    • Stun gain increased (0 → 9)
  • Mid Special
    • Base stun decreased (20 → 18)
    • Stun gain increased (0 → 5)
  • Up Special
    • Base stun decreased (35 → 29)
    • Stun gain increased (0 → 9)
  • Down Special
    • Base stun increased (30 → 34)
    • Stun gain increased (0 → 19)
  • Getup Attack
    • Angle changed (30° → 32°)
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 4)
  • Ledge Attack
    • Angle changed (45° → 40°)
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 6)

Reptar

  • Mid Light
    • Angle changed (20° → 14°)
    • Stun gain increased (0 → 9)
  • Up Light
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 13)
  • Down Light
    • Angle changed (45° → 282°)
    • Base stun decreased (30 → 26)
    • Stun gain increased (0 → 4)
    • Aerial knockback gain decreased (142.5 → 125)
    • Aerial base stun decreased (30 → 19)
    • Aerial stun gain increased (0 → 7)
    • Can no longer bounce
  • Dash Light
    • Angle changed (5° → 18°)
    • Base knockback decreased (140 → 115)
    • Base stun decreased (40 → 27)
  • Aerial Mid Light
    • Base knockback increased (50 → 55)
    • Knockback gain decreased (172.5 → 165)
    • Stun gain increased (0 → 16)
  • Aerial Up Light
    • Base knockback increased (50 → 55)
    • Knockback gain decreased (172.5 → 140)
    • Base stun increased (20 → 24)
    • Stun gain increased (0 → 16)
  • Aerial Down Light
    • Base knockback increased (30 → 80)
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 18)
    • Aerial knockback gain decreased (142.5 → 90)
    • Aerial base stun decreased (30 → 20)
    • Aerial stun gain increased (0 → 4)
  • Mid Strong
    • Base knockback increased (90 → 175)
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 18)
  • Up Strong
    • Base knockback increased (100 → 150)
    • Base stun increased (30 → 35)
    • Stun gain increased (0 → 17)
  • Down Strong
    • Base knockback increased (120 → 165)
    • Knockback gain increased (280 → 285)
    • Stun gain increased (0 → 12)
    • Can no longer bounce
  • Dash Strong
    • Angle changed (15° → 22°)
    • Base knockback increased (110 → 185)
    • Base stun increased (30 → 37)
  • Aerial Mid Strong
    • Base knockback increased (90 → 155)
    • Base stun decreased (30 → 24)
    • Stun gain increased (0 → 15)
  • Aerial Up Strong
    • Base stun increased (30 → 36)
    • Stun gain increased (0 → 14)
  • Aerial Down Strong
    • Base stun decreased (30 → 12)
    • Stun gain increased (0 → 8)
  • Mid Special
    • Startup decreased by 2 frames
    • Laser stun gain increased (0 → 12)
    • Laser tipper base knockback increased (110 → 155)
    • Laser tipper knockback gain increased (210 → 225)
    • Laser tipper stun gain increased (0 → 13)
  • Up Special
    • Falling base stun decreased (30 → 10)
    • Falling stun gain increased (0 → 4)
  • Down Special
    • Aerial base stun decreased (30 → 24)
    • Aerial stun gain increased (0 → 8)
    • Aerial 2 base stun decreased (30 → 26)
    • Aerial 2 stun gain increased (0 → 9)
    • Aerial 3 stun gain increased (0 → 11)
  • Getup Attack
    • Angle changed (30° → 36°)
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 5)
  • Ledge Attack
    • Base knockback increased (60 → 65)
    • Knockback gain increased (20 → 25)
    • Base stun decreased (30 → 25)
    • Stun gain increased (0 → 9)

Helga

  • Mid Light
    • Angle changed (20° → 16°)
    • Base stun increased (20 → 23)
    • Stun gain increased (0 → 9)
  • Up Light
    • Stun gain increased (0 → 16)
  • Down Light
    • Angle changed (290° → 46°)
    • Knockback gain decreased (157.5 → 90)
    • Base stun decreased (40 → 39)
    • Stun gain increased (0 → 7)
  • Dash Light
    • Base knockback decreased (100 → 85)
    • Base stun decreased (40 → 27)
  • Aerial Mid Light
    • Base knockback decreased (80 → 75)
    • Knockback gain decreased (142.5 → 135)
    • Base stun increased (20 → 25)
    • Stun gain increased (0 → 11)
  • Aerial Up Light
    • Knockback gain decreased (157.5 → 150)
    • Base stun increased (20 → 24)
    • Stun gain increased (0 → 15)
  • Aerial Down Light
    • Knockback gain increased (157.5 → 165)
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 19)
    • Aerial knockback gain decreased (127.5 → 120)
    • Aerial base stun decreased (30 → 20)
    • Aerial stun gain increased (0 → 2)
  • Mid Strong
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 21)
  • Up Strong
    • Stun gain increased (0 → 14)
    • Alt hitbox now comes out if strong is held
    • Alt damage increased (16 → 17)
    • Alt angle changed (70° → 55°)
    • Alt base knockback increased (110 → 130)
    • Alt knockback gain increased (260 → 305)
    • Alt base stun increased (30 → 32)
    • Alt stun gain increased (14 → 15)
  • Down Strong
    • Fixed issue preventing inactive hitboxes coming out
    • Base stun decreased (30 → 26)
    • Stun gain increased (0 → 12)
    • Alt hitbox now comes out if strong is held
    • Alt damage increased (15 → 19)
    • Alt angle changed (320° → 300°)
    • Alt base knockback increased (130 → 135)
    • Alt knockback gain increased (260 → 290)
    • Alt base stun decreased (40 → 29)
    • Alt stun gain increased (0 → 17)
  • Dash Strong
    • Angle changed (10° → 14°)
    • Base stun decreased (30 → 29)
  • Aerial Mid Strong
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 17)
    • Alt hitbox now comes out if strong is held
    • Alt base stun decreased (40 → 38)
    • Alt stun gain increased (0 → 19)
    • Alt hitlag increased (12 → 20)
    • Alt hitlag-self increased (12 → 20)
  • Aerial Up Strong
    • Base stun increased (30 → 36)
    • Stun gain increased (0 → 9)
  • Aerial Down Strong
    • Base stun decreased (30 → 15)
    • Stun gain increased (0 → 12)
  • Up Special
    • Retains up special fall animation when actionable
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 11)
  • Down Special
    • Hurtbox changed from invincible to super-armor
    • Damage now determined based on the attack being countered multiplied by 2.3
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 18)
    • Hitlag increased (5 → 10)
    • Hitlag-self increased (5 → 10)
  • Getup Attack
    • Base knockback increased (30 → 35)
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 3)
  • Ledge Attack
    • Stun gain increased (0 → 5)

Zim

  • Aerial Light Mid
    • Minimum landing lag decreased (10 → 6)

CatDog

  • Mid Light
    • Base knockback increased (30 → 35)
    • Knockback gain decreased (127.5 → 120)
    • Base stun increased (20 → 25)
    • Stun gain increased (0 → 9)
  • Up Light
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 15)
  • Down Light
    • Knockback gain increased (127.5 → 130)
    • Base stun decreased (40 → 31)
    • Stun gain increased (0 → 11)
    • Interaction type changed (Grounded → All)
  • Dash Light
    • Base knockback decreased (125 → 85)
    • Base stun decreased (40 → 24)
    • Hitlag-self decreased (8 → 5)
  • Aerial Mid Light
    • Base stun decreased (20 → 19)
    • Stun gain increased (0 → 9)
  • Aerial Up Light
    • Base stun increased (20 → 26)
    • Stun gain increased (0 → 13)
  • Aerial Down Light
    • Base stun decreased (30 → 20)
    • Stun gain increased (0 → 16)
    • Aerial base stun decreased (30 → 21)
    • Aerial stun gain increased (0 → 3)
  • Mid Strong
    • Dog stun gain increased (0 → 22)
    • Cat base stun decreased (30 → 26)
    • Cat stun gain increased (0 → 14)
  • Up Strong
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 16)
  • Down Strong
    • Base stun decreased (30 → 24)
    • Stun gain increased (0 → 9)
  • Aerial Mid Strong
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 19)
  • Aerial Up Strong
    • Dog base stun increased (30 → 37)
    • Dog stun gain increased (0 → 19)
    • Cat base stun decreased (30 → 29)
    • Cat stun gain increased (0 → 9)
  • Aerial Down Strong
    • Base stun decreased (30 → 15)
    • Stun gain increased (0 → 13)
  • Up Special
    • Falling base stun decreased (30 → 21)
    • Falling stun gain increased (0 → 9)
  • Getup Attack
    • Hitboxes repositioned to hand/elbow/shoulder
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 5)
  • Ledge Attack
    • Base stun decreased (30 → 25)
    • Stun gain increased (0 → 11)

Oblina

  • Mid Light
    • Angle changed (15° → 14°)
    • Stun gain increased (0 → 9)
  • Up Light
    • Base stun increased (20 → 24)
    • Stun gain increased (0 → 8)
  • Down Light
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 4)
    • Aerial base stun decreased (30 → 27)
    • Aerial stun gain increased (0 → 14)
  • Dash Light
    • Base knockback decreased (110 → 90)
    • Base stun decreased (40 → 28)
  • Aerial Mid Light
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 11)
  • Aerial Up Light
    • Base stun increased (20 → 21)
    • Stun gain increased (0 → 6)
  • Aerial Down Light
    • Base stun decreased (30 → 25)
    • Stun gain increased (0 → 14)
    • Aerial base stun decreased (30 → 20)
    • Aerial stun gain increased (0 → 2)
  • Mid Strong
    • Stun gain increased (0 → 21)
  • Up Strong
    • Base knockback increased (120 → 130)
    • Knockback gain increased (200 → 210)
    • Stun gain increased (0 → 14)
  • Down Strong
    • Base stun increased (30 → 33)
    • Stun gain increased (0 → 11)
  • Aerial Mid Strong
    • Base stun decreased (30 → 28)
    • Stun gain increased (0 → 19)
  • Aerial Up Strong
    • Base stun decreased (30 → 29)
    • Stun gain increased (0 → 13)
  • Aerial Down Strong
    • Base stun decreased (30 → 24)
    • Stun gain increased (0 → 15)
  • Down Special
    • Can now be jump canceled
    • Base stun increased (30 → 31)
    • Stun gain increased (0 → 8)
    • Aerial base stun decreased (30 → 24)
    • Aerial stun gain increased (0 → 6)
  • Getup Attack
    • Angle changed (30° → 32°)
    • Stun gain increased (0 → 4)
  • Ledge Attack
    • Angle changed (45° → 48°)
    • Base stun decreased (30 → 27)
    • Stun gain increased (0 → 6)

Jenny

  • Down Special
    • Startup decreased by 10 frames

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.