No Man’s Sky Update 3.35 for April 9 Blasts Out for Bug Fixes

No Man's Sky Update 3.62

Hello Games has released the No Man’s Sky update 3.35 for today, April 9 which addresses several bugs introduced from the Expedition update, including an issue with HDR on the PS5.

No Man’s Sky Update 3.35 Patch Notes

  • Fixed an issue that caused Explorer-class starships to change appearance. All ships should now use the same wings and fuselage parts as before the Expeditions update. A limited number of ships may still select new colors. A fix for this will follow shortly.
  • Fixed an issue that caused Power Inverter switches to malfunction.
  • Fixed an issue that caused a specific Multi-Tool broken slot to require an inordinate number of Ion Batteries to repair.
  • Fixed an issue that required players to gain an S-Class Multi-Tool to unlock the ‘Light Show’ milestone, instead of an A-Class Multi-Tool.
  • Fixed an issue that caused the glow on the star representing the final phase of the Expedition to be overly orange.
  • Fixed a number of UI issues that could occur when every milestone in an Expedition was complete.
  • Fixed an issue that could cause the music to be clipped at the start of an expedition.
  • Fixed an issue that could prevent the reward for Phase 5 of the expedition being claimed when completing the expedition a second time on a new save.
  • Fixed a visual glitch in the starship cockpit map.
  • Fixed an issue that prevented the glowing grass found on some lush planets from glowing.
  • Fixed a graphical glitch on the save deletion screen when running in HDR on PS5.
  • Fixed a PlayStation 5 specific HDR issue.
  • Fixed a rare PS5 specific crash that could occur during load.
  • Fixed a terrain generation crash on next-generation consoles.
  • Fixed a rare crash that could occur when loading the game.
  • Fixed a soft-lock that could occur when interacting with an NPC on the space station.
  • Fixed a crash related to creature navigation.
  • Fixed a number of memory-related crashes on Xbox One X.
  • Fixed a crash that could occur while interacting with an NPC that had been network desynced.
  • Fixed a multiplayer-related crash in the animation system.
  • Fixed a PC-specific issue that could cause hitching while loading shaders.
  • Fixed a crash related to network synchronization of starships.

Source: NMS

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