The Oddworld Soulstorm update 1.11 May 14 patch is live now, and there’s a long list of fixes included in this title update! There are level-specific bug fixes, some regarding Abe, and loads more. Head on for the list below.
Oddworld Soulstorm Update 1.11 May 14 Patch Notes:
Level-specific bug fixes:
- Fixed potential lock in Slig Barracks on PS4 where Abe could get stuck after being hit by a Slig
- Fixed issue with Level Stats showing 99% Quarma in Gorge when it should show 100%
- Added some additional checks for Slamdoor collisions in Slig Barracks
- Fixed floating/stuck mortar shells in The Blimp
- Fixed inability to untie a Mudokon in Phat Station
- Fixed stuck-in-floor Mudokon in Slig Barracks
- Fixed “TEMP” help trigger on a switch in The Yards
- Fixed potential soft lock in Eye Of The Storm when using a possessed Slig at the first elevator
- Fixes to logic clipping in Eye Of The Storm
- Fixes to Sligs instantly shooting Abe in Sorrow Valley
- Fixes to The Escape with respect to levers in certain Holding Pens
- Fixes to certain lootables being unlootable in PhatStation
- Fixes to Abe being unable to reliably jump from crumbling platforms, especially at the end of Monsaic Lines
- Fixed potential soft lock in Brewery if a player takes a lift up with a Slig
- Fixed Abe falling through falling lift in Statue area in Sanctum
Abe-related bug fixes:
- Fixed potential axis break caused by specific input commands
- Fixed an issue where Abe could respawn at an angle not parallel to the 2.9D path
- Fixed issue with Abe using Shrykull when crouched
- Fixed issues around Flares
- Fixes to aiming issues when possessing certain Sligs on PS4
- Improvements to Abe’s double jump to hoist
- Fixes to Abe’s GameSpeak spheres in Slig Barracks
- Fixes to Shrykull’s upper zap visual limit
- Fixes to binoculars getting stuck in third person
- Abe’s cargo lift button press animation improved
- Fixed Abe’s inability to roll under a half-closed Slamdoor after respawning
AI/NPC bug fixes:
- Fixed issue where Sniper Sligs wouldn’t stop shooting Abe when Abe is hidden
- Fixed Sligs being unable to unbind after being shot by another Slig
- Fixed Mudokon reactions to fire when chanting and working
- Various fixes and improvements to Slig AI
- Fixed Mudokon hats popping off after a Continue Game
- Fixes to Mudokons clipping through Slamdoors
- Sleeches now react and flee from fire and Brewnade light
- Fixes to Sligs being able to shoot through walls in certain situations
- Sligs no longer react to fire on the other side of a closed Slamdoor
- Sligs no longer stay in an idle state after being woken up
- Sligs are now pickpocketed where they lay if ragdolled, rather than where they died
- Sligs no longer dodge all incoming projectiles, making the end of The Yards easier
Other fixes:
- Fixed issue with the Level Select screen where the direction inputs stop for multiple inputs after dismissing the Network Error message
- Various audio fixes, including continuous Mudokon chatter during vertical escape levels
- Added ability to remap CTRL / SHIFT and ALT keys on PC
- Various out-of-world jump fixes
- Various UI fixes with regards to Vendos
- Various fixes to subtitles, button prompts and minor typos
- Fixed cinematic sync issues when switching applications on PC
- Fixes to leaderboard connection issues on PC
- Fixed ability to return to menu during a cutscene, rendering Abe invulnerable
This patch is also out on PC.
Source: Oddworld