Here’s What’s New in Pit People’s Infinite Wisdom Update

If things are getting a bit stale and boring in Pit People, the quirky turn-based adventure game from developer The Behemoth who is also responsible for such titles as Castle Crashers and Battleblock Theater. Then fear not, as the independent developer has recently released the fifth update to their game.

This Pit People update sees a set of quality of life updates to the game, such as faster rounds for PvP, rework of the progression system, a new challenging game mode and more. Below, you’ll see what exactly the Infinite Wisdom update brings to the table regarding Pit People:

Design:

  • All player characters receive a flat damage (in the cupcake’s case, healing) per level bonus. 
  • All enemies have been counter-balanced to better compensate for leveling changes.
  • Permadeath is now an available option to players only when creating a new save. The choice will be irreversible for that save until that save is deleted. 
  • Players can now play the introduction in online co-op. If one player has further progression in the introduction, the other player will join them at that spot.
  • Streamer Options added. Stream-friendly music can be toggled in place of any music that may not be. Subtitle toggle option cloned into this section for convenience.
  • PVP still normalizes levels after looking at each level of all fighters. 
  • PVP maximum turn timer has been reduced to 45 seconds.
  • Increased bet time for spectator.
  • How to Play section now accessible from Survival Guide

Balance changes to fighters and equipment:

  • Cyclops, health
  • Hair Troll, defense, health, regen, crit chance
  • Spidaur, health, defense, resistances
  • Vampiress, health, damage, bonus damage, leech amount
  • Gnome, health, resistances
  • Cupcake, heal amount
  • Kobold, damage, block chance
  • Pixie, damage
  • Zombie, damage
  • Electrobot, chain-damage, stun chances
  • Wraith, health, debuff numbers
  • Mascot, resistances
  • Rainbow Horse, damage
  • Light Sword, damage
  • Medium Sword, damage
  • Heavy Sword, damage
  • Mallet, damage
  • Light bow, damage, accuracy
  • Medium bow, damage, accuracy
  • Mortar, damage, accuracy
  • Throwing Axe, damage, stun chance, critical chance
  • Totally Unsafe bow, damage
  • NRG-M0, damage
  • NRG-B0, damage, number of attacks
  • Pineapple, Baby Shark, M80s, What Did You Say, damage, crit chance,
  • Safety First Sword, damage, explosion chance
  • Safety Last Sword, damage
  • Sun Sword, damage
  • Pirate’s Rapier, removed from market
  • Helmetite Sword, tradeoff changed
  • Birch Blade, tradeoff changed
  • Dentures, tradeoff changed
  • Chess Club, Max count brought down by 1
  • Bright Ideas, elemental effect added
  • Double Uzis, damage
  • Crispotron 5000, damage, accuracy
  • Baseball, item-specific stun chance removed
  • All thrown items gain small stun chance
  • Tesla Special, weight, explosion chance
  • Golden Blast, no longer sharp projectile vs. Vampiress

Other

  • Post-game Screen added for any concluded Unfair or PVP battles.
  • Obituary Screen for lost Permadeath fighters
  • New fighter names added
  • New unlocks (weapons, helmets, shields, creature stuff) added
  • New encounter maps added for both PVP and worldmap. Some existing ones adjusted
  • Audio added for Emissary when completing tasks.
  • Turn-phase animation tweaked

Code

  • Added support for mouse interactions with survival guide
  • Added support for using mouse click to activate ghost partner team in house
  • Added support for using mouse click for sell, give/trade, and scroll items in house
  • Fixed bugs with scrolling menus
  • Improved recognizing Steam controller
  • A few more button prompts were added in house
  • Save Steamer-Friendly music setting.
  • Discovered gold and bonus gold are shown separately when returning to city
  • In some multi-part battles, stats for enemy fighters carry over to the last battle’s results
  • Fixed some bugs related to tentacle animations in Chog battle
  • Fixed bugs related to losing items when dying
  • Fixed bugs when equipping items in the house
  • Improved AI pathing toward multi-hex targetable units
  • Save slots can be selected and deleted even if you can’t choose them to join the current game
  • Client wagon stops when accepting a quest
  • Fixed bugs related to trading fighters equipped with throwing axes
  • Gifting a fighter from the spoils list gives 85 gold for equipment when recipient has max count
  • Fixed various bugs related to trading
  • When accepting a quest if one player makes a choice and the other waits for the timer to expire, the first player’s choice is used rather than auto-choosing “no”
  • Fixed bug when displaying low healing numbers
  • Added a filter to remove special characters from player names and chat messages
  • Camera zoom isn’t overridden as often in battles
  • Allow comm icons when playing with a ghost partner team
  • Terrain resistances are considered when showing target icons in battle
  • In trade-only mode, improved trading fighters with equipment at max count
  • When giving or trading a fighter, player is told when some equipment cannot be given
  • Show ghost partner team prompt when a single player is on the right side of the house

Pit People is currently available on both Steam and Xbox One as an early access title.

Source: The Behemoth

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