Rainbow Six Siege Update for October 8 Brings Y9S3.2 Changes

by Alex Co October 8, 2024 9:53 am in Title Updates and Patches
Rainbow Six Siege Update 2.85

Ubisoft has pushed out a new patch for Rainbow Six Siege this October 8, and the servers were pulled down momentarily because of it. This is for the Y9S3.2 patch, which will show up as Rainbow Six Siege update 2.85 for last-gen, and version 1.000.090 on current-gen. Read on for the complete patch notes and the download sizes for each platform.

Rainbow Six Siege Update 2.85 Patch Notes | R6 Siege Update 1.000.090 Patch Notes

Y9S3.2 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 943.3MB
  • Steam: 556MB
  • Xbox One: 2.66GB
  • Xbox Series X: 2.85GB
  • PlayStation®4: 3.347GB
  • PlayStation®5: 985MB

BUG FIXES

GAMEPLAY

  • FIXED – Jackal loses visibility when Motion Blur is turned off if he takes damage while Eyenox Model III is active.
  • FIXED – Hitting Maestro’s Evil Eye with a melee attack corrupts the texture.
  • FIXED – PCX-33 assault rifle has no rumble effect during a full reload when Controller Vibration options are turned on.
  • FIXED – The reticle of the Reflex C sight isn’t centered on the SPAS-15 shotgun.
  • FIXED – Shield Operators are unavailable in the Weapon Roulette arcade.
  • FIXED – Deploying Kapkan’s Entry Denial Device on any doorway or window displays a second deploy prompt during the animation.
  • FIXED – The End of Round replay shows the player who downed the last Operator of a team instead of the player who killed them.
  • FIXED – The Equip button is missing when viewing an owned item in fullscreen from the Pack Highlights section.

LEVEL DESIGN

  • FIXED – Placeholder texture is present on the cans located on top of the vending machine in 1F Service Stairs of the Consulate map.
  • FIXED – Player can vault onto the crate stack in EXT Generator on the Nighthaven map and drop the defuser into an unreachable area.

OPERATORS

  • FIXED – The equipped primary weapon of some Operators float behind them when previewing their default Victory Celebration in fullscreen.
  • FIXED – Skopós’s V10-Pantheon Shells will place its shield behind itself if it switches into an idle state in a doorway with a lot of assets.
  • FIXED – Skopós’s V10-Pantheon Shells doesn’t have a death animation in the Kill Cam or End of Round replay.
  • FIXED – Corrupted model and texture of Skopós’s V10-Pantheon Shells in the End of Round replay for the last-killed Attacker.
  • FIXED – When swapping Skopós’s V10-Pantheon Shells, the arrows in the fantasy HUD point the wrong way and the swap doesn’t occur.
  • FIXED – The shield of Skopós’s V10-Pantheon Shells reattaches to the other side of the door frame after swapping Shells in the middle of a double door.
  • FIXED – Skopós’s V10-Pantheon Shells will sometimes spawn without its shield.

USER EXPERIENCE

  • FIXED – Sometimes the player will get stuck in a loading screen if they launch the Shooting Range from the Operator section during matchmaking.

There was also a round of fixes released a few weeks ago, which we documented here.

[Source: Ubisoft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.