The Outlast Trials Update 1.40/1.000.037 Brings Invasion Balancing and Major Bug Fixes

by Taha October 23, 2025 1:50 pm in Title Updates and Patches

Red Barrels has released a new hotfix for The Outlast Trials, focusing on improving the newly introduced Invasion PvP mode alongside several bug fixes. Players will see it as version 1.40 on last-gen and 1.000.037 on current-gen consoles.

This latest update fine-tunes Invasion mode with adjustments to stun effects, imposter behavior, and global invasion rates in regular trials. It also resolves several issues, including imposter reward errors and spectator camera jittering.

Read on for everything that got changed today.

The Outlast Trials Update 1.000.037 Brings Invasion Mode Balancing

The Outlast Trials update 1.000.036

Bug Fixes:

  • Fixed an issue where Imposters would receive an “F” and no rewards if Reagents would leave the match.
  • Fixed an issue with Rebirth not granting any XP rewards.
  • Fixed an issue where fuses could become inaccessible.
  • Fixed some camera issues (jittering) in spectator mode.
  • Tweaked global invasion so players can get invaded more often in regular Trials (Genesis, Limited-Time Events, and Routine Therapies).
  • Reagents can now interrupt the slash kills (fatal slash that triggers a kill animation).
  • Early stab kill and execution interruptions will now have the victim go down instead of killed.
  • Stun changes:

    • Decreased stun effect time on player imposters.

    • Base cooldown increased to 200s (was 180s).

    • Slightly decreased effect range against player imposters.

    • Cooldown reduction of upgrade “Restore” is now 50% (was 75%).

    • Reduced the effect of upgrade “Decreased Cooldown” to 15% (was 20%).

Dev comment: When combined with certain items and Amps, the Stun Rig’s effect becomes overly punishing to Imposters and is used too frequently as an offensive tool, beyond its intended purpose. It’s meant to provide occasional offensive opportunities, not a constant advantage. With these changes, Reagents can still use it effectively but will need to be more deliberate about when and how they deploy it.

  • Imposter changes:

    • Imposter aren’t forced to retreat after downing a Reagent anymore. Retreat timer is only when killing/executing a Reagent.

    • It is now possible to perform an execution when preparing a stab (holding knife). Will prioritize nearby alive reagents if applicable.

    • Decreased slash miss stamina cost to 20 (was 25).

    • Retreat time increased to 20s base (25s upgraded).

Dev commentWe’ve adjusted the risk-reward balance by removing the automatic retreat after downing a Reagent. This change fixes cases where interruptions during a Stab Kill would trigger the retreat.

The Invasion mode is a new and permanent PvP mode in The Outlast Trials, added earlier this week. Yesterday, the developers also released a hotfix addressing various technical and gameplay issues that emerged after its launch.

Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.

Avatar photo

Taha

Television kills your vision.