Two Point Museum Update 6.000 Gets Vampire Survivors Crossover

by Taha October 16, 2025 3:37 pm in Title Updates and Patches
Two Point Museum update 6.0

Two Point Studios has released update 6.000 for consoles (known as 6.0 on PC) for Two Point Museum, introducing a free crossover with Vampire Survivors that adds a new Digiverse rift, over 10 new exhibits, mythical gear for your museum and staff, new decor, and a new VIP.

As usual, this update also comes with a load of bug fixes, improvements and optimization changes.

Two Point Museum Update 6.000 Adds a New Digiverse Rift, Over 10 New Exhibits, and a VIP Visitor

Here are the complete patch notes:

CHANGELOG

Number of changes: 41

Inspired by the community: 73%

Changes with were inspired by the community.

New Content!

The Digiverse is expanding… A new rift has opened, leading to Vampire Survivors!

  • Vampire Survivors Rift

    • Experts can explore the world of Vampire Survivors, visiting the Mad Forest, Inlaid Library and Capella Magna

    • 3 POIs with 10 new exhibits

    • Equip staff with Vampire Survivors Mythical Gear exhibits, including Spinach and Santa Water

    • Poe Ratcho becomes a visitable VIP if Vampire Survivors relics are present

    • New decorative items, wallpapers and floor tiles

  • The Digiverse map will grow over time as new games are discovered, providing new exhibits, decorations and gameplay

Improvements & Fixes

QoL Improvements

  • Fantasy experts can now also increase their Fantasy Stats by training in four of the existing, traditional qualifications:

    • Aerodynamics: +3 Dexterity per level

    • Analysis: +3 Intelligence per level

    • Happy Thoughts: +3 Luck per level

    • Survival Skills: +3 Strength per level

  • Fantasy Potions that only provide Fantasy stats (e.g Strength) now only appear in the Cargo Items list if the POI has Fantasy stats as event counters

  • Growth Potion now provides +125% expedition XP instead of +50%

  • XP-Dition Journal now provides +25% expedition XP instead of +15%

  • When going on a break, staff can now occasionally prioritise items in the staff room based on their traits:

    • Bean-Brained: prioritises using the Coffee Machine

    • Lard Lad/Lass: prioritises using the Snack Table

    • Slacker: prioritises using the Button Master

    • Junk Foodie: prioritises vending machines

    • Workhorse: prioritises using the Staff Desk

  • When using the Snack Table, staff with the Lard Lad/Lass trait will exclusively choose to eat doughnuts

  • Added new traits to some of our Fantasy Finds exhibits:

    • Devilish Door – Added Intriguing trait

    • Ironic Throne – Added Intimidating trait

    • Dungeon Manual – Added Amusing trait

    • Zapper – Added a new Fish Fry trait, which explains that they’ll kill all non-zapper fish in the aquarium

  • Updated numerous trait icons to better reflect their impacts

  • Improved the number of subcategories tourists, goths, professors and children can pick as their favourite subcategory

  • Added a POI Hint and tryptic to Gale Cliffs that helps explain the Fathomless Winch and staff panic

Fixes

  • Fixed an issue where security guards were not correctly retrieving the full amount of money available from donation stands if those donation stands had previously been vandalised

  • Fixed an issue where exhibits with the “Dry Climate” weren’t being negatively affected by humidity

  • Fixed Job Applicant list showing “0” days until next applicant appears

  • Fixed an issue that allowed sponsorship items to be duplicated by placing them in the inventory

  • Fixed an issue in the Explorer Edition pop-up museum that was incorrectly counting available staff when trying to set up expeditions

  • Fixed Botany enthusiasts not leaving after witnessing a dead Botany exhibit

  • Slightly Reduced Extra Life event to give +75% bonus XP instead of +150%

  • Fixed an issue where the “Cause of Death” for fish would say nothing

  • Fixed the Camera Room showing a “Room Full” icon when a new security guard relieves the current guard in the room

  • Updated bounds of ticket booth so that they correctly disable interaction points of nearby items

  • Added missing solo animations for the Kings of the Ring interactive display

  • Fixed Treacle Ponds never triggering the Camping Spot event, even if it had been unlocked in expedition setup

  • Fixed an issue where multiple robots couldn’t charge at the Robo Charge Master at the same time

  • Extra Expertise perk now gives XP for all restoration types, not just grubbiness

  • Status effects related to Bean-Brained, Lard Lad/Lass and Junk Foodie now correctly show their impacts

  • Fixed interaction points on the DNA Designer and Panoptic Pillar that weren’t allowing the item to be placed against a wall at certain angles

  • Fixed bankruptcy repo staff not using diving suits when repossessing fish in the aquarium

  • Fixed Fantasy-related status effects having incorrect ailment icons

  • Fixed Self Cleaning Water and Focused Fish Food aquarium perks not correctly displaying their output in the aquarium inspector

  • Fixed a placeholder image when setting up expeditions that had a required cargo item

  • Fixed the Fantasy donation stand so that coins correctly disappear when emptied

  • Fix for item menus causing the game to hang when lots of mods are in the list

  • Fixed a typo in objective text 2 (removed the ‘s’ in “Sounds”)

  • Improved renovation performance by limiting the number of rebuilds and reducing the scope of intermittent rebuilds

  • Minor text and bug fixes

This is not the first crossover for Two Point Museum. Previous collaborations include Dredge, which added new exhibits and a location based on the horror fishing game.

MP1st’s review of Two Point Museum gave it a score of 9 out of 10, stating, “Two Point Museum is a great game to play if you’re looking for a chill, silly time.

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Taha

Television kills your vision.