Battlefield 3 Ships 15 Million Copies, Taking a “Very Significant Share” from COD, EA Claims

During an earnings call yesterday, EA highlighted the growth of the Battlefield series, and EA’s CEO seemed content with Battlefield 3′s market share in the FPS genre.

EA revealed that Battlefield 3 has shipped 15 million units since launch, and is expected to reach the 18 million mark by the end of this fiscal year (March 31st, 2013).

As you can see in the bottom left of the slide below, these numbers are based on units shipped (sold-in) to retailers, not sold through to gamers. In February, EA announced that Battlefield 3 reached 10 million copies sold.

Among EA’s highlights of the fiscal year, the publisher proclaimed that Battlefield 3 has succeeded at what EA set out to achieve with the title. EA’s CEO John Riccitiello stated, ”We did what we said we’d do with Battlefield. Battlefield 3 took [a] very significant share from the leading competitor on its way to being one of the biggest selling titles in EA history. There will be exciting new developments for the Battlefield brand as FY13 progresses.”

Last month, a report suggested that Battlefield 3 did affect Modern Warfare 3′s sales to some degree. Battlefield 3 had 6.3 million players in March 2012, whereas the most recent numbers released for Modern Warfare 3 indicate that there was 20 million unique players in December 2011. Activision will hold its earnings call tomorrow, May 9th.

The “exciting developments” Riccitiello is referring to might begin this month with downloadable content promised for May and June.

  • Jaskdavis

    I think it’s safe to say that BF community is growing rapidly!

    • Jasper

      growing with CODbabies and CODkids. yup, there goes the community! :D we are all so happy :) 
      what DICE should focus on is what makes BF, BF. what makes BF great and awesome. not what makes COD awesome. DICE has lost touch with their fanbase, input lag, hit detection, custom hosted servers. these things are SHIT! im getting kicked out of every game, i cant play normally anymore because admins are fucking assholes on consoles. almost all DICE and EA servers are gone and getting kicked all the time is becoming the standard. 

      • http://twitter.com/UrMom306 UrMom306

        I agree to a certain extent.  A community makes or breaks the game.  I think EA is focusing and putting too much pressure on DICE to beat COD.  It’s obvious, with the Close Quarters DLC coming out before the Vehicle DLC, added suppression that rewards players for having bad aim, etc. .  In doing that they add stuff to the game that will attract COD players.  In turn that makes the community filled more with COD players..i’ve watched videos of COD players playing BF3 and they literally play it like COD and it’s just dumb.  I think EA and DICE should step back and evaluate the situation.  Currently COD is getting stale, sorry but it’s true, they haven’t updated the engine, their level design is suffereing, etc.  They just add new maps and new guns and tweak the brightness contrast.  Treyarch is actually trying to be innovative.  In comparison BF has a new engine and is doing some really fresh stuff.  I think if EA/DICE could realize this and stayed true to their roots, and do what they do with their Battlefield series (Large maps, vehicle warfare, etc.)  they could actually end up beating COD without having to totally destroy their veteran and loyal fan base.

        The quote i’ve said from day one and it would work because COD is a sinking ship.

        “The way to beat COD is to NOT try to beat COD.”

        Anyways just my opinion on the whole situation.  I still love BF3 and think its night and day better than MW3, MW2.  The only COD i’ll have love for is COD4.

        • Jaskdavis

          Nicely said! Except I think the reason they have added suppression is Because NO ONE used that perk so dice said oh lets make it usable, but i could be wrong lol

        • Jaskdavis

          Nicely said! Except I think the reason they have added suppression is Because NO ONE used that perk so dice said oh lets make it usable, but i could be wrong lol

      • http://twitter.com/UrMom306 UrMom306

        I agree to a certain extent.  A community makes or breaks the game.  I think EA is focusing and putting too much pressure on DICE to beat COD.  It’s obvious, with the Close Quarters DLC coming out before the Vehicle DLC, added suppression that rewards players for having bad aim, etc. .  In doing that they add stuff to the game that will attract COD players.  In turn that makes the community filled more with COD players..i’ve watched videos of COD players playing BF3 and they literally play it like COD and it’s just dumb.  I think EA and DICE should step back and evaluate the situation.  Currently COD is getting stale, sorry but it’s true, they haven’t updated the engine, their level design is suffereing, etc.  They just add new maps and new guns and tweak the brightness contrast.  Treyarch is actually trying to be innovative.  In comparison BF has a new engine and is doing some really fresh stuff.  I think if EA/DICE could realize this and stayed true to their roots, and do what they do with their Battlefield series (Large maps, vehicle warfare, etc.)  they could actually end up beating COD without having to totally destroy their veteran and loyal fan base.

        The quote i’ve said from day one and it would work because COD is a sinking ship.

        “The way to beat COD is to NOT try to beat COD.”

        Anyways just my opinion on the whole situation.  I still love BF3 and think its night and day better than MW3, MW2.  The only COD i’ll have love for is COD4.

    • Jasper

      growing with CODbabies and CODkids. yup, there goes the community! :D we are all so happy :) 
      what DICE should focus on is what makes BF, BF. what makes BF great and awesome. not what makes COD awesome. DICE has lost touch with their fanbase, input lag, hit detection, custom hosted servers. these things are SHIT! im getting kicked out of every game, i cant play normally anymore because admins are fucking assholes on consoles. almost all DICE and EA servers are gone and getting kicked all the time is becoming the standard. 

  • Jaskdavis

    I think it’s safe to say that BF community is growing rapidly!

  • Gameguy21

    So, this is proof all EA and Dice wanted was CODS fan base. So that explains why it is codified. Will we see  lag and hit detection fix before this fiscal year ends?

    • Logan

       lol BF 3 being “CODified”? Have you played the game yet? Its an entirely different and more hardcore/realistic shooter than the previous BF entry (Bad Company 2). Good try  though…

      • Tludt888

         It certainly wasn’t “CODified” but it is a far cry from a hardcore/realistic shooter. Obviously, Battlefield has never been a sim… but BF3 still fails on several fronts.

        Hardcore has a minimap standard = Fail

        Hardcore custom servers cannot remove the minimap without reverting the damage to Core = FAIL

        It still takes half a mag to bring people down at range = FAIL (I don’t care what range you’re at, if you’re at 800m with six 7.62×51 rounds in your body… you shouldn’t be alive)

        Bullets travel way too slow = FAIL (COD has this right)

        There’s “random spread” in BF3 = FAIL (Random spread should not exist, the shooting mechanic should be like CoD’s. On a properly zeroed weapon, there should be no random spread. Even on full auto, the recoil is going to determine the down-range dispersion of rounds. Where your reticle is, is where the round should land. The recoil and reticle should follow one another. Add bullet drop to CoD’s shooting mechanic and port it to BF3)

      • Tludt888

         It certainly wasn’t “CODified” but it is a far cry from a hardcore/realistic shooter. Obviously, Battlefield has never been a sim… but BF3 still fails on several fronts.

        Hardcore has a minimap standard = Fail

        Hardcore custom servers cannot remove the minimap without reverting the damage to Core = FAIL

        It still takes half a mag to bring people down at range = FAIL (I don’t care what range you’re at, if you’re at 800m with six 7.62×51 rounds in your body… you shouldn’t be alive)

        Bullets travel way too slow = FAIL (COD has this right)

        There’s “random spread” in BF3 = FAIL (Random spread should not exist, the shooting mechanic should be like CoD’s. On a properly zeroed weapon, there should be no random spread. Even on full auto, the recoil is going to determine the down-range dispersion of rounds. Where your reticle is, is where the round should land. The recoil and reticle should follow one another. Add bullet drop to CoD’s shooting mechanic and port it to BF3)

        • Gameguy21

          Now, This is a man who has it right. Exactly, I agree 100% where you say they did not meet the mark.

        • JustinD

          I don’t really care about the minimap even though all I play is hardcore. The random spread I totally agree with. A 240b shooting at someone from ten feet away with my sights directly on the guy and bullets go all around him and I get killed is fucking stupid. Also bullets being slow is fucking stupid too. Idk if the game can’t handle faster bullets but when it says 7.62 x 51 bullets go 500 m/s that’s bullshit when they go above 850m/s in real life. And bullets losing power after 50 meters are you fuckig serious? I’ve put 10 rounds of 7.62 into a guy who was 100 meters away before killing him on hardcore. Come on dice you make a great game and then fuck up essential standard shit. MoH warfighter bring made with real tier 1 operators better see this and know it should be fixed

          • JustinD

            And being codified it certainly seems like they care about cod people playing bf but the truth is bf is a far superior game and I believe will always have gamers playing it I hate how generic cod is as I’m sure thousands of others do to. Come on ea quit being bitches and listen to the community

          • JustinD

            And being codified it certainly seems like they care about cod people playing bf but the truth is bf is a far superior game and I believe will always have gamers playing it I hate how generic cod is as I’m sure thousands of others do to. Come on ea quit being bitches and listen to the community

          • Tludt888

            I really think the game could use vastly increased bullet speeds. Especially for non-sniper rifles, and even for sniper rifles as well. If I can literally see the round fired from 500m, get up, and move out of the way of it… then the rounds travel too slowly. Obviously, it shouldn’t be instantaneous at range… but it shouldn’t be anywhere near what it is now.

            This is compounded by the fact that the “ranges” in game aren’t really accurate to real life. 50m in game looks like about 50 feet in reality.

            With the M240B example. Yes, it’s irritating currently because of the disparate relationship between recoil and where your rounds actually land (due to random spread).

            But, I mean, I’ve hefted a fully loaded M240B to my shoulder… and needless to say… it ain’t worth a damn unless supported. I agree that the bullets shouldn’t be so detached from the behavior of the weapon, but I don’t think an M240B should ever be an appropriate option at close range unsupported. That’s merely a balance issue.

            But overall, yes, it should be a much more “what you see is what you get” shooting mechanic like CoD, rather than a “what you see is what you might get if luck is on your side” deal that we’ve got now.

          • Tludt888

            I really think the game could use vastly increased bullet speeds. Especially for non-sniper rifles, and even for sniper rifles as well. If I can literally see the round fired from 500m, get up, and move out of the way of it… then the rounds travel too slowly. Obviously, it shouldn’t be instantaneous at range… but it shouldn’t be anywhere near what it is now.

            This is compounded by the fact that the “ranges” in game aren’t really accurate to real life. 50m in game looks like about 50 feet in reality.

            With the M240B example. Yes, it’s irritating currently because of the disparate relationship between recoil and where your rounds actually land (due to random spread).

            But, I mean, I’ve hefted a fully loaded M240B to my shoulder… and needless to say… it ain’t worth a damn unless supported. I agree that the bullets shouldn’t be so detached from the behavior of the weapon, but I don’t think an M240B should ever be an appropriate option at close range unsupported. That’s merely a balance issue.

            But overall, yes, it should be a much more “what you see is what you get” shooting mechanic like CoD, rather than a “what you see is what you might get if luck is on your side” deal that we’ve got now.

          • Jaskdavis

            Well I have to say, I shoot guns almost every weekend IRL, I have a JUDGE .45, a 22 rifle, 12g pump, and G.40 and I don’t see the problem with “bullet Speed” in the game Bullets DO loose power and velocity over distances resulting in less damage to the target, They might be a little bit slower than real life but NOT that far off, and you cant compare COD because it has NO bullet travel since most the people you shoot at are no more than 20yds MAX in that game vs BF maps are huge compared to COD. I shoot Moving targets as well (set targets or Birds, squirrel, etc lol)  and you do have to lead your targets from even 10yds to hit something thats moving at a fast rate! Get outside and shoot some before you say this game is false on that, because personally I think it’s the closest to real life Ballistics that any game has that Ive played!

          • Jaskdavis

            Well I have to say, I shoot guns almost every weekend IRL, I have a JUDGE .45, a 22 rifle, 12g pump, and G.40 and I don’t see the problem with “bullet Speed” in the game Bullets DO loose power and velocity over distances resulting in less damage to the target, They might be a little bit slower than real life but NOT that far off, and you cant compare COD because it has NO bullet travel since most the people you shoot at are no more than 20yds MAX in that game vs BF maps are huge compared to COD. I shoot Moving targets as well (set targets or Birds, squirrel, etc lol)  and you do have to lead your targets from even 10yds to hit something thats moving at a fast rate! Get outside and shoot some before you say this game is false on that, because personally I think it’s the closest to real life Ballistics that any game has that Ive played!

          • Tludt888

            @ Jaskdavis

            Again, if I can see the round fired, stand up and move out of the way… the rounds travel too slowly. You are not Neo.

            The distances are relative, and in most cases poorly represented. So in that sense, distance must be taken as singular… and is not an apples to oranges argument on CoD vs. BF3 distance… because they are both ludicrous.

            This isn’t a discussion about lead, it’s about the time it takes a bullet to arrive on target. Lead is just as much a function of player direction, speed, and distance as it is a function of bullet speed.

            And a .338 LM has more kinetic energy at range than it does at the muzzle. Muzzle velocity isn’t everything, a 5.56×45 does more damage to the human body at range than in CQC because at range it is more apt to tumble in the human body… thus causing more damage to the target.

            You need to play more games then, as the only game that I’ve seen with remotely accurate ballistics is ARMA. But that doesn’t make for a very fun experience to most people. Plus it’s not a function of ballistics, it’s an issue of balance that we’re considering. I could care less if it was “realistic” so long as it was predictable and made for a decent experience.

            Keep in mind, we don’t want it to be realistic per-se. Just better, if an aspect of realism is necessary to achieve that. Then so be it.

            I fire weapons constantly, owning several (Which I don’t feel the need to list like it’s a dick measuring contest) and I can tell you… it doesn’t take any time at all for an assault rifle round to reach a target at 500m. I pull the trigger, and something gets destroyed down range. At 1000m plus, sure, the bullet will take some time to reach the target. Inside that, BF3′s bullet speed doesn’t make for a fun game dynamic.

          • Tludt888

            @ Jaskdavis

            Again, if I can see the round fired, stand up and move out of the way… the rounds travel too slowly. You are not Neo.

            The distances are relative, and in most cases poorly represented. So in that sense, distance must be taken as singular… and is not an apples to oranges argument on CoD vs. BF3 distance… because they are both ludicrous.

            This isn’t a discussion about lead, it’s about the time it takes a bullet to arrive on target. Lead is just as much a function of player direction, speed, and distance as it is a function of bullet speed.

            And a .338 LM has more kinetic energy at range than it does at the muzzle. Muzzle velocity isn’t everything, a 5.56×45 does more damage to the human body at range than in CQC because at range it is more apt to tumble in the human body… thus causing more damage to the target.

            You need to play more games then, as the only game that I’ve seen with remotely accurate ballistics is ARMA. But that doesn’t make for a very fun experience to most people. Plus it’s not a function of ballistics, it’s an issue of balance that we’re considering. I could care less if it was “realistic” so long as it was predictable and made for a decent experience.

            Keep in mind, we don’t want it to be realistic per-se. Just better, if an aspect of realism is necessary to achieve that. Then so be it.

            I fire weapons constantly, owning several (Which I don’t feel the need to list like it’s a dick measuring contest) and I can tell you… it doesn’t take any time at all for an assault rifle round to reach a target at 500m. I pull the trigger, and something gets destroyed down range. At 1000m plus, sure, the bullet will take some time to reach the target. Inside that, BF3′s bullet speed doesn’t make for a fun game dynamic.

          • Tludt888

             EDIT – Realized I misphrased, .338 LM would be doing less damage at close-range, and more at range due to the velocity being higher at the muzzle. (Bullet would zip through target at hiher velocities, rather than doing internal damage). Kinetic energy does not equal damage to target overall, my mistake.

          • Jaskdavis

            I can agree on what you said! No one should be able to get up and RUN from a bullet after fired! It has never happened to me? Maybe a sniper at 1500m i see it coming but still cant move before it hits me, so i dont know what your talking about? I have NEVER experienced that in this game? ARMA is a simulator right? Is it worth playing, I heard it’s pretty cool!

        • tommy boy

           I think they added in the spread and bullet speeds so that people would run around more and not camp away with laser guns all game long like how MoH was.  I think bullet speeds should be increased and spreads reduced slightly across the board, but it does give the game more depth.

          Yeah I hate having to pump so many bullets in a mofo to kill him too.  I like where the bullet damages are, but there is a big hit detection problem and it also seems like it takes too long for a kill to register on the screen especially if you are using a fast killing shotgun or famas up close, so you keep shooting after they’re dead.  I notice too that when I get killed the enemy keeps shooting at me as if it still hasn’t registered for him.  Hopefully they can streamline things soon as this will be a problem on Close Quarters.  This is on PS3.

          • Tludt888

             A fair judgment. Some of the damage problems are exacerbated by hit detection, yes. But I feel that hit detection is decent enough on Xbox to still warrant an overall damage tweak.

            CoD is the king of the non-camper, and it has so called “laser weapons”. Camping has little to do with the actual game, it has a great deal to do with the priorities of the player. If a player wants to camp, then he/she will find a way to do it.

            Same goes for run and gun people, a faster traveling bullet isn’t going to change player attitudes.

            Also, my main criticism with “spread” is the fact that it’s completely random. The recoil should determine the down-range dispersion of rounds. One can keep the amount of dispersion, but simply make the recoil match it. Rather than the recoil and spread being entirely separate.

            I’ve thought of making a video to illustrate this point, but fire a weapon on full auto against a wall in CoD… then do the same with BF3. See where the rounds land compared to where the recoil takes your reticle, and you’ll understand what I’m getting at.

          • Tludt888

             A fair judgment. Some of the damage problems are exacerbated by hit detection, yes. But I feel that hit detection is decent enough on Xbox to still warrant an overall damage tweak.

            CoD is the king of the non-camper, and it has so called “laser weapons”. Camping has little to do with the actual game, it has a great deal to do with the priorities of the player. If a player wants to camp, then he/she will find a way to do it.

            Same goes for run and gun people, a faster traveling bullet isn’t going to change player attitudes.

            Also, my main criticism with “spread” is the fact that it’s completely random. The recoil should determine the down-range dispersion of rounds. One can keep the amount of dispersion, but simply make the recoil match it. Rather than the recoil and spread being entirely separate.

            I’ve thought of making a video to illustrate this point, but fire a weapon on full auto against a wall in CoD… then do the same with BF3. See where the rounds land compared to where the recoil takes your reticle, and you’ll understand what I’m getting at.

        • tommy boy

           I think they added in the spread and bullet speeds so that people would run around more and not camp away with laser guns all game long like how MoH was.  I think bullet speeds should be increased and spreads reduced slightly across the board, but it does give the game more depth.

          Yeah I hate having to pump so many bullets in a mofo to kill him too.  I like where the bullet damages are, but there is a big hit detection problem and it also seems like it takes too long for a kill to register on the screen especially if you are using a fast killing shotgun or famas up close, so you keep shooting after they’re dead.  I notice too that when I get killed the enemy keeps shooting at me as if it still hasn’t registered for him.  Hopefully they can streamline things soon as this will be a problem on Close Quarters.  This is on PS3.

        • http://twitter.com/Omega8Trigun Chris Stacy

          I agree about the gravity. It’s too high. BC2 had it perfect. Don’t know why they made it so much heavier. Why fix it if it isn’t broke?

          However, putting cod bullets in the game would be awful. Part of what makes BF more skillful is that bullets act like bullets and not laser beams. They take time to hit a target at distance, so you have to lead your shot. In CoD, when you pull the trigger your bullet literally teleports from the chamber into the enemy in an instant. Sorry, but that’s bull shit.

          Also, I’m pretty sure they put the ads spread in to help encourage the use of burst fire at range. If they removed the spread, they’d simply increase recoil and it would be ridiculous.

          I love BF because it’s realistic in the parts that matter. It’s balanced to have some realism so that for the most part you don’t get bs’d by things like instant laser bullets or things like death streaks or being able to flip a switch to call in an airstrike in 1 second. BUT it is still somewhat unrealistic in certain areas because if those things were completely realistic, it would hurt the game, ex. if they made sniping completely realistic. They mix both so that you get a tactical game that still has some off-the-wall awesome badass things you can do.

        • dakan45

          bf3 has hit register delay like all bf games and the last medal of honor. You may shoot someone multiple times in the head but if 1.5 seconds have not passed, the game will not register the hit and at taht time you basicly wasting ammo and the enemy has already put a shot in you.

          Totally garbage gunplay.

          How people play this shit?

          In any case cod has 3 times more players and sales than bf3, so case closed.

      • Gameguy21

        Have I played the game. Yes the shit out of it. PS3 and PC. That’t my opinion and I am entitled to it. It has been Codified, It did let me down. Is it a good game? when it works yes. Did it let me down for not living up to the hype? Yes. To me is tries to be COD. Don’t like my opinion to bad, I spent my 60 bucks. I can say what I want in regards to the game. 

      • Gameguy21

        Have I played the game. Yes the shit out of it. PS3 and PC. That’t my opinion and I am entitled to it. It has been Codified, It did let me down. Is it a good game? when it works yes. Did it let me down for not living up to the hype? Yes. To me is tries to be COD. Don’t like my opinion to bad, I spent my 60 bucks. I can say what I want in regards to the game. 

      • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

        hmm vehicle regen,small maps,terrible maps,watered down hardcore yep totally not CODified

        • Tludt888

           Yeah, Regen is dumb.

           Small maps, eh, even the smaller ones in BF3 are the same size if not larger than the biggest ones in CoD.

          Terrible maps, maybe. Some aren’t as good as they should have been, especially with regards to destruction. But it doesn’t seem like this has anything to do with CoD.

          Watered down Hardcore, I totally agree. It’s idiotic, but again, I don’t see what this has to do with CoD. CoD’s Hardcore is pretty well made and unforgiving, BF3′s isn’t.

          • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

             when a person says a game is like COD they usaully mean its casual and arcade like what i meant is since BF3 has all these features instead of considering its hardcore fans who liked it how it was they changed it to adopt more casual COD players. also yeah compared to Bad campany 1 and 2,BF2,BF1942 etc. the maps in BF3 are very dull and boring and personally have a terrible layout.

          • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

             when a person says a game is like COD they usaully mean its casual and arcade like what i meant is since BF3 has all these features instead of considering its hardcore fans who liked it how it was they changed it to adopt more casual COD players. also yeah compared to Bad campany 1 and 2,BF2,BF1942 etc. the maps in BF3 are very dull and boring and personally have a terrible layout.

        • Tludt888

           Yeah, Regen is dumb.

           Small maps, eh, even the smaller ones in BF3 are the same size if not larger than the biggest ones in CoD.

          Terrible maps, maybe. Some aren’t as good as they should have been, especially with regards to destruction. But it doesn’t seem like this has anything to do with CoD.

          Watered down Hardcore, I totally agree. It’s idiotic, but again, I don’t see what this has to do with CoD. CoD’s Hardcore is pretty well made and unforgiving, BF3′s isn’t.

      • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

        hmm vehicle regen,small maps,terrible maps,watered down hardcore yep totally not CODified

    • Logan

       lol BF 3 being “CODified”? Have you played the game yet? Its an entirely different and more hardcore/realistic shooter than the previous BF entry (Bad Company 2). Good try  though…

  • Gameguy21

    So, this is proof all EA and Dice wanted was CODS fan base. So that explains why it is codified. Will we see  lag and hit detection fix before this fiscal year ends?

  • http://twitter.com/UrMom306 UrMom306

    I would like to see a graph for both COD and BF of the total amount of players playing by month from release day till say six months later.  It would be interesting to see which game has the fastest drop off.

    • http://twitter.com/Gamesgbkiller Azoz

      COD for sure .. 

      • http://twitter.com/ItsMaEc Its Ma Ec

        Nope. Most likely BF3.

        • Hrihrighrgihrihhi

          I stopped playing MW3 2 weeks after release, many others did the same. I rarely see people stop playing BF3.

          • Enflu3nza

            i played pirated MW3 to try it out. played singleplayer and survival. i was entertained for a week then decided it wasnt worth takin up the 9gigs so i deleted it.
            played MP with friends on PS3. liked it for a few hours then got bored. much faster than any game ive ever played….and this was in  december.
            havent played it since. glad i didnt waste 60 hard earned dollars on that crap. BF3 should keep me entertained for a long time like BC2 and BF2 has.

        • Guest

          The game with the least content and most repetitive play tends to drop-off faster, so think again.

      • WasabeJuice

        MW3 is pretty solid as no 1 in the XBL list most played games since launch so maybe not COD. On the other hand, fairly recently BF3′s rent a server pissed off a lot of regular (not hardcore) gamers.

        • http://www.facebook.com/people/Curtis-Isabell/1036013363 Curtis Isabell

           except XBL most played isn’t true to an extent… if you put a game in, play it for 10 minutes and sign out you are considered a player.  its much more common for someone to play COD on a daily basis then battlefield. you can play COD for 10 minutes online and finish a match, on battlefield you basically need a 20-30minutes for a match, depending on what you want to do.

    • http://twitter.com/Gamesgbkiller Azoz

      COD for sure .. 

    • EpOorklep

      There is no graph about that since the answer to that is CRYSTAL CLEAR!

      From the 30 people in my vacinity who bought BF3 only 5 still play EACH day and 6 still play one or matches a week.

      They all played BF:BC2 from Release date till bf3 doesn’t that says it all….

  • http://twitter.com/UrMom306 UrMom306

    I would like to see a graph for both COD and BF of the total amount of players playing by month from release day till say six months later.  It would be interesting to see which game has the fastest drop off.

  • ROCKMONEY

    I don’t get the claim of EA taking a share of Call of Duty players since most gamers have both games?

  • ROCKMONEY

    I don’t get the claim of EA taking a share of Call of Duty players since most gamers have both games?

    • blitz1904

      What makes you think “most gamers have both games” ? I would assume the opposite.

    • blitz1904

      What makes you think “most gamers have both games” ? I would assume the opposite.

      • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

        i do i have been since both the series started

      • WasabeJuice

         If you’re an FPS gamer, you buy what’s popular and good to play out there. I have all COD, BF and MoH series.

        • http://www.facebook.com/shaun.penny.5 Shaun Penny

          What’s popular and what’s actually GOOD aren’t interdependent these days.

      • Spiritghidorah

        I have both games. All my friends who are FPS players have both games. Not everyone is a fanboy who has to love one and hate the other.

    • Gangstaaaron7

      Well for me i hate MW 2 and 3 so i dont own either. And since i playd BF3 beta i got it. Really simple i bought the game i loved not the one i hate. 

    • Logan

      Not everyone owns both. I do but I dropped off MW3 multiplayer in January and I got way better at BF3 online now its all I play. I think they are more focused on winning over people like me because they know the people that invest more time online in their game will be compelled to buy DLC and such. also, whoever said DICE is just committed to making as much money as possible: I dont really think DICE is just trying to monetize everything and ruin the experience (although server renting has kind of), personally I think its EA who wants to monetize everything. Remember that EA OWNS DICE so they kind of have the most control and influence. Kind of like how Activision has a chokehold on COD to make as much money as possible ya know?

    • Logan

      Not everyone owns both. I do but I dropped off MW3 multiplayer in January and I got way better at BF3 online now its all I play. I think they are more focused on winning over people like me because they know the people that invest more time online in their game will be compelled to buy DLC and such. also, whoever said DICE is just committed to making as much money as possible: I dont really think DICE is just trying to monetize everything and ruin the experience (although server renting has kind of), personally I think its EA who wants to monetize everything. Remember that EA OWNS DICE so they kind of have the most control and influence. Kind of like how Activision has a chokehold on COD to make as much money as possible ya know?

      • Logan

         Oh and to the guy that said that BF3 is stupid because It takes 8 bullets to kill someone sometimes, well, imagine if it was two shots to kill someone no matter what…the game would be frustrating as hell I believe, especially if this was the standard for online play. You can be realistic, but I doubt the masses want to play an FPS game that is brutal for trying to get used to playing. Thats what Hardcore mode is for I guess

        • Tludt888

           Yes, that is what Hardcore mode is for. Hence why we’re talking specifically about Hardcore here. I don’t care what Core is like, so long as it doesn’t cause Hardcore to be short-changed. And it works both ways, I don’t want people who enjoy Core to be penalized because of something that I want in Hardcore. Hence why the issue is with Hardcore, and how DICE hasn’t given it enough attention.

          Either way, I don’t know why this is frustrating to people. You got killed, it doesn’t matter if it took 8  or 2 for the person getting shot. You’re going to die, so why differentiate on how quick it’s going to be?

          If you want to be able to take a magazine or so before you die, play Halo… where there’s an actual reason for it. You know, the fact that you’re a cybernetic-super soldier with a billion dollars worth of armor and shields adorning your body?

          In First Person Shooters, being able to take an unrealistic amount of bullets before one dies isn’t beneficial to anyone. Both for balance and enjoyment reasons.

          • http://twitter.com/JohnnyNeat Johnny Neat

             It’s too bad all I can do it like your spot on comment. I whole heartedly agree beyond measure.

        • Tludt888

           Yes, that is what Hardcore mode is for. Hence why we’re talking specifically about Hardcore here. I don’t care what Core is like, so long as it doesn’t cause Hardcore to be short-changed. And it works both ways, I don’t want people who enjoy Core to be penalized because of something that I want in Hardcore. Hence why the issue is with Hardcore, and how DICE hasn’t given it enough attention.

          Either way, I don’t know why this is frustrating to people. You got killed, it doesn’t matter if it took 8  or 2 for the person getting shot. You’re going to die, so why differentiate on how quick it’s going to be?

          If you want to be able to take a magazine or so before you die, play Halo… where there’s an actual reason for it. You know, the fact that you’re a cybernetic-super soldier with a billion dollars worth of armor and shields adorning your body?

          In First Person Shooters, being able to take an unrealistic amount of bullets before one dies isn’t beneficial to anyone. Both for balance and enjoyment reasons.

        • http://twitter.com/JohnnyNeat Johnny Neat

           Agreed, if Hardcore these days wasn’t in actuality regular mode posing as a hardcover version.

      • Logan

         Oh and to the guy that said that BF3 is stupid because It takes 8 bullets to kill someone sometimes, well, imagine if it was two shots to kill someone no matter what…the game would be frustrating as hell I believe, especially if this was the standard for online play. You can be realistic, but I doubt the masses want to play an FPS game that is brutal for trying to get used to playing. Thats what Hardcore mode is for I guess

    • RabidTurtle

       I’m not sure that is correct. It may be, but in the highly unscientific data of my circle of friends/clanmates, 1 out of 30 has MW3, and we all have BF3. I know I had no interest in getting MW3 (though Black Ops II is going to be a wait and see for me). Of course my group of friends could be a minority; I don’t know. It would be nice to maybe get some statistics (maybe see who has both MW3 and BF3 achievements/trophies?)

    • RabidTurtle

       I’m not sure that is correct. It may be, but in the highly unscientific data of my circle of friends/clanmates, 1 out of 30 has MW3, and we all have BF3. I know I had no interest in getting MW3 (though Black Ops II is going to be a wait and see for me). Of course my group of friends could be a minority; I don’t know. It would be nice to maybe get some statistics (maybe see who has both MW3 and BF3 achievements/trophies?)

  • http://www.showtimeforfree.com/ miDnIghtEr20C

    LOL, they are delusional.  What did they exactly take?  I bought both games.

  • http://www.showtimeforfree.com/ miDnIghtEr20C

    LOL, they are delusional.  What did they exactly take?  I bought both games.

  • http://twitter.com/IMojammer MattW

    I’m not sure sales are the right metric here.  I think BF3 might actually affect BO2 sales more than MW3.  Few if any CoD players jumped ship before MW3 came out.  But I think a substantial number bought the game, played it for a bit, and decided it wasn’t up to snuff.  

  • http://twitter.com/IMojammer MattW

    I’m not sure sales are the right metric here.  I think BF3 might actually affect BO2 sales more than MW3.  Few if any CoD players jumped ship before MW3 came out.  But I think a substantial number bought the game, played it for a bit, and decided it wasn’t up to snuff.  

  • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

    15 million vs 40 million or more over 3 games!  each almost (except for MW2 which was 18 million) i dont think this is making activision piss their pants in fear.

    • Jaskdavis

      Compared to most games, and previous BF games, BF3 has sold a shit load! I just read an article about how impressive the sales have been on Portal 2 on IGN.com with selling 4 million! BF3 has sold over double that and is selling 5 times that of Bad Company and BF3 hasn’t been out for a year yet! I don’t really think they are taking a huge chunk out of COD, BUT I definitely KNOW they making the FPS Genre Grow by the Millions along side with COD! Don’t be surprised that AFTER BO2 and AFTER BF:BC3 that BF4 will sell JUST AS MUCH IF NOT MORE Than COD at that time!

      • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

        “BF4 will sell JUST AS MUCH IF NOT MORE Than COD at that time” nice thinking very optimistic BUT no it will never sell more the only thing that is is a another COD type game COD sells so much cause of how easy it is to pick up and play that means even my 95 year old great grandfather could pick up a controller and about instantly start playing COD unlike BF which you have to grind to get good or at least moderate. Im not saying BF sucks im just saying it will never out sell COD or a game as popular as COD cause well it doesnt support casuals enough. like COD even BC2 and 1 was hard for casual still nice thinking

  • Jdrm03

    haha at spinning numbers…..

    15 million copies of BF3  SHIPPED.

    14 million copies of MW3 SOLD, just on the 360 lol. 

  • Jdrm03

    haha at spinning numbers…..

    15 million copies of BF3  SHIPPED.

    14 million copies of MW3 SOLD, just on the 360 lol. 

  • Ptp18

    ANY BF3 news is always good news to me… i still play the crap out of it( so do my friends)! If anything, we will win over more players with the CQ Expansion and by time for Armor Kill BF3 will keep steaming along.

  • Ptp18

    ANY BF3 news is always good news to me… i still play the crap out of it( so do my friends)! If anything, we will win over more players with the CQ Expansion and by time for Armor Kill BF3 will keep steaming along.

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  • http://www.facebook.com/people/Stephen-Guinness/543755943 Stephen Guinness

    still not got the total amount of players though.

  • they go for ye wallet!

    No worries, even BF3 is now ruined with full of bugs and server admins don’t allow use of all arsenal, because DICE can’t fix game, they are only concerned with getting money from DLC, not actually fixing anything.

  • they go for ye wallet!

    No worries, even BF3 is now ruined with full of bugs and server admins don’t allow use of all arsenal, because DICE can’t fix game, they are only concerned with getting money from DLC, not actually fixing anything.

  • blondbassist

    It’s a shame EA chose BF3 as the FPS pony to ride into CoD, The game has been effected in alot of ways and it can only go downhill from here on in. BF was fun while it lasted.

  • blondbassist

    It’s a shame EA chose BF3 as the FPS pony to ride into CoD, The game has been effected in alot of ways and it can only go downhill from here on in. BF was fun while it lasted.

  • http://twitter.com/ItsMaEc Its Ma Ec

    360 version of MW3 sold that much by itself……

    So these BF3 numbers aren’t really that impressive. Just look at unique players on Xbox Live. Even Black Ops has more players than BF3 now. People just aren’t sticking to BF3.

  • QwietStorm

    I guess Battlefield4 will have even smaller maps now.

    • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

      they should just take SHIPMENT from COD4 XD

  • WasabeJuice

    You can really tell the difference who’s just talking and who’s walking the talking. EA uses ‘ship’ while activision uses ‘sales’. BF3 did improve but it’s still a long way to go as MW3 sales is at 28m while BF3 is at 11.5m. BF3 was on sale on some game retailers a few weeks back at more than half the price.

  • Jmichaelyoung

    I don’t care for COD, but facts are facts. Most people buy these games because of MP. These are XBOX numbers. Black Ops had 230,000 people online while BF3 had 70,000. Does this mean Black Ops is a better game? No, but if DICE thinks they have cut into the COD share they are delusional. BTW, BO is the second most played game on XBOX. MW3 is 1st. BF3 is 4th.

    • http://twitter.com/Omega8Trigun Chris Stacy

       Just because CoD still has more than BF doesn’t mean it didn’t take some of their players. If BF3 didn’t exist then MW3/Blops would probably have something like 50,000 more than it does now.

  • Heilhitler88

    15 million SHIPPED

    10 million SOLD

    5 million  RETURNED

    hawhaw

  • Jaskdavis

    Why are you all ripping on BF3 for being Half the sales of COD? I will say this once…. IT IS IN THE TOP 5 PLAYED MULTIPLAYER GAMES ON XBOX LIVE! MW3 IS 1ST, BO IS 2ND, AND BF3 IS 4TH! It is a GREAT game and BC2 NEVER came close to being in the TOP 5, maybe TOP 10 at one point. You should say, “WOW look how far BF has come and GROWN in popularity!” Instead of Bashing it! Bottom line is NO COD will EVER be as Advanced and Innovative as BF has achieved and proceeds to accomplish new heights in the future! COME AT ME BRO!

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  • Mak

    And 8 million of those were Russian keys from second time buyer cheaters!

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  • Curtis

    Battlefield gives you more of an experience in my opinion. Call of Duty is more of a rush or something you will play a few minutes before going out.

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