Call of Duty: Modern Warfare 3 and Warzone Update 1.43 for Season 3 Reloaded Fires Out

Call of Duty: Modern Warfare 3 and Warzone update 1.43

Sledgehammer Games has released Call of Duty: Modern Warfare 3 and Warzone update 1.43, and this ushers in Season 3 Reloaded! This brings a bunch of new maps, new weapons and more! Those on current-gen will see this as Modern Warfare 3 update 1.043, with the full patch notes for all platforms available below.

Call of Duty: Modern Warfare 3 and Warzone Update 1.43 Patch Notes for May 1:

Call of Duty Modern Warfare 3 Update Version 1.043 on PS5

MULTIPLAYER and ZOMBIES

WELCOME TO SEASON 3 RELOADED

Reload your Season 3 experience of Call of Duty: Modern Warfare III with today’s update!

The Season 3 Reloaded game update will roll out this morning across all platforms. While you wait, take some time to read the Patch Notes below for a comprehensive list of gameplay improvements, weapon balance, new features, and bug fixes you can expect when you play.

NEW MAPS

Grime (6v6)

Take to the derelict streets of London in an all-new, medium-sized map that supports all varieties of gameplay.

Checkpoint (6v6)

Deploy to a familiar locale as the Stronghold portion of Rebirth Island has been modified to support 6v6 Multiplayer gameplay. Developed in partnership with our friends at Beenox.

NEW WEAPON

BAL-27 (Assault Rifle)

A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.

Unlock it via the classified sector in the Season 3 Battle Pass.

NEW AFTERMARKET PARTS

JAK Wardens (Lockwood Mk2)

Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.

Unlock it today today via the Season 3 Week 5 Challenges!

JAK Patriot (M16)

Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.

JAK Atlas Kit (AMR9)

Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.

NEW MODES

Escort

In a game of strength and endurance, each team gets a turn to escort a MAW to its destination as the opposing team tries to stop it at all costs.

Minefield

Watch your step! Deadly mines are deployed at the death site of players, triggered by the presence of the fallen player’s team.

Arcade

Fight for control of weapons kitted with game-changing modifiers available for pickup around the map, all the while not forgetting to PTFO.

NEW EVENTS

In addition to limited-time Double XP and the ongoing Vortex: Vi.Rus Mainframe events, the Call of Duty Endowment has a two-week event on the horizon.

Call of Duty Endowment: U Assist Veterans

Complete the CODE UAV Challenge to help military veterans navigate their career search while earning rewards.

GLOBAL

CUSTOMIZATION

  • Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
  • Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
  • Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.

PROGRESSION

Introducing Weapon Prestige Camos

In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weaponry in Modern Warfare III.

To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.

Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold – and yes, it’s animated.

You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige!

MULTIPLAYER

UIX

  • Increased the number of allowed favorite Attachments from 10 to 30.
  • Weekly Challenges that reward an Aftermarket Part will now display the base Weapon in the information modal.
  • Added Locked and Unlocked filter options to Calling Cards in the Customization menu.

Bug Fixes

    • Unlocked Calling Cards that required Challenge completion once again indicate the fulfilled criteria.
    • Resolved an issue causing the Customization menu to not appear properly on ultrawide displays.
    • Addressed an exploit allowing multiple Attachments to be equipped to a single slot on a Weapon in the Gunsmith.
    • Quick Equip option in Bundles is once again available while using a mouse and keyboard input device.
    • Pros and Cons are no longer hidden when viewing locked Attachments.
    • Prompt to perform a Finishing Move on enemy Operators is now visible while using a Juggernaut Recon.
    • Weapon ammo count no longer disappears after performing a Finishing Move while using a Juggernaut Recon.
    • Bomb Drone Killcams no longer display overlapping overlay effects.

GAMEPLAY

  • In Hardpoint, increased preference for spawns further from enemies and nearer to spawn points recently used by a teammate.
  • Bug Fixes
    • Weapons with a charged fire ability now function properly when the Manual Fire Behavior option is set to Hold.
    • Swapping from tac-stance to aiming down sight will no longer cause a jarring recoil animation.

PROGRESSION

  • Resolved an issue preventing the DG-58 Miro Barrel Attachment from unlocking.
  • Kills without reloading Challenges will no longer continue to track between matches.
  • DM56 Priceless Camo Challenge description once again matches the tracking requirements.

MAPS

  • 6 Star
    • Transparent glass doors in the Security area have been swapped with opaque glass doors to better communicate the lack of penetrability.
    • Added bullet collision to the DJ booth in the Club to prevent unintended kills through the wall.
    • Reworked Hardpoint capture point locations, sizes, and associated spawns.
      • P1: Club
      • P2: Garden (New)
      • P3: Lightwell (New)
      • P4: Infinity Pool (New)
      • P5: Security (New)
  • Emergency
    • Added additional spawn points in Team Deathmatch, Domination, and Hardpoint.
  • Growhouse
    • Polished environment in several areas of the map where there were visual glitches and inconsistencies.
  • Invasion
    • Added an additional spawn point near P3 in Hardpoint.
  • Karachi
    • Added additional spawn points near P3 in Hardpoint.

MODES

  • Infected
    • Limited-time holiday variant of the mode icon is no longer used.
  • One in the Chamber
    • Radar pings are no longer active until three alive players remain.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BP50
    • Increased hipfire spread minimum from 2.4deg/s to 3deg/s (+25%).
    • Increased hipfire spread maximum from 6.7deg/s to 7.2deg/s (+7%).
    • Increased moving hipfire spread maximum from 4.7deg/s to 5.2deg/s (+11%).
  • SVA 545
    • Increased hipfire spread minimum from 2.6deg/s to 3.3deg/s (+27%).
    • Increased hipfire spread maximum from 7.3deg/s to 7.8deg/s (+7%).
    • Increased moving hipfire spread maximum from 5.3deg/s to 5.8deg/s (+9%).
  • RAM-7
    • Increased hipfire spread minimum from 2.6deg/s to 3deg/s (+15%).
  • MTZ-556
    • Increased hipfire spread minimum from 2.6deg/s to 3.1deg/s (+19%).
    • Increased hipfire spread maximum from 7deg/s to 7.4deg/s (+6%).
    • Increased moving hipfire spread maximum from 5.3deg/s to 5.4deg/s (+2%).
  • Holger 556
    • Increased hipfire spread minimum from 2.6deg/s to 3.4deg/s (+31%).
    • Increased hipfire spread maximum from 7.5deg/s to 7.8deg/s (+4%).
    • Increased moving hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%).
  • MCW
    • Increased hipfire spread minimum from 2.6deg/s to 3.2deg/s (+23%).
    • Increased moving hipfire spread maximum from 5.3deg/s to 5.6deg/s (+6%).
  • DG-56
    • Increased hipfire spread minimum from 2.4deg/s to 2.8deg/s (+17%).
    • Increased moving hipfire spread maximum from 3.3deg/s to 5deg/s (+52%).
    • Added medium damage range, 29 damage to 38.1m.
    • Decreased minimum damage from 29 to 25 (-14%).
  • FR 5.56
    • Decreased sprint to fire time from 231ms to 216ms (-6%).
    • Decreased aim down sight time from 260ms to 250ms (-4%).
    • Increased aim down sight movement speed from 2.7m/s to 2.9m/s (+7%).
    • Increased bullet velocity from 680m/s to 720m/s (+6%).
    • 600mm FR Longbore Barrel
      • Removed hipfire spread minimum benefit.
      • Decreased hipfire spread penalty by 8%.
      • Decreased aim down sight speed penalty by 20%.
      • Replaced aiming idle sway penalty with benefit.
    • 435mm FR 435 Barrel
      • Removed movement speed penalties.
      • Removed hipfire spread penalties and benefits.
      • Increased recoil control benefit by 5%.
      • Added firing aim stability benefit.
      • Removed bullet velocity benefit.
      • Removed damage range penalty.
      • Decreased aim down sight speed penalty by 2%.
      • Decreased aim down sight movement speed penalty by 3%.
      • Removed aiming idle sway penalty.
    • 395 FR Minibore Barrel
      • Replaced hipfire spread minimum penalty with benefit.
      • Added sprint to fire speed benefit.
      • Removed aiming idle sway penalty.
    • FR Sprinter Stock
      • Removed tactical sprint speed benefit.
      • Added aim down sight speed benefit.
      • Decreased aiming idle sway penalty.
      • Added flinch resistance benefit.
    • Recon Stock Pad
      • Removed crouch movement speed benefit.
      • Added movement speed benefit.
      • Replaced hipfire spread penalty with benefit.
      • Added sprint to fire speed benefit.
      • Removed aim down sight speed benefit.
    • FR Anchor Comb
      • Removed tactical sprint speed penalty.
      • Decreased sprint to fire speed penalty by 3%.
      • Added aiming idle sway benefit.
    • FR TON-618 Comb
      • Decreased aim down sight speed penalty by 18%.
      • Removed aiming idle sway benefit.
      • Added firing aim stability benefit.
    • FR Giga Comb
      • Increased aim down sight speed benefit by 2%.
      • Removed aim down sight movement speed penalty.
      • Added flinch resistance penalty.
    • RMT Rear Grip
      • Increased aim down sight speed benefit by 2%.
    • 45 Round Magazine
      • Decreased movement speed penalties.
      • Decreased aim down sight speed penalty by 4%.
    • 60 Round Magazine
      • Decreased movement speed penalties.
      • Decreased aim down sight speed penalty by 7%.

Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon.

  • Lachmann-762 (MWII)
    • Increased maximum damage range from 19.3m to 30.5m (+58%).
    • Increased near-medium damage range from 37.1m to 43.2m (+16%).
    • Increased medium damage range from 48m to 55.9m (+16%).
  • M13C (MWII)
    • Increased maximum damage range from 17.8m to 25.4m (+43%).
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased near-medium damage range from 33.5m to 39.4m (+17%).
    • Increased leg and foot damage multipliers from 0.88x to 1x (+14%).

 

Battle Rifles

  • SOA Subverter
    • Added near-medium damage range, 33 damage to 38.1m.
    • Decreased minimum damage from 33 to 26 (-21%).

The SOA Subverter is now a 6-shot kill within the minimum damage range.

  • MTZ-762
    • Decreased aim down sight time from 280ms to 260ms (-7%).
    • JAK Thunder LMG Kit
      • Decreased aim down sight time benefit by 20ms.
  • FTAC Recon (MWII)
    • Fire Type: Semi-Auto
      • Increased minimum damage from 45 to 50 (+11%).

Within its maximum damage range, the FTAC Recon is now a guaranteed 3-shot kill, or 2-shot kill to the head.

  • Fire Type: Full-Auto
    • Increased upper torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).

Within its near-medium damage range, the FTAC Recon (full-auto) 3-shot kill with 1 to the head and 2 to the upper torso,

  • SO-14 (MWII)
    • Fire Type: Semi-Auto
      • Increased maximum damage from 46 to 50 (+9%).
      • Increased near-medium damage from 35 to 46 (+31%).
      • Increased medium damage from 32 to 40 (+25%).
      • Increased minimum damage from 30 to 38 (+27%).

Within its maximum damage range, the SO-14 is now a consistent 3-shot kill.

  • Fire Type: Full-Auto
    • Decreased sprint to fire time from 307ms to 261ms (-15%).
    • Decreased aim down sight time from 290ms to 270ms (-7%).
    • Decreased torso, arm, hand, leg, and foot damage multipliers from 0.8x to 0.74x (-8%).

 

Submachine Guns

  • RAM-9
    • Increased horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
    • Increased vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
    • Decreased maximum damage range from 12.7m to 11.2m (-12%).
  • AMR9
    • Increased near-medium damage from 25 to 29 (+16%).
    • Increased medium damage from 23 to 24 (+4%).
    • Increased minimum damage from 21 to 22 (+5%).
    • Increased lower arm and hand damage multipliers from 1x to 1.1x (+10%).
  • HRM-9
    • Increased medium damage range from 30.5m to 33m (+8%).
  • WSP-9
    • Decreased sprint to fire time from 110ms to 66ms (-40%).
  • WSP Swarm
    • Decreased maximum damage range from 6.9m to 5.6m (-19%).

 

Shotguns

  • KV Broadside
    • JAK Jawbreaker
      • Removed aim down sight spread.
      • Decreased hipfire spread penalty from 100% to 30%.
      • Muzzle Attachments can now be equipped.
  • Riveter
    • Decreased aim down sight spread by 10%.

Decreased spread while aiming down sight allows a more consistent 3-shot kill within the Riveter’s medium damage range.

  • .410 Gauge Ball Ammunition
    • Increased aim down sight spread by 10%.
    • Increased maximum damage from 33 to 37 (+12%).
    • Increased near-medium damage from 26 to 33 (+27%).
    • Increased medium damage from 21 to 27 (+29%).
    • Increased minimum damage from 19 to 25 (+32%).

With the Ball rounds equipped, the Riveter now performs considerably better within its 3-shot kill range.

 

Light Machine Guns

  • DG-58 LSW
    • Decreased horizontal recoil from 7.28deg/s to 6.35deg/s (-13%).
    • Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
    • Increased minimum damage from 33 to 35 (+6%).
    • Increased torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).

With the DG-58 LSW, a 4-shot kill is now possible if 2 shots hit the torso.

  • TAQ Eradicator
    • Decreased sprint to fire time from 252ms to 210ms (-17%).
    • Decreased aim down sight time from 340ms to 330ms (-3%).
  • Holger 26
    • Increased neck damage multiplier from 1.1x to 1.2x (+9%).

 

Marksman Rifles

  • MTZ Interceptor
    • Decreased maximum damage range from 38.1m to 30.5m (-20%).

 

Sniper Rifles

  • MORS
    • Increased aim down sight time from 560ms to 580ms (+4%).
    • Decreased lower leg and foot damage multipliers from 1x to 0.95x (-5%).
    • HVP Anti-Materiel Slug Ammunition
      • Increased bullet velocity penalty from 15% to 20%.

While equipped with HVP Anti-Materiel Slug Ammunition, the MORS can no longer one-shot kill to the lower leg or foot.

 

Handguns

  • COR-45
    • Increased movement speed from 5.2m/s to 5.4m/s (+4%).
  • Renetti
    • Increased movement speed from 5.2m/s to 5.4m/s (+4%).
  • TYR
    • Increased movement speed from 5.1m/s to 5.3m/s (+4%).
  • WSP Stinger
    • Increased movement speed from 5.7m/s to 5.9m/s (+4%).
  • P890 (MWII)
    • Increased movement speed from 5.2m/s to 5.3m/s (+2%).
  • .50 GS (MWII)
    • Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
  • X12 (MWII)
    • Increased movement speed from 5.2m/s to 5.4m/s (+4%).
    • Increased sprint speed from 6m/s to 6.1m/s (+2%).
  • Basilisk (MWII)
    • Increased movement speed from 5.1m/s to 5.3m/s (+4%).
  • FTAC Siege (MWII)
    • Increased movement speed from 5.1m/s to 5.3m/s (+4%).
  • GS Magna (MWII)
    • Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
  • 9mm Daemon (MWII)
    • Increased movement speed from 5.3m/s to 5.5m/s (+4%).
    • Akimbo 9mm Daemon Rear Grip
      • Removed 10% movement speed penalty.
      • Decreased hipfire spread minimum from 2.4deg/s to 1.7deg/s (-29%).
      • Decreased hipfire spread maximum from 5.5deg/s to 5deg/s (-9%).
      • Removed 26% damage penalty.
      • Increased lower torso, arm, and hand damage multipliers from 1.1x to 1.3 (+18%).

 

Melee

  • Gladiator
    • Decreased standing lunge distance to 1.3m, matching that of the Combat Knife.

PERKS

  • Climbing Boots
    • Removed this Perk and applied its effects to all players by default.
      • Increased climbing and mantling speed. Reduces fall damage.
  • All-Terrain Boots
    • Added a new Perk to the Boots category, replacing Climbing Boots.
      • Significantly increased movement speed. Disables Tactical Sprint.
  • Running Sneakers (Boots)
    • Improved sprint to fire time while using Tactical Sprint by 25%.
  • Stalker Boots
    • Increased strafe speed is now omnidirectional, rather than lateral.
    • Added walking smoothness benefit, decreasing the bounciness of the reticle while aiming down sight.
  • Commando Gloves
    • Improved sprint to fire speed by 10%.
    • Added the ability to cancel a reload by using Tactical Sprint.
  • Assault Gloves
    • Improved hipfire spread while moving by 15%.

EQUIPMENT

  • EMD Grenade (Tactical)
    • Tracking devices are now destroyed by enemy EMP and DDoS effects.
    • Decreased tracking device duration from 30s to 20s (-33%).

FIELD UPGRADES

  • Trophy System
    • Decreased the total number of shots fired from 3 to 2.

ZOMBIES

NEW CONTENT

STORY MISSION: UNION

  • A new anomaly has appeared in the Exclusion Zone and Dr. Jansen has gone through the portal alone. Operation Deadbolt Strike Teams must now conduct a rescue mission with Ravenov’s help to get her back before it’s too late.

NEW DARK AETHER RIFT

  • Seek out and attune the required relics after completing the Season 3 Reloaded Story Mission to re-open the Dark Aether Rift for subsequent runs. Complete the objectives within to acquire new powerful schematics.
    • Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 3 Reloaded Story Mission.

NEW ACQUISITIONS AND SCHEMATICS

  • Dead Wire Detonators: Electrify your blasts for massive damage using the Dead Wire Detonators, adding the Dead Wire Ammo Mod effect to all of your explosive armaments, including Lethals and Launchers.
    • Note: Dead Wire Detonators do not apply to Wonder Weapons.
  • Golden Mask Filter: Forget the constant search for a functioning gas mask when approaching strongholds and other areas where gas threatens to suffocate incoming Operators. Attaching the Golden Mask Filter to a gas mask causes its charge to self-regenerate over time. The mask can still break if its charge is fully used up in one go, though the filter will be reapplied to the next one you find.
  • Sergeant’s Beret: With the undead roaming around, you’ve got enough to worry about before taking Zakhaev’s Mercs into consideration. Don the Sergeant’s Beret to trick the faction into thinking that you’re one of their own. As a bonus, you’ll gain a Merc Bodyguard who fearlessly follows you into the action.

NEW WARLORD: RAINMAKER

  • Challengers of the new Warlord Rainmaker will need to plan their tactics carefully when approaching this artillery and demolitions expert. Find him in his fortress on Rahaa Island in the southeastern Urzikstan Exclusion Zone, where he’s supported by an army that he’s only too willing to expend in pursuit of annihilating Operation Deadbolt.

GAMEPLAY UPDATES

  • Stash Storage Increased
    • The Stash storage limit has been doubled, allowing Players to store 20 acquisitions instead of 10.
  • Exfil Based Schematic Cooldown
    • When Players successfully exfil they will now also receive Schematic cooldown time in addition to their Insured Weapon cooldown time reward.

PATCH NOTES

GAMEPLAY

  • Addressed an issue that would knock back Containment Levels by one Tier when Players exfil from a Story Mission.
  • Addressed an issue that prevented equipped Lethals and Tacticals from saving when traveling to a Dark Aether Rift or Story Mission if the Player had expended all of them.

ALLIES

  • Zombies
    • Hell Hounds
      • Friendly (Pet) Hell Hounds acquired from a Dog House in the Medium and High Threat Zones will no longer reset their Tier when entering and exiting the Aether Storm.

CUSTOMIZATION

  • Weapon Blueprints
    • MORS
      • Situation Hazard BlackCell
        • Addressed an issue that prevented the Desync Dismemberment Death Effect from always applying to enemy kills.

UI/UX

  • Players can now interact with the Containment Level UI on the Strike Team Ready menu.
  • The Containment Level splash screen when a Player exfils will now correctly display their Containment Level progression gained during the match.

STABILITY

  • Added various crash and stability fixes.
  • in the Chamber
    • Corrected win conditions to prevent the last-standing player from incurring a loss.

MWIII RANKED PLAY

Gameplay

  • Concluded: Weapon Evaluation
    • Thank you for your feedback and gameplay data! The Call of Duty League, Sledgehammer Games, and our teams will discuss findings and share an update after the launch of Season 3 Reloaded.
  • Content Restrictions Update
    • Weapons
      • ARs
        • BP50
        • Holger 556
        • MTZ-556
      • SMGs
        • WSP Swarm
        • HRM-9
        • RAM-9

WARZONE

GLOBAL

CUSTOMIZATION

  • Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
  • Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
  • Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.

PROGRESSION

» WEAPON PRESTIGE CAMOS «

In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weapons in Modern Warfare III.

To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.

Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold – and yes, it’s animated.

You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige!

WARZONE

MAPS

» URZIKSTAN «

  • Bunkers
    • [[REDACTED]]

MODES

» REBIRTH ISLAND «

  • Loaded Resurgence
    • Similar to Plunder, this Resurgence variant allows players to deploy with the Loadout of their choice! Expect non-stop action with moving circles inspired by High Trip Resurgence.
  • Lockdown
    • Customized for Rebirth Island, Lockdown will be returning to Warzone later this season!

PLAYLIST

GENERAL

  • Resurgence Champion’s Quest
    • Resurgence fans may now experience the ultimate Resurgence challenge on two new maps: Fortune’s Keep and Vondel.
    • Cosmetic rewards are shared between Rebirth Island, Fortune’s Keep and Vondel.
  • Rebirth Island Audio Improvements
    • Improvements have been made to audio occlusion.
    • Audio level adjustments have been made to the following:
      • Ascenders
      • Parachutes
      • Enemy footsteps
  • Ascender Audio Improvements
    • Enemies and allies using ascenders will now make two distinct audio sounds.
  • Interrogation & Revive Sounds Quality of Life
    • Increased audible distance and volume of Interrogation and Revive sounds.

GAMEPLAY

NEW FEATURES

» REBIRTH ISLAND | RESURGENCE «

  • Heavy Armor Public Event
    • This brand new public event raises the number of armor plates players can carry, buffing the total number of health points from 150 to 200 for the whole match.
    • This event has a low chance of occuring at the beginning of each match.
  • Weapon Trade Station
    • The Weapon Trade Station (WTS) that was introduced back in Rebirth Reinforced makes it return! It’s the perfect tool to trade undesirables for more advantageous gear.
    • The return for trading in a weapon is as follows:
      • Common Weapon
        • Common weapon
      • Uncommon Weapon
        • Common Weapon
        • Lethal & Tactical Equipment
      • Rare Weapon
        • Uncommon Field Upgrade/Utility Box/Medic Vest/Comms Vest/Stealth Vest
        • Gas Mask
        • Common Weapon
      • Epic Weapon
        • Chance between Rare/Epic Field Upgrade, Rare/Epic Killstreak
        • Cash
        • Uncommon Weapon & Extra Ammo
      • Legendary/Ultra Weapon
        • Epic Killstreak/Field Upgrade/Specialist Perk Package
        • Self-Revive Kit
        • Cash
        • Rare Weapon & Extra Ammo
        • Lethal & Tactical Equipment
      • Fire Sale Trade
        • Legendary Weapon & Extra Ammo
        • Cash
        • Durable Gas Mask/Tempered Plate Carrier
        • Epic Killstreak/Field Upgrade
  • Utility Box Field Upgrade
    • The perfect combination of the armor & munition box.
  • Foresight Killstreak
    • Foresight makes its return! This Killstreak grants intel of every future circle when used.
    • Can be acquired via [[REDACTED]].
  • Specialist Perk Package
    • Specialist is finally back! Players who find Specialist will immediately receive the benefits of every Warzone Perk simultaneously.
    • Can be acquired via [[REDACTED]].
  • [[REDACTED]] Upgrade
    • With the arrival of new, excellent gear, Konni has updated [[REDACTED]] to make good use of them.

 

» REBIRTH ISLAND | RESURGENCE «

  • Variable Time of Day 
    • Although most matches will remain Sunny, Rebirth Island can now be experienced in 3 alternative different times of day:
      • Sunset
      • Overcast
      • Foggy
    • Similar to Vondel, the time of day may change during one specific match. Keep an eye on smart displays to stay informed about the forecast.

ADJUSTED FEATURES

» ALL MAPS | ALL MODES «

  • Ascender Improvements Quality of Life
    • Minor adjustments to the use range and angles for ascenders. This change primarily helps with circumstances where ascenders in elevators would not provide a prompt at certain angles and ranges.
  • Elevator Ascenders Quality of Life
    • Ascenders at elevator locations will now be easier to interact with

 

» REBIRTH ISLAND | RESURGENCE «

  • High Stakes Public Event
    • High Stakes crates now give a Utility Box instead of an Ammo & Armor box
  • Medicine Cabinet
    • These containers will now drop 1 Stim, down from 2.
  • Spy Drone Contract
    • Reduced the drone count in a swarm to 7, down from 9
    • Substantially reduced Spy Drones health.
    • Slightly lowered Spy Drones base altitude.
    • Shortened the minimum and maximum Spy Drones spawn distance from player.

 

  • Biometric Scanners
    • Reduced the animation time when interacting with the Biometric Scanner.

 

» URZIKSTAN | WARZONE BOOTCAMP «

  • Warzone Bootcamp Loot
    • The following items have been removed from the Warzone Bootcamp loot pool:
      • PDS
      • Loadout Drop Marker
      • Loadout Chests

 

WEAPONS

NEW WEAPON

  • BAL-27 Assault Rifle
    • A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.
    • Available via a new Sector in the Season 3 Battle Pass.

NEW AFTERMARKET PARTS

  • JAK Patriot
    • Compatibility: M16 (Assault Rifle)
    • Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.
  • JAK Wardens
    • Compatibility: Lockwood Mk2 (Marksman Rifle)
    • Become the enemy’s biggest nightmare with this AMP allowing akimbo use of the powerful lever-action Shotgun.
  • JAK Atlas Kit
    • Compatibility: AMR9 (SMG)
    • Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.

WEAPON ADJUSTMENTS

ASSAULT RIFLES

WEAPON ADJUSTMENTS

BP50

  • Increased hipfire spread minimum to 3deg/s, up from 2.4deg/s.
  • Increased hipfire spread maximum to 7.2deg/s, up from 6.7deg/s.
  • Increased moving hipfire spread maximum to 5.2deg/s, up from 4.7deg/s.

SVA 545

  • Increased hipfire spread minimum to 3.3deg/s, up from 2.6deg/s.
  • Increased hipfire spread maximum to 7.8deg/s, up from 7.3deg/s.
  • Increased moving hipfire spread maximum to 5.8deg/s, up from 5.3deg/s.

RAM-7

  • Max Damage decreased to 28, down from 32.
  • Near-Mid Damage decreased to 26, down from 28.
  • Near-Mid Damage Range decreased to 39.37 meters, down from 43.18.
  • Mid Damage Range decreased to 49.53 meters, down from 53.34.
  • Increased hipfire spread minimum to 3deg/s, up from 2.6deg/s.

MTZ-556

  • Increased hipfire spread minimum to 3.1deg/s, up from 2.6deg/s.
  • Increased hipfire spread maximum to 7.4deg/s, up from 7deg/s.
  • Increased moving hipfire spread maximum to 5.4deg/s, up from 5.3deg/s.

HOLGER 556

  • Increased hipfire spread minimum to 3.4deg/s, up from 2.6deg/s.
  • Increased hipfire spread maximum to 7.8deg/s, up from 7.5deg/s.
  • Increased moving hipfire spread maximum to 5.8deg/s, up from 5.5deg/s.

MCW

  • Mid Damage increased to 24, up from 23.
  • Min Damage increased to 20, up from 18.
  • Max Damage Range increased to 30.48 meters, up from 26.67.
  • Increased hipfire spread minimum to 3.2deg/s, up from 2.6deg/s.
  • Increased moving hipfire spread maximum to 5.6deg/s, up from 5.3deg/s.

FR 5.56

  • Increased aim down sight movement speed to 2.9m/s, up from 2.7m/s.
  • Increased bullet velocity to 720m/s, up from 680m/s.
  • Upper Torso and Upper Arm Modifier increased to 1.1x, up from 1x.
  • 600mm FR Longbore Barrel
    • Removed hipfire spread minimum benefit.
    • Decreased hipfire spread penalty by 8%.
    • Decreased aim down sight speed penalty by 20%.
    • Replaced aiming idle sway penalty with benefit.
  • 435mm FR 435 Barrel
    • Removed movement speed penalties.
    • Removed hipfire spread penalties and benefits.
    • Increased recoil control benefit by 5%.
    • Added firing aim stability benefit.
    • Removed bullet velocity benefit.
    • Removed damage range penalty.
    • Decreased aim down sight speed penalty by 2%.
    • Decreased aim down sight movement speed penalty by 3%.
    • Removed aiming idle sway penalty.
  • 395 FR Minibore Barrel
    • Replaced hipfire spread minimum penalty with benefit.
    • Added sprint to fire speed benefit.
    • Removed aiming idle sway penalty.
  • FR Sprinter Stock
    • Removed tactical sprint speed benefit.
    • Added aim down sight speed benefit.
    • Decreased aiming idle sway penalty.
    • Added flinch resistance benefit.
  • Recon Stock Pad
    • Removed crouch movement speed benefit.
    • Added movement speed benefit.
    • Replaced hipfire spread penalty with benefit.
    • Added sprint to fire speed benefit.
    • Removed aim down sight speed benefit.
  • FR Anchor Comb
    • Removed tactical sprint speed penalty.
    • Decreased sprint to fire speed penalty by 3%.
    • Added aiming idle sway benefit.
  • FR TON-618 Comb
    • Decreased aim down sight speed penalty by 18%.
    • Removed aiming idle sway benefit.
    • Added firing aim stability benefit.
  • FR Giga Comb
    • Increased aim down sight speed benefit by 2%.
    • Removed aim down sight movement speed penalty.
    • Added flinch resistance penalty.
  • RMT Rear Grip
    • Increased aim down sight speed benefit by 2%.
  • 45 Round Magazine
    • Decreased movement speed penalties.
    • Decreased aim down sight speed penalty by 4%.
  • 60 Round Magazine
    • Decreased movement speed penalties.
    • Decreased aim down sight speed penalty by 7%.

Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon.

M13B (MWII)

  • Max Damage increased to 24, up from 23.
  • Headshot Modifier decreased to 1.4x, down from 1.5x.
  • Upper Torso Modifier increased to 1.2x, up from 1.1x.
  • Arm and Hand Modifiers increased to 1.2x, up from 1x.

TEMPUS RAZBORBACK (MWII)

  • Near-Mid Damage increased to 26, up from 22.
  • Min Damage increased to 22, up from 18.

FR AVANCER (MWII)

  • Near-Mid Damage increased to 22, up from 20.
  • Mid Damage increased to 20, up from 17.
  • Min Damage increased to 18, up from 16.

BATTLE RIFLES

WEAPON
ADJUSTMENTS

SOA SUBVERTER

  • Min Damage decreased to 25, down from 28.
  • Max Damage Range decreased to 20.57 meters, down from 22.86.

MTZ-762

  • Decreased aim down sight time to 260ms, down from 280ms.
  • JAK Thunder LMG Kit
    • Decreased aim down sight time benefit by 20ms.

SO-14 (MWII)

  • Fire Type: Full-Auto
    • Decreased sprint to fire time to 261ms, down from 307ms.
    • Decreased aim down sight time to 270ms, down from 290ms.

SUBMACHINE GUNS

WEAPON
ADJUSTMENTS

HRM-9

  • Max Damage decreased to 28, down from 31.
  • Near-Mid Damage decreased to 24, down from 28.
  • Mid Damage decreased to 22, down from 24.
  • Max Damage Range decreased to 10.41 meters, down from 11.3.

RAM-9

  • Increased horizontal recoil to 17.6deg/s, up from 16.9deg/s..
  • Increased vertical recoil to 44.4deg/s, up from 42.9deg/s.

RIVAL 9

  • Max Damage increased to 26, up from 25.
  • Max Damage Range decreased to 12.19 meters, down from 13.97.
  • Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

WSP-9

  • Decreased sprint to fire time to 66ms, down from 110ms.

STRIKER

  • Min Damage increased to 28, up from 23.
  • Mid Damage Range increased to 35.56 meters, up from 30.48.

SHOTGUNS

WEAPON ADJUSTMENTS

KV BROADSIDE

  • JAK Jawbreaker
    • Removed aim down sight spread.

RIVETER

  • Decreased aim down sight spread by 10%.
  • .410 Gauge Ball Ammunition
    • Increased aim down sight spread by 10%.

LIGHT MACHINE GUNS

WEAPON ADJUSTMENTS

DG-58 LSW

  • Upper Torso Modifier increased to 1.1x, up from 1x.
  • Arms and Hands Modifiers increased to 1.1x, up from 1x.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

BRUEN MK9

  • Max Damage decreased to 26, down from 28.
  • Leg Modifiers decreased to 1x, down from 1.05x.
  • Lower Torso Modifier decreased to 1x, down from 1.1x.

TAQ ERADICATOR

  • Decreased sprint to fire time to 189ms, down from 252ms.
  • Decreased aim down sight time to 330ms, down from 340ms.

SNIPER RIFLES

WEAPON ADJUSTMENTS

XRK STALKER

  • Decreased bullet velocity to 790m/s, down from 860m/s.

KATT-AMR

  • Decreased bullet velocity to 620m/s, down from 660m/s.

MORS

  • Increased aim down sight time to 580ms, up from 560ms.
  • Decreased bullet velocity to 900m/s, down from 960m/s.
  • HVP Anti-Material Slug Ammunition
    • Increased bullet velocity penalty to 20%, up from 15%.

HANDGUNS

WEAPON ADJUSTMENTS

COR-45

  • Increased movement speed to 5.4m/s, up from 5.2m/s.

RENETTI

  • Increased movement speed to 5.4m/s, up from 5.2m/s.

TYR

  • Increased movement speed to 5.3m/s, up from 5.1m/s.

WSP STINGER

  • Upper Torso Modifier increased to 1.1x, up from 1x.
  • Increased movement speed to 5.9m/s, up from 5.7m/s.

P890 (MWII)

  • Increased movement speed to 5.3m/s, up from 5.2m/s.

.50 GS (MWII)

  • Increased sprint speed to 5.8m/s, up from 5.7m/s.

X12 (MWII)

  • Increased movement speed to 5.4m/s, up from 5.2m/s.
  • Increased sprint speed to 6.1m/s, up from 6m/s.

9MM DAEMON (MWII)

  • Increased movement speed to 5.4m/s, up from 5.2m/s.
  • Akimbo 9mm Daemon Rear Grip
    • Max Damage increased to 24, up from 22.
    • Near-Mid Damage increased to 22, up from 21.
    • Mid Damage increased to 20, up from 18.
    • Min Damage increased to 18, up from 16.
    • Max Damage Range increased to 10.36 meters, up from 5.64.
    • Near-Mid Damage Range increased to 18.28 meters, up from 12.34.
    • Mid Damage Range increased to 33.52 meters, up from 18.58.
    • Removed 10% movement speed penalty.
    • Decreased hipfire spread minimum to 1.7deg/s, down from 2.4deg/s.
    • Decreased hipfire spread maximum to 5deg/s, down from 5.5deg/s.

LOADOUT

» FORTUNE’S KEEP | RESURGENCE «

  • Bunker Buster Killstreak
    • Drop time reduced to 2 seconds, down from 4.
    • Explosion Max Damage reduced to 275, down from 350.
    • Explosion Min Damage increased to 50, up from 25.
    • Explosion Radius reduced to 512, down from 600.
    • Gas Radius increased to 8.9 meters, up from 6.5.

UI/UX

  • Ranked Play Restrictions Quality of Life

    • Updated menu to provide additional clarity for restricted weapons in Ranked Play.
 
  • Champion’s Quest
    • We’ve added a prompt to notify players who attempt to leave a match that a Champion’s Quest objective is in progress and available to intercept.
 
  • Bunker Buster Minimap Improvements Quality of Life
    • Bunker Buster will now display a red circle on its landing location and will show a red circle for the duration of the damaging gas area.
  • End of Match Flow Quality of Life
    • After a match ends, players will be returned to the selected playlist mode rather than to the playlist select menu.
  • Perk Descriptions
    • Additional information has been added to some perk descriptions.

BUG FIXES

  • Fixed several occlusion issues allowing players to exploit the map.
  • Fixed an issue that prevented UAVs and Counter UAVs from being used while sitting in the passenger seat of a vehicle.
  • Fixed an issue making it difficult to use the ladder at the lighthouse in Headquarters on Rebirth Island.
  • Fixed an issue causing floating foliage around Rebirth Island.
  • Fixed an issue causing the in-game Stats tab to show incorrect stats at the end of the match.
  • Fixed an issue preventing players from respawning in Resurgence after they rejoin a match in progress.
  • Fixed an issue causing players to get stuck loading when queueing for Warzone Bootcamp.

Don’t be surprised to see another patch(client or server-side) be released soon to tackle any issues from this massive title update.

As for what’s next, the next Call of Duty will be revealed in full this June 9 as a follow up the Xbox Games Showcase.

[Source: Call of Duty (1, 2)]

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