We’re coming that much closer to seeing a vaulting mechanic added to PlayerUnknown’s Battlegrounds. Those infuriating moments where you try and jump over a wall, only to fail and walk the long way around instead, will soon be a thing of the past.
First revealed during the PC Gaming Show at this year’s E3, the ability to vault, climb, and dive has been greatly anticipated by PUBG fans. Developer “tooner” has shared new footage of the mechanics in action, and they’re looking great!
Vaulting WIP with placeholder animations. Vault speed depends on character velocity, added ability to cancel before apex, added forcing vault over climb (if possible), improved geometry detection.
The animations are already looking pretty smooth, with the vault speed kept pretty high, too. I can definitely see these movements being used effectively in-game, and really think they will spice up combat and lessen some of the frustration.
What do you think of the new PUBG animations? Have the developers got their priorities in order?