Counter-Strike: Global Offensive Update Nerfs the Deagle and Adds New Spectator Mode

Last week, Valve and Hidden Path made a number of weapon tweaks in an effort to fine tune the balance between each along with adding a brand new Team Deathmatch mode.

This week, weapon tuning continues with a notable “nerf” of the Deagle. Additionally, a new feature has been introduced allowing players to spectate friends’ games via GOTV through the ‘Play With Friends’ menu.

Check out the full release notes below:

Release Notes for 1/30/2013

NOTABLE

  • Nerfed the Deagle.
  • Added a feature to spectate friends games via GOTV.
    •  In ‘Play With Friends,’ if a friend is on an official matchmaking server the WATCH option will appear next to their name.
  • DM immunity changes:
    •  Default immunity was raised to 10s.
    •  Moving cancels immunity.

MISC

  • Fixed dedicated server memory leak.
  • Reserved server with connected GOTV spectators will hold reservation after all players disconnected for at least TV delay time to allow spectators to watch the match to the end.
  • Added convar sv_hibernate_punt_tv_clients to also punt lingering TV spectators after all players disconnected and at least TV delay time elapsed.
  • tv_snapshotrate will now correctly adjust client-side rates automatically for smooth spectating experience.
  • Added convar tv_relayradio, 0 = off, 1 = relay team radio commands to GOTV (default value = 0).
  • Added convar tv_relaytextchat, 0 = off, 1 = relay “say” chat only, 2 = relay “say” and “say_team” chat to GOTV (default value = 1).
  • Team kills and team damage is now preserved for players in competitive games across disconnects and reconnects.
  • Fixed a regression in naming of tv_autorecord demo files.
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