Killzone: Mercenary Gameplay Trailer – Runs and Looks As Good As Console, Multiplayer Details

by James Lara January 30, 2013 10:24 pm in News

It’s been months since we last heard about the PS Vita FPS exclusive, Killzone: Mercenary, and with today being the lift of the media embargo, many outlets have come out to say that the title runs and looks just as good as PlayStation 3 console titles.

Running on the very same engine that Killzone 2 and 3 used, Mercenary is set to offer the PS Vita one unique, and for the first time, true Multiplayer experience for handhelds. Don’t believe us? Take a look at this new gameplay trailer, showing it off in all its glory.

[youtube id=”ycF7AozMYmk” width=”618″ height=”378″]

As for the Multiplayer, the game will sadly have a total of only 8 players, meaning 4 vs. 4 matches. While that’s a bit of a bummer, we have to remember that the Vita has yet to receive a first-person shooter on this scale. As for maps, it will have a total of 6 with three game modes, one being the popular Warzone. And, as title of the game suggests, you’ll be playing as a mercenary, earning money for every single action you do. This is all stored in a unified bank, so whether you’re playing single-player or multiplayer, all the money is shared and can be used for unlocks and such.

VG24/7 has also posted a full six minute gameplay video, showing exactly how Mercenary utilizes the Vita.

[youtube id=”rOy5ztkZr3c” width=”618″ height=”378″]

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Killzone: Mercenary is set to release this September, exclusively for the Vita. One thing I would like to point out is that you’ll notice the frame-rate issues in both videos. While it may be there, we have to remember that this is nearly 8 months away from release. So expect mass improvements when it comes to performance, which was said to run somewhere between 45 to 60 FPS.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.



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