Mortal Kombat X – First Look At Tanya Character DLC & New Costumes, Latest Patch Notes Released

With the Jason Voorhees character DLC now officially available to all, it appears NetherRealm Studios is giving MKX fans a small taste of the next upcoming DLC fighter, Tanya.

The latest patch, now available for PlayStation 4, soon to hit Xbox and PC, offers a small glimpse of an updated Tanya model, as well as a first look at the Klassic Pack, Brazil Pack, and Klassic Reptile costumes:

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Also, here’s a look at some of Tanya’s Finishers:

NetherRealm Studios has also outlined the changes that are set to accompany this patch when it hits your platform of choice:

General Gameplay fixes

  • Many movelist frame data corrections.
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
  • Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out
  • Removed the ability to mash normal attacks while continuing to block after blocking an attack
  • You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
  • Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
  • Fixed several characters being able to attack on the first frame of a jump.
  • Added unlock counter for Krypt.
  • Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby.
  • Ping meter accuracy improvements.
  • You can now choose to not play a Ranked Match if the connection is below the set threshold.
  • Matchmaking improvements when finding a Ranked or Player Match.
  • Player Skill Rating algorithm improved.
  • Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
  • Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
  • Fixed an issue causing some offline replays to report “playback does not agree”.
  • Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

Character Specific Fixes

  • Cassie (Hollywood) – Assault Force combo can no longer be special canceled after the knockdown.
  • Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
  • Goro – Brutal Kick now hits overhead.
  • Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
  • Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
  • Jax – Can no longer get a free hit on opponents after his X-Ray.
  • Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
  • Kitana – Can now perform her X-Ray attack while airborne.
  • Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
  • Kitana – Gained a new attack on away +3 (Pretty Kick)
  • Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
  • Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
  • Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab
  • Kung Jin – Cartwheel Smash is now -3 on block (down from +4)
  • Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly
  • Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)
  • Kung Lao (Tempest) – Hat Spin & Orbiting Hat will now combo link correctly afterwards
  • Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
  • Mileena – Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
  • Mileena – Can now perform her X-Ray attack while airborne.
  • Mileena – Improved tracking on X-Ray
  • Quan Chi (Summoner) – Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
  • Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
  • Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
  • Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
  • Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
  • Raiden –  Shocker was causing combo damage scaling to be reset.
  • Raiden (Thunder God) –  adjusted some combo damage scaling
  • Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
  • Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
  • Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
  • Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
  • Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
  • Sonya (Special Forces) – Park Drone and Remove Park no longer resets combo damage scaling
  • Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
  • Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
  • Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
  • Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
  • Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.

Lastly, Ed Boon’s tease of everyone’s favorite elderly Outworlder, Blanche, becoming a Stage Brutality in a upcoming update has become a reality. The latest patch adds the ability to finish off your opponent in style, teaching them a lesson in humility.

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