New COD Warzone Pacific Server Update for December 15 Includes Weapon Changes

Modern Warfare & Warzone Update 1.51

While Raven Software released a client-side patch earlier today for Call of Duty Warzone, the studio has released the new COD Warzone Pacific server update for December 15, and this one again includes new weapon changes. Just reiterating, this is a server-side update, and players do not need to download anything, and will automatically get the patch once they connect to the game’s servers.

New COD Warzone Pacific Server Update for December 15 Patch Notes:

GAMEPLAY:
  • Weapons that spawn across Caldera have been adjusted for the following…
    • Ground loot
    • Supply Box loot
    • Contract rewards

BUG FIXES:

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing placeholder images to appear in various Store Bundle previews and/or purchases.
  • Fixed an issue causing placeholder text to appear on the Social menu.
  • Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would drastically increase Flinch Resistance.
  • Fixed an issue where the Type 99 (VG) could down players in one hit to the Upper Torso.
  • Fixed an issue causing the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended.

For more information on live issues, please visit our Warzone Trello Board.

WEAPONS:

As many of the changes below pertain to Recoil, we felt it was necessary to clarify the language used:

  • Recoil adjustment
    • Recoil pattern has changed
  • Recoil Deviation
    • Amount of randomness in the Recoil pattern
  • Recoil increase or decrease
    • Magnitude has changed

Weapon Adjustments

 

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • Recoil adjusted
  • Assault Rifle Charlie (VG)
    • Recoil increased
  • Assault Rifle Hotel (VG)
    • Recoil greatly increased
  • Cooper Carbine (VG)
    • Maximum Damage Range decreased to 1200, down from 1350
    • Neck Damage Multiplier decreased to 1.2, down from 1.3
    • Lower Torso Damage Multiplier decreased to 1, down from 1.1
    • Recoil increased slightly
  • Volkssturmgewehr (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • ADS Speed decreased by 19%

» Handgun «

  • Klauser (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Machine Pistol (VG)
    • Maximum Damage Range decreased to 215 units, down from 225
    • Second Damage Range decreased to 450 units, down from 600
  • RATT (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Top Break (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5

» Light Machine Gun «

  • MG 82 (BOCW)
    • Recoil Deviation increased
  • MG42 (BOCW)
    • ADS Speed decreased by 9%
    • Recoil increased

 

» Marksman Rifle «

  • G-43 (VG)
    • Recoil adjusted
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance increased by 19%

» Shotgun «

  • Combat Shotgun (VG)
    • Maximum Damage Range decreased to 140 units, down from 150
    • Second Damage Range decreased to 220 units, down from 240
  • Einhorn Revolving (VG)
    • Maximum Damage Range increased to 160 units, up from 140
    • Second Damage Range decreased to 220 units, down from 230
  • Gracey Auto (VG)
    • Second Damage amount decreased to 20, down from 22
    • Third Damage amount decreased to 14, down from 18
    • Maximum Damage Range decreased to 140 units, down from 160
    • Second Damage Range decreased to 300 units, down from 325

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • Maximum Damage increased to 95, up from 92
    • Minimum Damage increased to 78, up from 75
    • Neck Damage Multiplier decreased to 1.5, down from 2
    • Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
    • Upper Extremities Damage Multipliers decreased to 1, down from 1.1
    • ADS Speed increased by 16.6%

While these may seem like extreme changes to the damage potential of the 3-Line Rifle (VG), rest assured, its attachments still provide a considerable boost to lethality.

  • Gorenko Anti-Tank Rifle (VG)
    • Minimum Damage decreased to 102, down from 108
    • Minimum Damage Range increased to 4096 units, up from 2048
    • Neck Damage Multiplier decreased to 1.8, down from 2
    • Bullet Velocity increased by 22%
  • Kar98k (VG)
    • Flinch Resistance increased by 19%
  • Swiss K31 (BOCW)
    • Flinch Resistance increased by 19%
  • Type 99 (VG)
    • Maximum Damage increased to 96, up from 92
    • Minimum Damage increased to 82, up from 75
    • Neck Damage Multiplier decreased to 1.7, down from 2

» Submachine Gun «

  • Owen Gun (VG)
    • Recoil adjusted
  • PPSh-41 (VG)
    • Recoil adjusted
  • Sten (VG)
    • Recoil adjusted
    • ADS Move Speed decreased by 10%
  • Submachine Gun Charlie (VG)
    • Recoil adjusted
  • M1912 (VG)
    • Recoil adjusted
    • Move Speed decreased by 1.25%
    • ADS Move Speed decreased by 4%

ATTACHMENTS:

Attachment Adjustments

 

» Ammunition «

  • Top Break (VG)
    • M15 Shot Shell
      • Maximum Damage decreased to 18, down from 25
      • Second Damage amount decreased to 14, down from 15
      • Maximum Damage Range decreased to 180, down from 197
      • Second Damage Range decreased to 278, down from 315

» Gun Perk «

  • Steady
    • Firing Move Speed Multiplier decreased to 4%, down from 5.5%
    • ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%

» Magazine «

  • 3-Line Rifle (VG)
    • 7.62x54mmR 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • Kar98k (VG)
    • 8mm Klauser 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3

If there’s a new title update out, or a new server-side update released for Warzone, we’ll be sure to let readers know.

Source: Raven Software

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