No Man’s Sky New Update 5.05 Deployed This Aug. 19 for Various Gameplay Fixes

by Alex Co August 19, 2024 7:53 am in News
No Man's Sky New Update 5.05

Hello Games has released the latest No Man’s patch on all platforms, and this brings a host of gameplay-related fixes. Those on consoles will see this as No Man’s Sky new update 5.05 (PS5 version 5.005), and compared to other fixes for Worlds Part 1, this one houses a lot more adjustments than usual. Read on for what’s new in the official patch notes for No Man’s Sky for August 19!

No Man’s Sky New Update 5.05 Patch Notes | No Man’s Sky Update 5.005 Patch Notes:

Bug Fixes

  • Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
  • Implemented custom colour choice for Liquidator Minotaurs.
  • Improved freighter warping.
  • Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
  • Improved collision on floating islands.
  • Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
  • Improved discovery retention when at large numbers of discoveries.
  • Fixed an issue with the camera when the game is paused.
  • Clarified messaging when ending an expedition.
  • Fixed an issue with docking at spherical space stations.
  • Fixed a bug where swimming sounds would not stop.
  • Improved swimming audio.
  • Fixed a bug with teleporting to a freighter.
  • Added support for up to 8 mouse buttons.
  • Ported new volumetric clouds and high definition water to Mac.
  • Fixed a visual issue with water whilst editing terrain.
  • Fixed a visual issue with floating island lods.
  • Fixed an issue with staff multitools lagging by a frame.
  • Fixed an issue where freighter squadron pilot NPCs names would not appear.
  • Fixed a texturing issue in reflections.
  • Fixed an issue which caused reflections to appear darker than they should.
  • Fixed an issue with jetpack trails being visible in first person.
  • Improved the visuals of clouds during the transition to a storm.
  • Improved quality of volumetrics on water planets.
  • Implemented water optimisations.
  • Optimised culling to improve rendering performance.
  • Implemented optimisations to reflections.
  • Reduced the VRAM requirements when running with VR.
  • Implemented a number of optimisations for cloud rendering.
  • Fixed a navigation crash.
  • Fixed an interface crash.
  • Fixed a crash in the physics manager.
  • Fixed a rare lodding crash.
  • Fixed a crash related to creatures.

That’s about it. Once another one is released, we’ll be sure to let our readers know.

[Source: No Man’s Sky]

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Tags: No Man's Sky
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.