No Man’s Sky New Update 5.05 Deployed This Aug. 19 for Various Gameplay Fixes
Hello Games has released the latest No Man’s patch on all platforms, and this brings a host of gameplay-related fixes. Those on consoles will see this as No Man’s Sky new update 5.05 (PS5 version 5.005), and compared to other fixes for Worlds Part 1, this one houses a lot more adjustments than usual. Read on for what’s new in the official patch notes for No Man’s Sky for August 19!
No Man’s Sky New Update 5.05 Patch Notes | No Man’s Sky Update 5.005 Patch Notes:
Bug Fixes
- Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
- Implemented custom colour choice for Liquidator Minotaurs.
- Improved freighter warping.
- Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
- Improved collision on floating islands.
- Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
- Improved discovery retention when at large numbers of discoveries.
- Fixed an issue with the camera when the game is paused.
- Clarified messaging when ending an expedition.
- Fixed an issue with docking at spherical space stations.
- Fixed a bug where swimming sounds would not stop.
- Improved swimming audio.
- Fixed a bug with teleporting to a freighter.
- Added support for up to 8 mouse buttons.
- Ported new volumetric clouds and high definition water to Mac.
- Fixed a visual issue with water whilst editing terrain.
- Fixed a visual issue with floating island lods.
- Fixed an issue with staff multitools lagging by a frame.
- Fixed an issue where freighter squadron pilot NPCs names would not appear.
- Fixed a texturing issue in reflections.
- Fixed an issue which caused reflections to appear darker than they should.
- Fixed an issue with jetpack trails being visible in first person.
- Improved the visuals of clouds during the transition to a storm.
- Improved quality of volumetrics on water planets.
- Implemented water optimisations.
- Optimised culling to improve rendering performance.
- Implemented optimisations to reflections.
- Reduced the VRAM requirements when running with VR.
- Implemented a number of optimisations for cloud rendering.
- Fixed a navigation crash.
- Fixed an interface crash.
- Fixed a crash in the physics manager.
- Fixed a rare lodding crash.
- Fixed a crash related to creatures.
That’s about it. Once another one is released, we’ll be sure to let our readers know.
[Source: No Man’s Sky]
Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.
