Dead by Daylight Update 9.2.2 Brings Gameplay Changes via Patch 3.58/9.200.200
Behaviour Interactive has released the latest patch for Dead by Daylight this October 7, and this is for version 9.2.2. This brings gameplay-related changes to The Krasue, and adjusts the Off The Record survivor perk.
Console gamers will see this as Dead by Daylight update 3.58/9.200.200, and this is another bugfix patch that aims to resolve a good chunk of gameplay issues.
For the complete patch notes, head on below.
Dead by Daylight’s New Update on Oct. 7 Brings It to Version 9.200.200/3.58
The Krasue
- Leeched is now completely removed from Survivors when they are hooked.
- Increased Corporeal Weave time to Head Form to 1.2 seconds (was 1).
- Increased Intestinal Whip wind-up to 0.3 seconds (was 0.2).
- Decreased Intestinal Whip collision’s length to 0.32 seconds (was 0.35).
- Increased Regurgitate thrown cooldown duration to 1.3 seconds (was 1).
- Increased Regurgitate cancelled cooldown duration to 1.3 seconds (was 0.1).
Survivor Perk Updates
- Off The Record:
- Re-added the Endurance status effect.
- Decreased the perk duration to 30/35/40 seconds. (was 60/70/80 seconds)
Dev note: The intention with this change is for the perk to help with tunneling that occurs within a reasonable timeframe of being unhooked, while reducing the possibility of using it aggressively more than 40 seconds after being saved from the hook.
Bug Fixes
Audio
- Fixed an issue where the beginning of The Krasue’s Mori audio played from the incorrect direction.
Characters
- Fixed an issue where female Survivors would float above locker floors before being grabbed by the Killer.
- Fixed an issue where the barbed wire was missing from The Executioner’s Rites Of Judgment trails.
- Fixed an issue where The Lich’s spell indicator VFX appear suddenly instead of fading in.
- Fixed an issue where the animation for eating Glowing Fungus would not play after a Survivor screamed when playing against The Krasue.
- Fixed an issue where The Blight could perform another Lethal Rush after being pallet stunned during a Rush
- Fixed an issue where The Dark Lord’s model remained in Wolf Form’s position after Pouncing at a nearby wall.
- Fixed an issue where The Animatronic was able to interact with Survivors teleporting between Security Doors (outside of the intended jump scare).
- Fixed an issue where match would not end for The Animatronic if a Survivor escaped through the hatch after previously being interrupted in the Security Room.
- Fixed an issue where the Security Room interrupt sequence did not play properly for Survivors and The Animatronic.
- Fixed an issue where Survivors would remain in The Executioner’s Cage of Atonement when rescued.
- Fixed an issue where The Krasue was able to hit Survivors through mid-height obstacles and vaults while in Head Form.
- Fixed an issue where The Krasue could avoid being blinded during the pick-up animation while in Head Form.
- Fixed an issue where Survivors stuttered when being picked up by The Krasue in Head Mode.
- Fixed an issue where The Nurse’s Chain Blink could fail to charge.
- Fixed an issue where The Oni’s “Murderous Grizzly” head cosmetic clips in the camera during Demon Dash charge up.
Environment/Maps
- Fixed an issue in the Nostromo Wreckage map where AI bots could not navigate properly.
- Fixed an issue in multiple maps where the intro camera would clip through The Houndmaster.
- Fixed an issue in the Yamaoka Estate Realm where players could not interact with one side of a generator.
- Fixed an issue in the Dead Dawg Saloon map where The Nurse could Blink out of bounds.
- Fixed an issue in the Sanctum Of Wrath map where players couldn’t navigate around pillars on the stairs as intended.
- Fixed an issue in the Raccoon City Police Station West Wing where The Nurse could Blink out of bounds.
- Fixed an issue in the Wrecker’s Yard map where the camera would clip through objects when the Killer spawned.
- Fixed an issue in the Pale Rose map where two pallets could spawn too close to one another a maze tile.
- Fixed an issue in the Underground Complex map where an invisible collision would block player navigation.
- Fixed an issue in the Suffocation Pit map where The Krasue’s Regurgitate projectile would not bounce properly.
- Fixed an issue in the Lampkin Lane map where a totem could not be interacted with.
- Fixed an issue in the Ironworks of Misery map where a tree was missing textures.
- Fixed an issue in the Mount Ormond Resort map where placeholder or hill tiles would incorrectly spawn.
Quests
- Fixed an issue with healing quests that would not progress when recovering with the Conviction perk.
- Fixed an issue where The Krasue was unable to gain progress for the “Down 10 Survivor(s) inflicted with status effects” quest.
UI
- Fixed a crash which could occur when opening and closing the Player Profile menu.
- Fixed an issue where the Killer character’s visual selected state would not update correctly while ready in an offline lobby.
Miscellaneous
- Fixed an issue where the default lobby was erroneously active instead of the Sinister Grace lobby.
- Fixed an issue where the scores of disconnection replacement bots would be incorrect.
- Fixed an issue where the Abandon feature would not activate for the last Survivor when a Survivor was sacrificed and the other two disconnected.
- Fixed an issue where the Recovery bar would flicker briefly when the Survivor was put in the Dying State.
- Fixed an issue where The Houndmaster’s trailer audio could be heard when tabbed out of the game.
- Fixed an issue where some Killers’ red stains were visible through walls.
- Fixed an issue where points were not deducted from the Malicious Emblem when a Survivor was dropped by the Killer while wiggling.
- Fixed an issue where The Shape’s Mori while in Evil Incarnate Mode would not count towards the Evil Incarnate achievement/Trophy.
Once another patch is released, we’ll have it up on the site.

