Dead by Daylight Chorus of Sin Update Version 3.78/10.100.001 Released on August 25
Behaviour Interactive has pushed out the latest major content drop for Dead by Daylight and it’s for the Chorus of Sin patch. Expect a new Killer and Survivor, a tonof gameplay changes and more
Console gamers will see this as Dead by Daylight update 3.78/10.100.001, and this should be another hefty download on all platforms.
For the official and complete info, read on for the patch notes.
Dead by Daylight Update 3.78/10.100.001 Brings Chorus of Sin Content
New Killer: The Judgment
POWER: WILL OF THE GODS
DIVINE LIGHT
- Press and hold the Power Button to summon Divine Light for up to 3s.
- Divine Light moves away from The Judgment and is controlled with camera controls (left/right only).
- While in this state, Divine Light does not damage Survivors.
- If Divine Light passes through obstacles, it slows down.
- While controlling Divine Light, press the Attack Button to Cast it forward.
- When Cast, it enters a brief delay before it fully activates, damaging and applying Heresy to any Survivors hit. (Survivors inflicted with Heresy are known as Heretics)
- Dev note: Divine Light enters its lethal state when it becomes larger
- When cast Divine Light is lethal and if misses a Survivor by 0.5m, reveal them with Killer Instinct for 2s.
- The longer Divine Light is controlled:
- The shorter the Cast delay
- The longer the Cast duration
- Divine Light has a 6 second cooldown.
- Dev note: Divine Light’s delay phase duration starts at 0.9s, after controlling Divine Light for 1s, the delay reaches its minimum of 0.3s
ZEALOUS
- Press the Secondary Ability Button to Exile a Heretic in the Dying State, gaining Zealous. (If they have 2 Hook States, they are killed instead.)
- Exiling a Survivor gives them a Hook State.
- When Exiling a Heretic:
- The 2 closest Shrines of Judgment become Active
- Zealous lasts for 60 seconds.
- Gain Killer Instinct on all Heretics for 3s. (only applies to Survivors with full Heresy)
- While Zealous:
- Increase Divine Light’s size by 10%
- Decrease Divine Light’s cooldown by 20%
- Maintain control of Divine Light for up to 0.3s
EXILE
- Exile acts like a Hook, but does not trigger Hook-related perks.
- Upon entering Exile, Survivors receive a Searcher’s Pendant (Limited Item).
- Exile is filled with dangerous Seeds of Punishment that reduce a Survivor’s Sacrifice timer by 3s when hit.
- Exile is also filled with helpful Exiled Souls. Hold the Use Item button to point the Searcher’s Pendant at Exiled Souls to collect them.
- For each Exiled Soul collected (up to 10), Survivors gain an additional 0.5s to default Unhook Protections (10% Haste, Endurance, and Elusive).
- Exiled Souls no longer grant additional protections once all Generators are completed.
- Survivors who aren’t in Exile can Pray at an active Shrine of Judgment (highlighted in red) to rescue Exiled Survivors.
HERESY
- Heresy is gained when hit by Divine Light or by taunting The Judgment (crouching repeatedly, gesturing or lingering in the Exit Area… just leave)
- Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression.
- Heretics can Repent at a Shrine of Judgment to begin depleting their Heresy over time.
THE JUDGMENT – CUSTOM SETTINGS
- The following settings can be found in the General settings tab under Beta, then The Judgment section
Divine Light – Control Settings
- Sensitivity settings exclusive to The Judgment
Divine Light – Near Miss Killer Instinct feedback
- Killer Instinct feedback setting exclusive to The Judgment
- This setting is ON by default
- Dev note: We understand that Killer Instinct can get overwhelming for some players. We’ve added this setting to allow you to disable this specific feedback from The Judgment while playing.
New Killer Perks
- Celestial Witness
- Every 30s, if the Obsession is at least 40m away from you, you see their Aura for 2/2.5/3s. Otherwise, the farthest Survivor becomes the Obsession.
- Hex: Under Your Thumb
- The first time a Survivor gains a hook state, a Dull Totem ignites.
- Whenever a running Survivor gains Haste within 32m of you, you are alerted.
- Running survivors cannot gain more than 25/20/15% Haste at a time.
- Lay Waste
- Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.
New Survivor: Aurora
New Survivor Perks
- Fruits of your Labor
- Whenever a Generator is completed, you earn 1 Token.
- Whenever you finish repairing a Generator, for each Token:
- You gain 5% Haste for 2s.
- You gain 10/15/20% healing progress.
- Salvation’s Cry
- Whenever the Killer starts chasing you:
- You see the Auras of other Survivors for 1/2/3s.
- Survivors not being chased see your Aura for 5s.
- Survivors not being chased see the Killer’s Aura for 5s.
- Whenever the Killer starts chasing you:
- Boon: Steadfast
- While next to a Totem, use “E” to bless it, creating a unique Boon Totem that combines all your Boons.
Generators within the Boon’s range:- Regress 50% slower.
- Survivors repair them 8/9/10% faster.
- Survivors within the Boon’s range see the Auras of affected Generators.
- While next to a Totem, use “E” to bless it, creating a unique Boon Totem that combines all your Boons.
Base game updates
- Unhook Protections:
- Anytime a Survivor is unhooked, they gain Endurance and 10% Haste for 10 seconds. (was 15 seconds)
- Anytime a Survivor is unhooked, they gain Elusive for 10 seconds. (NEW – This does not apply once all generators are powered)
Killer perk updates
- A Nurse’s Calling:
- Within 28/30/32m of Survivors who are healing or being healed, you see their Auras. (Reveals all Survivors in a healing interaction, regardless of their health state)
- Dev note: There has been some confusion about the expected behaviour with A Nurse’s Calling, we felt it was a good opportunity to make it more consistent and clearer.
- Call of Brine:
- Whenever you damage a Generator, it regresses 30/40/50% faster for 90s. (was 70 seconds)
- For that time, whenever a Survivor hits a good basic Skill Check while repairing that Generator, you are alerted.
- Coulrophobia:
- Survivors within your Terror Radius:
- Heal 20/25/30% slower. (was 30/40/50%)
- While healing, basic Skill Checks spin 50% faster.
- Dev note: Because we’re buffing A Nurse’s Calling back to its pre-9.2.0 state while keeping the range buff, we felt it was safer to adjust Coulrophobia at the same time to decrease its synergy with certain builds.
- Survivors within your Terror Radius:
- Hex: Thrill of the Hunt:
- When the trial starts, a Dull Totem ignites.
- For each Dull and Hex Totem remaining, you have 1 Token.
- For each Token, Survivors bless and cleanse Totems 8/9/10% slower. (was 8/10/12%)
- Dev note: Hex: Thrill of the Hunt has excelled at defending totem builds in the recent patches. We’re slightly lowering its efficiency while reviewing the perk in the long term.
- Keep Them Waiting:
- Whenever you damage a Survivor who is not the Obsession with a basic-attack, you earn 1 Token, up to 6/7/8.
- For each Token, your basic-attack cooldown are 5% shorter. (was 4%)
- Whenever the Obsession takes damage, lose 2 Tokens.
- While the Obsession is dead, you cannot earn Tokens.
- Nowhere to Hide:
- Whenever you damage a Generator, for 3/4/5s, you see the Auras of Survivors within 24m of the Generator. (was revealing auras around the Killer position)
Survivor perk updates
- Sprint Burst:
- Whenever you start running:
- You gain 50% Haste for 2s. (was 3 seconds)
- You gain Exhausted for 60/50/40s.
- Whenever you start running:
- Apocalyptic Ingenuity:
- After you rummage or unlock 1 Chest, while next to a Broken Pallet, use Active Ability Button for 3s to create a Fragile Pallet. (was 2 chests, and 4 seconds)
- Within 24/28/32m, you see the Auras of Broken Pallets.
- Deliverance:
- Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain Broken for 160/140/120s. (was 100/80/60 seconds)
- Vigil
- All Survivors within 16m of you:
- Lose Blindness 30/35/40% faster. (was 44/55/66%)
- Lose Broken 30/35/40% faster. (was 44/55/66%)
- Lose Exhausted 30/35/40% faster. (was 44/55/66%)
- Lose Exposed 30/35/40% faster. (was 44/55/66%)
- Lose Hemorrhage 30/35/40% faster. (was 44/55/66%)
- Lose Hindered 30/35/40% faster. (was 44/55/66%)
- Lose Mangled 30/35/40% faster. (was 44/55/66%)
- Lose Oblivious 30/35/40% faster. (was 44/55/66%)
- After they leave your range, this ends after 15s.
- Dev note: We heard the feedback that Vigil affects too many status effects. We will review the list of effects in an upcoming bugfix patch.
- All Survivors within 16m of you:
- Adrenaline:
- When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted:
- You gain 50% Haste for 4s. (was 3 seconds)
- You gain Exhausted for 60/50/40s.
- When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted:
- Clean Break:
- Whenever you finish healing another Survivor, while being healed by another Survivor, use the Active Ability Button to gain Broken.
- After 75/60/45s, if you are not downed, you are instantly healed. (was 80/70/60 seconds)
- Moment of Glory:
- After you rummage or unlock 1 Chest, while not Broken, when you become injured, gain Broken.
- If you do not take damage, after 80/70/60s, you are instantly healed. (was previously 2 chests)
- Repressed Alliance:
- After repairing Generators for 55/50/45s, while repairing a Generator alone, use the Active Ability button to block that generator for 15s. (was 30 seconds)
- Dev note: We heard the feedback about the requirement to activate the perk being a little too high. We will reassess this for an upcoming patch.
- Technician:
- While repairing a Generator:
- The range of Generator repair noises is 16m shorter. (was 8 meters shorter)
- Whenever you miss a basic Skill Check, the Generator does not explode, but loses 4/3/2% more progress. (was 5/4/3%)
- While repairing a Generator:
Dead by Daylight Version 10.1.0 New Features
- New Gameplay Showcase Section
- Can be entered through Survivors and Killers lobbies
- Killer Power’s icon is also a point of entry for the section
- Section includes detailed description of all Killers’ Powers, separated by killer and Key Aspect
- Each Key Aspect is accompanied by an example video
- Section includes the list of Killers for players to be able to preview their power
- Only accessible outside matches
- Power Tooltip updated
- Old Power Tooltip used to describe a Killer Power entirely is updated
- Content has been removed, replaced by the same Action-based description used on the F1 section of Match Details
- Updated Matchmaking Button
- Updated visuals, and reduced its intensity, following PTB’s feedback.
- Surfaces both estimated waiting time and current time on queue
- Bonuses and other complementary information is displayed through new tooltip
- Hook Timer Division
- The hook timer has been split into two bars, to better clarify the second hook state and death triggers.
- Updated for scenarios when a Survivor is on a hook, in a Cage of Corruption (Game Mode: 2V8) or Cage of Torment (The Executioner), and in Exile (The Judgment).
- MMR Update
- The way MMR is calculated has now changed, it will no longer count only Kills and Escapes. Similar to Emblems it will now consider more actions within a trial.
Dead by Daylight Latest Bug Fixes for August 25
Audio
- Fixed an issue where subtitles might have disappeared before voice over finished.
- Fixed an issue where Aurora’s hooked voice lines would not play.
- Fixed an issue where Aurora’s failed skill check voice lines would not play.
Characters
- Fixed an issue where The Slasher’s Mini Mori wall-impale on Survivor had the Spike misaligned.
- Fixed an issue where William Birkin’s skins were missing a few idle animations.
- Fixed an issue where The Clown’s knife cleaning animation after a successful basic attack was not properly aligned with his hand.
- Fixed an issue where the Huntress’s Axe was misaligned when she was about to throw her hatchet.
- Fixed an issue where The Artist’s weapon briefly appears in the lobby when wearing the ‘Miss Fuchi’ outfit.
- Fixed an issue where Yui Kimura’s upper left chest caved inward when wearing the ‘Mikasa’s Dark Uniform’ outfit during the idle lobby animation.
- Fixed an issue where Ash J. Williams’s ankles caved inward when wearing the ‘Water Trash’ outfit.
- Fixed an issue where Legion’s ‘Hunk’ legendary outfit’s hand would clip into the pouch in the main menu.
- Fixed an issue where The Unknown’s Greenville Pep and Greenville Cheer cosmetics’ teeth appeared to be stuck together, resulting in them stretching during the killer’s Mori.
- Fixed an issue where the VFX for the Pride’s flashlight was missing.
- Fixed an issue where The Blight’s Lethal Rush Attack was unable to hit Survivors when the Survivor was inside the Killer’s hitbox.
- Fixed an issue where The Blight’s side movements were disabled after the second Rush.
- Fixed an issue where The Executioner’s Punishment of the Damned failed to travel uphill.
- Fixed an issue where The Skull Merchant’s prompt to Deploy a Drone appeared within the Anti-Camp radius when on a different height.
- Fixed an issue where Killers were unaffected by the movement penalty when a Survivor was wiggling.
- Fixed an issue where Survivors were able to escape while The Twins’ Victor had them bound.
- Fixed an issue where idle Generators regressed when affected by Aurora Stardotter’s Boon: Steadfast.
- Fixed an issue where addon status effects from The Pig’s add-ons were not applied to Survivors when the Video Tape add-on was also used.
- Fixed an issue where the camera jittered a lot while The Wraith was invisible.
- Fixed an issue where The Demogorgon could become invisible while entering a portal with lag.
- Fixed an issue where The Nurse could remain stuck on top of a fence after a Blink on Autohaven Wreckers.
Bots Improvements
- Fixed issues causing Survivor bots to not dodge special attacks toward the intended direction.
- Survivor Bots now have a chance to misdodge Special attacks based on how fast they reacted to the attack.
- Fixed issues causing Survivor bots to not heal other Survivors.
- Survivor Bots are now more brave against Killers that are not moving away from a location.
- Fixed an issue causing Survivor Bots to give up their goal too easily when entering the Terror Radius.
- Survivor Bots no longer try to remove an inactive Reverse Bear Trap after all generators have been completed.
- Fixed an issue causing Survivor Bots to prevent heals while in the Dying state.
Environment/Maps
- Fixed an issue in Yamaoka’s Family Residence where the Nurse could blink on top railings
- Fixed an issue in Nostromos where navigation is hindered by collisions
- Fixed an issue in Eyrie of Crows where the Nurse can blink inside of the stairs
- Fixed an issue in Treatment Theater where the Nightmare gets stuck in the main room
- Fixed an issue in Gideon Meat Plant where the Nurse could blink out of the environment
- Fixed an issue in Toba Landing where the Nurse can blink under the main structure
- Fixed an issue in Freddy Fazzbear’s Pizza the Nurse could not blink through the wall
- Fixed an issue in Ironworks of Misery where the Nurse can blink through the stairs
- Fixed an issue in Autohaven Wreckers where the Nurse get stuck under the hill of the realm
- Fixed an issue in the Exile tile where the players would get stuck on rocks on the ground
- Fixed an issue in Toba Landing where a rock clips through the inside of the locker
- Fixed an issue in Balckwater Swamp Realm where the Nurse can get stuck under floor board
- Fixed an issue in Grim Pantry where the Nurse can get stuck inside a rock
- Fixed an issue in Trickster’s Delusion where lockers are doubled in the alley near the night club
- Fixed an issue in Mother’s Dwelling where the dark lord gets stuck against a meat hook in the smoke house when in bat form
- Fixed an issue where The Skull Merchant was unable to deploy a Drone on the stairs and on the 2nd floor of the Main Building on Dvarka Deepwood
- Fixed an issue on the Autohaven Wreckers – Blood Lodge’s map where the Nurse can Blink on top of the fence and be stuck between the fence and chimney.
Perks
- Fixed an issue where Plot Twist deactivated the Corrupt Intervention Perk early.
- Fixed an issue where Plot Twist could trigger Eruption
- Fixed an issue where Hex: Under Your Thumb’s external icon was displayed to Survivors without the Haste Status Effect.
- Fixed an issue where Boon: Steadfast’s repair speed effect did not apply upon blessing the Totem while a Survivor was repairing a Generator.
- Fixed an issue where Boon: Steadfast’s effect stacked when a Generator was in range of two Boon Totems.
UI
- The DBD game logo has been updated to the latest version across the game
- The Players Tab in Match Details now shows the Killer’s Portrait instead of their Power Icon
- It is a known issue that a handful of Legendary cosmetics to not have a Killer Portrait icon. This will be fixed in an upcoming release.
- Fixed an issue where the game would freeze for a bit when hovering over the quest button.
- Fixed an issue where the faces on The Judgment’s legs were missing from the Customization icons
- Fixed an issue where an incorrect image was displayed on the interrupt and grab 1 survivor(s) quest
- Polished visual issues on the Summertime Smash Banner
- Polished the Clawing Death Banner to ensure Sable was not cut off by the screen edge
- Polished Mikaela’s dress on the Sunshine, or Whatever Banner
- Fixed an issue where the matchmaking button would display incorrect player counts and ready states
- Fixed an issue where the character name shown in a player’s lobby tag would not update after switching to a legendary customization
- Fixed an issue where the unblock option was missing from the social dropdown in the lobby on some platforms
- Fixed an issue where the name in a player’s lobby tag would not change color when hovered
- Fixed an issue where the ban countdown timer in the matchmaking button displayed an incorrect time after receiving DPP
- Fixed an issue where the queue timer in the matchmaking button would reset after navigating between screens
Miscellaneous
- Fixed an issue where game would crash while leaving or joining a match
- Fixed an issue where some Female Survivors had distorted facial animations
Once another patch is out, expect it here on MP1st.


