Marathon Down on June 2 to Usher Season 2
Bungie has taken the Marathon servers down on June 2, and this is in order to roll out the Season 2 content drop.
For those who can’t connect to the game, it’s not just you, as this outage affects everyone on all platforms. To check out the schedule and more, read on.
Marathon Down for Season 2 Patch
Tuesday, June 2, 2026 — Scheduled Maintenance for Update 1.1.0
| 8:00 AM PDT | UTC-7 |
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| 8:15AM PDT | UTC-7 |
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| 9:00 AM PDT | UTC-7 |
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10:00 AM PDT |
UTC-7 |
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| 11:00 AM PDT | UTC-7 |
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| *12:00 PM PDT | UTC-7 |
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While the complete patch notes for Season 2 isn’t out yet, here’s a look at some of the confirmed new things players will experience starting today.
New Zone: Dire Marsh (Night)
Dire Marsh (Night) introduces a new kind of challenge to Marathon: How do you survive when you lose one of your senses?
When darkness falls on Dire Marsh, the things you thought you knew warp in the night. The Anomaly blocks your path, long sight lines are obscured in the dark, and you’ll want to be careful where you shine your flashlight—you never know what’s lurking in the shadows.
This new zone introduces new mechanics, new combatants, and locations to explore on Dire Marsh. It’s built to be slower-paced than Day Marsh and plays more like a survival horror experience, with slightly fewer players and extra environmental challenges with navigating the darkness and threats within.
Mastering the zone will require you to make use of the new equipment designed for surviving—and hunting—in the dark:
- Flashlights, a new tool all Runners have access to on Night Marsh.
- Vector rounds, a new type of mag which create pools of light where your bullets land, illuminating enemy Runners and combatants.
- Vector grenades which highlight the environment and ping nearby enemies.
- Darksight scopes, which highlight the environment around you after you ADS for a brief period; these are focused on traversal versus highlighting enemies.
- Signal Flares which light up the environment and come in multiple colors.
New Runner Shell: Sentinel
Season 2 introduces Sentinel, a new shell built for controlling space and defending areas. If you want to protect your team from a rocket drone barrage during a clutch final exfil or turn the tides on an aggressive team rushing you down, this is your Runner.
Sentinel’s Prime ability Defender System deploys an automated laser platform which identifies and destroys incoming enemy grenades and missiles, as well as boosting weapon handling for all nearby crewmates. Keep an eye on how many charges it has left to destroy projectiles–it can’t block those rocket drone barrages forever.
Snare Mine, Sentinel’s tactical ability, is a thrown proximity-triggered mine that will detonate into several Immobilizing submunitions. Bait enemies into your traps and lock them in place to finish them before they can escape.
Sentinel’s passive trait Castle Doctrine grants increased resistances after taking splash damage, and faster weapon handling for close-range weapons when surrounded by enemies.
Prey Tracker, their trait ability, will activate a short range, motion-tracking system that allows them to see nearby moving targets on radar. Use this to gather a bit of extra intel on who or what’s moving around you, and set up your defenses accordingly.
There’s a lot more added today, and we’ll have it up on the site once the offical patch notes are available.
Don’t forget, when it comes to these major updates, sometimes maintenance gets extended. If it ever happens, we’ll be sure to let our readers know.
In related news, a veteran Valve developer is worried about Bungie, as they believe Sony no longer cares about the studio.
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