Overwatch 2 Update 4.31/1.000.095 Introduces Community Crafted Game Mode on June 30
It’s not just Diablo 4 that’s a Blizzard-developed title that got updated today, as the studio also pushed out a hefty Overwatch 2 update that houses bug fixes and even a new mode with the help of content creators.
Console gamers will see this as Overwatch 2 update 4.31/1.000.095, and this will let players experience a different kind of Overwatch.
For the full details, read on.
Overwatch 2’s Community Crafted Update Brings a New Kind of Hero Shooter
Game Client Update
This is a game client patch introducing the new Community Crafted game mode, alongside several bug fixes. Replay codes have been wiped.
Community Crafted
Experience a whole new version of Overwatch created with the help of four of your favorite creators: Guxue, Apply, Ocie, and mL7support. Every hero (except Shion) has changes for you to try out based on what our creators wanted to see these heroes play like, so jump into the Arcade to try out this new game mode from June 30 until July 13!
Tank
| Hero | Main Theme | Biggest Changes |
|---|---|---|
| D.Va | More team protection and stronger pilot form | Defense Matrix increases Self-Destruct damage, faster ult generation, grenade for pilot, teammates gain overhealth after Call Mech. |
| Domina | Greater mobility and utility | Sonic Repulsors becomes a mobility tool, Panopticon can shield allies. |
| Doomfist | Returns to combo-heavy gameplay | Uppercut returns, Power Block empowers every ability, stronger crowd control. |
| Hazard | Assassin playstyle | Wall cling added, Downpour becomes a high-damage skillshot instead of a root. |
| Junker Queen | Mid-range pressure | Carnage becomes a throwable axe that can be retrieved for cooldown reduction. |
| Mauga | Self-sustaining juggernaut | Cardiac Overdrive becomes entirely self-focused, stores healing from damage taken, stronger Overrun stomp. |
| Orisa | High mobility tank | Fortify becomes a charging ability, Javelin can heal allies, Spin enables vertical movement. |
| Ramattra | Battlefield controller | Permanent barrier until recalled, Vortex hinders instantly, Annihilation gains 100% lifesteal but lower DPS. |
| Reinhardt | Aggressive brawler | Berserker passive, smaller shield, Charge lasts up to 20 seconds. |
| Roadhog | Better team mobility | Can hook teammates to pull himself to them, Take a Breather damages nearby enemies. |
| Sigma | Gravity master | Flight during Kinetic Grasp, Gravitic Flux pins enemies instead of lifting them, extra flight afterward. |
| Winston | Even greater mobility | Double Jump Pack activation, throwable Barrier Projector. |
| Wrecking Ball | Better team coordination | Reveals damaged enemies to allies, Grapple attaches to ground, manual Minefield detonation. |
| Zarya | More ally utility | Projected Barrier increases ally jump height, Graviton has a larger pull radius. |
Damage
| Hero | Ability/Perk | Change |
|---|---|---|
| Anran | Base | Movement speed increased from 6 m/s → 6.5 m/s. |
| Zhuque Fans | Fire rate increased by 50%. Projectile speed increased 90 → 150 m/s. | |
| Inferno Rush | Can now dash backward by holding backward. Initial launch speed increased by 27%. | |
| Ashe | Dynamite | Now sticks to surfaces. Fuse timer increased 5s → 20s. |
| B.O.B. | If destroyed before timing out, B.O.B. explodes after a short delay. | |
| Bastion | Tuned Treads (Major Perk) | Replaces Lindholm Explosives. Move 35% faster in Configuration: Assault or Tank. |
| Configuration: Tank | Replaces Configuration: Artillery. Fires fast-moving shells dealing 205 explosive damage. | |
| Cassidy | True Shot (Minor Perk) | Replaces Even the Odds. Deadeye bullets pierce barriers. |
| Combat Roll | Grants invincibility during the roll. | |
| Deadeye | Each final blow increases max ammo by 1, up to 18. | |
| Echo | Focusing Beam | Moved to Secondary Fire. Cooldown 8s → 1s. Uses a regenerating resource. |
| Sticky Bombs | Projectile speed increased by 60%. Reveals stuck enemies for 5s. | |
| Duplicate | +20% damage as Support, +20% health as Damage, +20% movement speed as Tank. | |
| Emre | Optimized Targeting (Major Perk) | Scoped bursts landing all 3 shots increase next unscoped burst damage by 35%. |
| Cyber Frag | Final blows refund 1 charge. | |
| Override Protocol | Now grants 30% lifesteal. | |
| Freja | Take Aim | Explosion damage reduced 80 → 40. Stuck targets bleed for 40 damage over 2s. |
| Bola Shot | Area slow increased 45% → 75%. | |
| Bounty Hunting | Random enemy becomes a bounty. Eliminating them grants 15% ultimate charge. 6s cooldown between bounties. | |
| Genji | Dragon’s Thirst | Moved from Minor Perk to base kit. |
| Swift Backcap (Minor Perk) | New: Genji captures objectives faster. | |
| Deflect | Damage increases with distance. Final blows grant 15% damage boost for 5s. | |
| Dragonblade | Can be cancelled. Cancelling fires a large energy projectile and refunds cooldowns. | |
| Hanzo | Storm Bow | Damage reduced 125 → 85. Recovery reduced 0.5s → 0.25s. |
| Storm Arrows | Can now bounce twice. | |
| Lunge | Holding Jump launches Hanzo upward. | |
| Dragonstrike | Ultimate cost reduced 12%. Dragon speed increased 20%. | |
| Junkrat | Base | Health reduced 250 → 200. |
| Frag Launcher | Projectile speed 30 → 112.5 m/s. Impact damage 45 → 30. Explosion damage 80 → 50. Detonates on impact. | |
| Steel Trap | Now has 2 charges. Cooldown 10s → 13s. Longer throw range. Arms in 1s and lasts 6s. Bleeds and reveals enemies within 6m. Health 100 → 120. | |
| Concussion Mine | No longer throws a projectile. Explodes beneath Junkrat. Damage 120 → 90. | |
| Mei | Ice Spikes (Major Perk) | Replaces Deep Freeze. Enemies near Ice Wall are damaged and slowed. |
| Endothermic Blaster | Slow removed. Range increased 12 → 14m. | |
| Icicle | Now slows enemies. Can be charged. Damage scales 15–95. Slow scales 5–30%. | |
| Pharah | Concussive Blast | Pulls enemies inward after a delay instead of pushing. Slows non-Tank enemies. |
| Reaper | Soul Reaving (Minor Perk) | Soul Orbs extend Wraith Form by 1s. |
| Wraith Form | Deals 40 DPS to nearby enemies. | |
| Death Blossom | Can be cancelled. Each elimination extends duration by 1s. | |
| Sierra | Full Flight | Moved to base kit. |
| Locked In | Moved to Minor Perk. | |
| Dart Redeployment (Major Perk) | New: Tracking Dart cooldown refunded if marked target dies. | |
| Tracking Shot | Critical initial hit makes all homing shots critical. | |
| Sojourn | Base | Health increased to 250. |
| Dual Thrusters | Moved to base kit. | |
| Deceleration Field (Minor Perk) | Now heals allies for 30 HP/s. | |
| Dual Disruptor (Major Perk) | New: Grants a second Disruptor Shot charge. | |
| Railgun | Fire rate increased 25%. | |
| Charged Shot | Damage reduced 120 → 80. Falloff reduced by 20m. | |
| Power Slide | Sliding into enemies launches them upward. | |
| Soldier: 76 | Biotic Field | Now follows Soldier. Pushes enemies away repeatedly. |
| Tactical Visor | Simultaneously targets all enemies in view. | |
| Sombra | Encrypted Upload (Minor Perk) | Virus can be thrown without leaving Stealth. Revealed for 3s afterward. |
| Viral Replication (Major Perk) | Final blows reduce Virus cooldown by 4s. | |
| Hack | Removed. | |
| Stealth | Now Ability 1. Duration 5s → 8s. Speed bonus 60% → 75%. | |
| Translocator | Travels in an arc. No flight timeout. Persists indefinitely after landing. Has 5 HP. | |
| Virus | Applies Hacked effect. Hacks nearby health packs on terrain impact. Cooldown 6s → 8s. | |
| Symmetra | Shield Battery | Moved to base kit. Now affects nearby allies and all health types. |
| Acceleporter (Major Perk) | New: Allies gain 30% movement speed for 2s after using Teleporter. | |
| Sentry Turrets | Can target enemies while flying before deployment. | |
| Torbjörn | Deploy Turret | Now fires rockets instead of bullets. |
| Overload | Increases projectile speed by 100%. | |
| Tracer | Ult Packs (Major Perk) | Replaces Blink Packs. Health packs grant 10% ultimate charge. |
| Recall | Nearby allies can use Recall within 5s. | |
| Pulse Bomb | Can be shot off after 150 damage. Explosion delay 1s → 3s. Radius 4m → 7m. Stuck target damage 350 → 9999, ignores damage reduction. | |
| Vendetta | Palatine Fang | Swing damage 45 → 30. Overhead damage 120 → 90. |
| Soaring Slice | Overhead damage remains 120. | |
| Warding Stance | Now drains energy over time. Can reflect projectiles. | |
| Whirlwind Dash | Pulls enemies instead of pushing them away. | |
| Sundering Blade | Target indicator visible to enemies. Now also hits behind Vendetta. | |
| Venture | Base | Health reduced to 225. Final blows restore 1 Drill Dash charge. |
| Daylight Dash (Minor Perk) | Replaces Excavation Exhilaration. Above-ground Drill Dash distance increased 30%. | |
| SMART Excavator | Damage increased 75 → 85. | |
| Drill Dash | Charges 1 → 2. Cooldown 8s → 6s. Horizontal range reduced 50%. Damage 90 → 35. | |
| Burrow | Knockback increased 20%. | |
| Explorer’s Resolve | Bonus shields reduced 25 → 15. | |
| Widowmaker | Vengeful Web (Major Perk) | Replaces Seeker Mine. Drops mini Venom Mine web upon death. |
| Widow’s Kiss | Scoped charge rate reduced 70%. Primary spread reduced 40%. Max spread shots 11 → 18. | |
| Grappling Hook | Stores 2 charges. Final blows grant 1 charge. | |
| Venom Mine | Stores 2 charges. Up to 2 mines can be placed. One mine deals 75 damage and knocks back enemies. Two linked mines create a tripwire dealing 180 damage. |
Support
General Item Changes
Assassin Amplifier – Epic General Weapon Item
- Cost reduced to 13000 (Down from 14000).
- Weapon Power reduced to 20% (Down from 25%).
El-Saka Suppressor
- Healing Reduction increased to 35% (Up from 30%).
Hardlight Accelerator – Epic General Weapon Item
- Cost increased to 12000 (Up from 11000).
Volskaya Ordnance – Epic General Weapon Item
- Reworked from “Deal 5% increased Weapon Damage for every 100 Max Life the target has more than you, up to 25%” to “Deal 5% increased Weapon Damage for every 100 Bonus Max Life the target has, up to 25%”.
Biotech Maximizer – Epic General Ability Item
- Removed.
Cybervenom – Epic General Ability Item
- Healing Reduction increased to 35% (Up from 30%).
Gadget Maximizer – Epic General Ability Item
- New
- 10% Ability Power
- 5% Cooldown Reduction
- 25% Gadget Cooldown Reduction
- 9500 Cost.
Lumerico Fusion Drive – Epic General Ability Item
- Ability Power reduced to 10% (Down from 15%).
Sonic Recharger – Epic General Ability Item
- Overhealth Cap increased to 100 (Up from 75).
Three Tap Tommygun – Epic General Ability Item
- Reworked from “When you use an ability or gadget, for 3s Weapon Damage deals additional damage equal to 1% of the target’s Life. (Cooldown: 0.25s)” to “After using an enemy or Gadget, your next 3 instances of Weapon Damage deals additional damage equal to 5% of the target’s current Life over 5s”.
Exo Springs – Common General Survival Item
- Changed to Item (from Gadget).
Crusader Hydraulics – Epic General Survival Item
- Cost increased to 11000 (Up from 10500).
Ogundimu Reduction Field – Epic General Survival item
- Cost reduced to 10500 (Down from 11000).
Overdrive Core – Epic General Survival Item
- Overhealth reduced to 150 (Down from 300).
Vanadium Injection – Epic General Survival Item
- Cost increased to 12000 (Up from 10000).
Field Support – Rare Gadget
- Healing reduced to 40 every 1s (Down from 50).
Dashing Skates – Rare Gadget
- Removed 5% Move Speed.
Kitsune Snippet – Rare Gadget
- Removed.
Siphon Snippet – Rare Gadget
- New
- 25 Shields
- 5% Cooldown Reduction
- “On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown)”
- 4000 Cost.
Colossus Core – Epic Gadget
- Cost increased to 10000 (Up from 9500).
- Damage Reduction reduced to 10% (Down from 25%).
Jet Skates – Epic Gadget
- Cost increased to 10000 (Up from 9500).
- Cooldown increased to 10s (Up from 8s).
Kitsune Charm – Epic Gadget
- Cost increased to 11000 (Up from 10000).
- Cooldown increased to 25s (Up from 20s).
Vortex Vial – Epic Gadget
- New
- 50 Health
- 10% Move Speed
- “On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (25s Cooldown).”
These changes are intended to improve the counter options in the General Items, particularly against tanky / sustain heavy compositions. We’ve also added a gadget geared towards dealing with Fliers for heroes who don’t have many tools in their base kit to do so. We’re also tuning back some of the Gadgets that have become much more prevalent recently so they are more situational.
New Stadium Map – Oasis University
Oasis University – Control
We’re adding another control point from Oasis University to Stadium.
Bug Fixes
- Fixed an issue where the Sierra World Cup skin would not appear correctly.
- Fixed an issue causing Ashe to receive more damage than intended when hit by her own Dynamite.
- Fixed an issue causing the UI indicator for Brigitte’s Inspire to not account for the Morale Boost perk.
- Fixed an issue where the audio cues from Lucio’s perks would unintentionally give his location away.
- Fixed an issue where Orisa would still be pinned even if Fortify was activated at the exact same time she was hit by Reinhardt’s Charge.
- Fixed an issue where the Survivor sub‑role’s passive healing would incorrectly trigger if a movement ability was used before taking damage.
- Fixed an issue where the extra fuel from Pharah’s Fuel Store perk would not activate if her fuel was decaying prior to using Jet Dash.
- Fixed an issue where Sierra could unintentionally grapple to her drone when it went out of sight.
- Fixed an issue where Sierra could not destroy her drone while dead.
- Fixed an issue where Sierra’s Tremor Charges were not amplified by Amplification Matrix.
- Fixed an issue where Mercy’s Guardian Angel UI button would appear to activate without a valid target.
- Fixed an issue where the Toggle Beam Setting for Mercy could cause inconsistent behavior when switching between beam types.
- Fixed an issue where Sierra’s Anchor Drone would block certain abilities like Reinhardt Charge.
- Fixed an issue where Cassidy’s Deadeye UI would not update correctly against Vendetta when she used her Warding Stance.
- Fixed an issue where some Knockdown abilities did not affect d.va’s mech during Self-Destruct.
- Fixed an issue where heroes with the Recon subrole passive could sometimes ping Sombra while she was invisible.
- Fixed an issue where Athena’s VO would incorrectly say that the lead had been lost in Push when teams were tied for total distance.
- Fixed several text bugs in Post Match Accolades with card text (Hyper Rings, Power Slides, etc…).
- Fixed several text bugs in the Advanced Info Panel.
- In a previous update, fixed a bug where Ramattra could bypass Void Barrier’s cooldown.
- Fixed an issue where Lifesteal was incorrectly granting currency despite being Restore and not Healing.
- Fixed an issue where Juno’s Fission Chamber did not scale properly with Attack Speed.
- Fixed an issue where Juno’s Blink Boosts allowed her to use Glide Boost while crowd controlled.
- Fixed an issue where Juno’s Blink Boosts prevented Glide Boost from scaling properly with Cooldown Reduction.
- Fixed an issue where Juno’s Boosted Rockets granted more Glide Boost duration than intended when combined with Blink Boosts.
- Fixed an issue where Ana’s IV Drip didn’t have reduced overhealth when combined with Fountain of Soothe.
- Fixed an issue where Brigitte’s Optimizer was granting more self healing than expected.
- Fixed an issue where Zenyatta’s Enlightenment was incorrectly healing over 1 and not granting ultimate charge or currency
- Fixed an issue where Ana’s Venomous was not dealing reduced damage when spawned with Fountain of Soothe.
- Fixed an issue where Martian Mender was healing less than intended on DVa.
- Fixed an issue where Doomfist’s Aftershock power would always hit targets hit the first time
- Fixed an issue where Liquid Nitrogen was overwriting slows instead of adding to them.
- Fixed an issue where Vendetta’s Cataclisma Power would not trigger if the initial hit kills the enemy.
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